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Clans Pushed Back To Their Start Planets


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#101 Sjorpha

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Posted 22 January 2016 - 10:35 AM

I'd like to point out that it isn't a bad thing that one faction or the other crumbles to dust from time to time, if this is a war simulation then it has to be possible to actually win the wars.

It would be very boring if it wasn't possible for the IS to crush the clans like right now, just as it would be boring if it wasn't possible for clans to reach and surround terra like happened before the reset.

Game balance in terms of tech is good, but trying to keep the map balanced is bad. The map needs to have factions winning and losing over time or it's not meaningful.

#102 Jon Gotham

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Posted 22 January 2016 - 11:19 AM

There seems to be very few clan players full stop. I often drop as a clanner on my other acc, and I rarely see other units or premades above 3-5 people strong.
Is it the costs of the mechs putting people off?

#103 Moldur

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Posted 22 January 2016 - 11:25 AM

View PostJon Gotham, on 22 January 2016 - 11:19 AM, said:

There seems to be very few clan players full stop. I often drop as a clanner on my other acc, and I rarely see other units or premades above 3-5 people strong.
Is it the costs of the mechs putting people off?


That has always been the case, but I would conjecture that it is more the case now. IS v Clan balance right now makes clan mechs more expensive than people are willing to pay.

At least among new players.

#104 Mech Jager

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Posted 22 January 2016 - 11:28 AM

View PostJon Gotham, on 22 January 2016 - 11:19 AM, said:

There seems to be very few clan players full stop. I often drop as a clanner on my other acc, and I rarely see other units or premades above 3-5 people strong.
Is it the costs of the mechs putting people off?

It is really too easy to game the system, and I find it funny that anybody takes the map seriously. It takes less effort to switch to the winning side after reading where the units are dropping than it does to get 6 folks together and drop as a team on the loosing side. Just learning to never defend is half the battle

#105 Celtic Warrior

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Posted 22 January 2016 - 02:35 PM

View PostSjorpha, on 22 January 2016 - 10:35 AM, said:

I'd like to point out that it isn't a bad thing that one faction or the other crumbles to dust from time to time, if this is a war simulation then it has to be possible to actually win the wars.

It would be very boring if it wasn't possible for the IS to crush the clans like right now, just as it would be boring if it wasn't possible for clans to reach and surround terra like happened before the reset.


Game balance in terms of tech is good, but trying to keep the map balanced is bad. The map needs to have factions winning and losing over time or it's not meaningful.

Totally agree.

#106 CDLord HHGD

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Posted 22 January 2016 - 02:55 PM

Since PGI is on control (I think) of which planets are up for grabs, then they should follow, perpetually, the invasion wave schedule for each faction. The faction doesn't move until a wave is completed.

Posted Image

#107 Wraith31

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Posted 22 January 2016 - 03:02 PM

View Postcdlord, on 22 January 2016 - 02:55 PM, said:

Since PGI is on control (I think) of which planets are up for grabs, then they should follow, perpetually, the invasion wave schedule for each faction. The faction doesn't move until a wave is completed.

Posted Image


At this rate, we will be doing Tuk3 in the actual year 3052.

The 'sphere will be fighting themselves for a while since all the power gamers are there.

#108 Dimento Graven

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Posted 22 January 2016 - 03:04 PM

I would hope PGI would pay attention to how the majority of those planets were captured.

Was a majority of the captures due to just non/inadequate participation of the defending forces?

Considering how overwhelming some of the merc groups numbers can be I have seen situations where there are 3 full groups attacking a planet for every ONE full group defending it.

Those kinds of numbers are hard to 'balance' against as they are transient, and as we have recently seen, a bit subject to 'flavor of the month' (ie: who has the 'mechs that make it easiest to win)...

#109 Gyrok

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Posted 22 January 2016 - 03:06 PM

View PostDimento Graven, on 22 January 2016 - 03:04 PM, said:

I would hope PGI would pay attention to how the majority of those planets were captured.

Was a majority of the captures due to just non/inadequate participation of the defending forces?

Considering how overwhelming some of the merc groups numbers can be I have seen situations where there are 3 full groups attacking a planet for every ONE full group defending it.

Those kinds of numbers are hard to 'balance' against as they are transient, and as we have recently seen, a bit subject to 'flavor of the month' (ie: who has the 'mechs that make it easiest to win)...


Why does this sound like what the clans said back when everyone pointed at CW as the defining reason for clan mechs being OP?

There is some food for thought.

#110 Dimento Graven

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Posted 22 January 2016 - 03:08 PM

View PostGyrok, on 22 January 2016 - 03:06 PM, said:

Why does this sound like what the clans said back when everyone pointed at CW as the defining reason for clan mechs being OP?

There is some food for thought.
Gee I dunno, why is it that there are forum posts here where various groups who USED to be Clan, claimed they were jumping ship because IS was so OP, even though PREVIOUS TO THAT POINT, the Clans claimed all IS pilots were just bad and the Clans were NOT OP, and the ONLY reason they were Clans was because they liked the "challenge" of being a Clanner?

Yes, food for thought everywhere...

#111 Y E O N N E

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Posted 22 January 2016 - 03:09 PM

Obviously, PGI will have to give us Terra...

Wait a minute...

#112 Mechwarrior Buddah

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Posted 22 January 2016 - 05:34 PM

View PostSjorpha, on 22 January 2016 - 10:35 AM, said:

I'd like to point out that it isn't a bad thing that one faction or the other crumbles to dust from time to time


It is when theres supposed to be a story to this mess

#113 Y E O N N E

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Posted 22 January 2016 - 05:36 PM

View PostMechwarrior Buddah, on 22 January 2016 - 05:34 PM, said:


It is when theres supposed to be a story to this mess


There's no story here. This is an arena shooter. The lore just gives some context to this game, but the details are irrelevant.

I mean, how stupid would it be if Star Wars: Battlefront was designed to always let the Empire win on Hoth?

#114 Mechwarrior Buddah

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Posted 22 January 2016 - 06:48 PM

View PostYeonne Greene, on 22 January 2016 - 05:36 PM, said:


There's no story here. This is an arena shooter. The lore just gives some context to this game, but the details are irrelevant.


When they remove the part that says "a battletech game" Ill agree

Till then theyre pretending to attach this game to the lore

Edited by Mechwarrior Buddah, 22 January 2016 - 06:48 PM.


#115 Y E O N N E

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Posted 22 January 2016 - 06:50 PM

View PostMechwarrior Buddah, on 22 January 2016 - 06:48 PM, said:


When they remove the part that says "a battletech game" Ill agree

Till then theyre pretending to attach this game to the lore


That's not how it works, don't be dense. "BattleTech" is just the theme of the game, just like "Star Wars" is the theme for Battlefront.

#116 Aethon

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Posted 22 January 2016 - 06:56 PM

My Clan is not even represented in this game, and I do not even like the four that are. *shrug*

Still waiting on Periphery powers and other Clans. They could even ally them with another existing power by default, to keep the queues concentrated. For example, Magistracy of Canopus could be allied with Liao, Clan Nova Cat could be allied with the Smoke Jaguars, and the Steel Vipers could be an ally for the Jade Falcons. Just a thought...

#117 Mechwarrior Buddah

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Posted 22 January 2016 - 09:01 PM

View PostYeonne Greene, on 22 January 2016 - 06:50 PM, said:


That's not how it works, don't be dense. "BattleTech" is just the theme of the game, just like "Star Wars" is the theme for Battlefront.


No, Mechwarrior is what youre looking for. Battletech is a different IP. Just likwe Mechwarrior was a different RP in paper.

#118 AEgg

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Posted 22 January 2016 - 09:27 PM

View PostMechwarrior Buddah, on 22 January 2016 - 09:01 PM, said:


No, Mechwarrior is what youre looking for. Battletech is a different IP. Just likwe Mechwarrior was a different RP in paper.


All the previous mechwarrior games were also set in the battletech universe. When compared to them, MWO is a lot closer to the source material...

#119 PocketYoda

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Posted 22 January 2016 - 11:52 PM

From a new person perspective..

Clans are disorganized, lower population and their mechs cost too much for new players, so we join IS..

They meet other IS in CW and join those groups.

View PostJon Gotham, on 22 January 2016 - 11:19 AM, said:

There seems to be very few clan players full stop. I often drop as a clanner on my other acc, and I rarely see other units or premades above 3-5 people strong.
Is it the costs of the mechs putting people off?

Very much so, why would i spend 30mil on Stormcrows when i can purchase three blackjacks at a third of the price (thats upgraded as well)

Prices are ********..

Edited by Samial, 22 January 2016 - 11:56 PM.


#120 Russhuster

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Posted 23 January 2016 - 02:58 AM

its simple Why should a new player even think ofplaying Clan?

Clan mechs arnt worth it, most are suffering from the brainless nerfbat orgy, PGI is celebrating on a monthly basis
most clan mechs are not competetive anymore and is there an end of the Nerf-Party?
Certainly not,.. You never know what Nerf for Clans Russ and his IS fanclub come up with next

C double heatsinks are nerfed to IS single heatsink Capacity, and heat is a very central point in the game
Weaponry on Clanside is growing massively more heat and Clan get ridiculous Ghostheat penalty

Most Clan Assaults are nerfed to Clay Pigeons and considerated chassis based Quirks you will not see on a Clan mech Mechs like the Whale just have red quirks nothing else

PPC and UAC suffer from Bugs known for years and arnt fixed Gauss got Nerfed ( on both IS and Clan )

Clans are just for Players who fight against the difficulties, for those who kill theyr opponents certainly not because of a 20 ft long quirklist and those who are not giving up so easyly

So tell me Why should a new player choose to play Clan?

Edited by Russhuster, 23 January 2016 - 03:00 AM.






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