I'm more of an altruistic player who wants the *team* to succeed and win, as opposed to my own personal glory. As such, my ideas on weapon usage are not the popular 'meta' builds which are mostly built around personal glory.
If I can keep the enemy pinned while my team flanks, or I can strip the armor off an enemy target so that when my team mates get close they go down faster, those are wins to me - getting the kill means nothing to me. I want the team to succeed, even if I die trying.
This game is all about weapon combinations and using them effectively. Effective use of multiple weapon types is a skill that will make you more effective on the battlefield, especially if your goal is to be effective no matter what situation you are put in.
LRMS - Great indirect support weapon. Both strips armor all over the body and has a great
suppression effect to keep your Target busy trying to hide. Don't boat it. I do LRM40 at the max and I only bring 4 tons of ammo, as this is not my only weapon and it should never be the only weapon you carry.
SRMS - Great at stripping armor and dealing damage, and if chain-fired can be quite effective at suppressing (and hitting) fast mechs. Great at short range but dont boat it - use them as a compliment to your other weapons.
SSRMS - I have found these are most effective as secondary/backup weapons that allow you to focus on your main weapons without losing focus. They go great as backup weapons if you have a PPC or Gauss rifle and need to fend off lights. They are also the only thing in *MWO* that seems to be truly effective at hitting fast moving Targets. Doesnt hurt to have a couple of these (and a bap) for close encounters. I would not suggest more than 2 SSRM6's at most on a clan mech, This is not a weapon of pinpoint accuracy and trying to do battle with it as a major part of your arsenal is highly inefficient.
Autocannons - This breaks down into two types:
1. Long-range/rapid-fire auto-cannons like the AC2 - AC5: Great direct support weapon. Though more a direct-fire weapon their capacity to suppress the enemy and strip armor is the key. IS has a harder time with it because the weapons fire slower, the suppression effect on Clan equipment is much better.
2. Short-range/slow-fire auto-cannons like the AC20, AC10 cannot do the suppression effect, but they are very effective at exposing (and exploiting) weak spots in enemy armor. If the enemy is not smart about turning their body to take it in the shoulder they wont last long.
Lasers - Effective direct damage weapons, no ammo dependencies but as you take damage you lose heat-sinks which can make it harder to use them effectively in the bitter end. This weapon has no suppression capabilities and the enemy will have little or no trouble targeting you if this is all you are firing at them. It is important to have a heat-neutral weapon of some kind to switch to when you need to cool down. This is where suppression weapons come in handy. If you are good with suppressive, you can keep the enemy too busy to fire back until your heat is cool and its time to resume killing then.
By themselves any of these weapons *can* be quite powerful, but also very limited in flexibility. I see lots of people do it none the less in hopes of high damage, but I feel they do little to help their team other than steal kills/damage.
Carrying some LRM's, even a small amount, allows you to keep the enemy's head down so that you can fire your lasers without as much risk of return fire. But this is not its best purpose, as what it often does it corral the enemy into cover or strip the armor off of people who are unable to adapt in time. Many people do not even carry AMS, which is sad considering the 1-ton it would take to carry AMS + 1000 ammo if most of the team took a single AMS, they would be well protected from this.
Carrying a long range autocannon is even more effective at long range suppression, as there is no delay that the enemy can use to shoot/hide/shoot/hide to get past the lrms. If they poke out to fire at you, they get a face full of dakka (even if its just AC2's or UAC5) which makes it hard to aim and hard to shoot without losing critical armor.
I don't carry all long or all short range weapons. I almost always have my weapons configured with overlapping ranges so that I can keep leveraging multiple weapons as the range changes.
Despite how I mix my weapons up, I rarely use more than 4 buttons. Usually left and right click are for left and right arms (so I can fire around corners) and my two thumb buttons for chest-mounted weapons.
Edited by ackstorm, 29 December 2015 - 10:43 AM.