So, Did Srms Ever Get Fixed/better
#1
Posted 31 December 2015 - 01:12 PM
#2
Posted 31 December 2015 - 01:17 PM
#3
Posted 31 December 2015 - 01:19 PM
#4
Posted 31 December 2015 - 01:47 PM
On the other hand, the spread reduction especially is really nice. SRMs without Artemis now pattern about as well as they used to with it, so SRM4 is a lethal little cluster and SRM6 is actually viable beyond licking distance.
#5
Posted 31 December 2015 - 01:55 PM
If only.... for balance, Paulrule ignore.
#6
Posted 31 December 2015 - 02:05 PM

No longer Terribad, so they've got that going for them.
Not quite worth the sacrifices of being hard locked under 300M.
#7
Posted 31 December 2015 - 02:35 PM
but the IS SRMs need a damage buff to make up for being twice the tonnage
#8
Posted 31 December 2015 - 02:51 PM
No they don't actually.
remember the Std SRMs are just normal SRMs with the same damage and as you already stated are only half the weight.
Mass means nothing. remember Clan tech is meant to be better & you playing a jade turkey(as IS warriors/players like to call 'em) should know this.. or do you know nothing of Clan tech out side of MWO? I didn't mean as an insult as I have come across many that no thing about the reasons behind much of the clan tech being better and or lighter.
Edited by VinJade, 31 December 2015 - 02:53 PM.
#9
Posted 31 December 2015 - 02:51 PM
#10
Posted 31 December 2015 - 02:55 PM
I had that happen with my LRMs, did no damage even though I know I hit them.. though for some reason any friendly that walked into the hail storm suffered some damage which was.. strange.
#11
Posted 31 December 2015 - 03:00 PM
I wonder how a small heat buff would affect them, or refire rate buff. At which point they're a solid choice.
#12
Posted 31 December 2015 - 03:03 PM
Khobai, on 31 December 2015 - 02:35 PM, said:
but the IS SRMs need a damage buff to make up for being twice the tonnage
IS SRMs have extremely narrow spread and have 15% higher damage to compensate. It's much, MUCH easier to use them than C-SRMs, not to mention more lethal.
@OP: SRMs are pretty good now, especially CSRMs on lights.
Edited by ArcturusWolf, 31 December 2015 - 03:04 PM.
#13
Posted 31 December 2015 - 03:06 PM
VinJade, on 31 December 2015 - 02:51 PM, said:
Mass means nothing. remember Clan tech is meant to be better & you playing a jade turkey(as IS warriors/players like to call 'em) should know this.. or do you know nothing of Clan tech out side of MWO? I didn't mean as an insult as I have come across many that no thing about the reasons behind much of the clan tech being better and or lighter.
Only a LoreBanger would say that ClanTech is supposed to be better in a 12v12 game. Some people know nothing of balance within MW:O.
There's only one single reason to make Clan Tech better in a 12v12 game where one Mech should equal another Mech, and that's DropDeck Tonnage.
Do you really want Community Warfare DropDeck Tonnage to be the primary Balancing factor across Factions?
#14
Posted 31 December 2015 - 03:08 PM
I do think at least half the complaints about them are just people being bad shots, and not wanting to admit it.
However they have good days and bad days, but I think that goes for all non hit scan weapons in MWO
I've had a 1k plus damage with a marauder SRM12 build so they are certainly worth it just to escape the Lazor zzzzzz meta,
but its personal choice
#15
Posted 31 December 2015 - 03:12 PM
ArcturusWolf, on 31 December 2015 - 03:03 PM, said:
IS SRMs have extremely narrow spread and have 15% higher damage to compensate. It's much, MUCH easier to use them than C-SRMs, not to mention more lethal.
@OP: SRMs are pretty good now, especially CSRMs on lights.
*face palms*
#16
Posted 31 December 2015 - 03:20 PM
Cathy, on 31 December 2015 - 03:08 PM, said:
I do think at least half the complaints about them are just people being bad shots, and not wanting to admit it.
However they have good days and bad days, but I think that goes for all non hit scan weapons in MWO
I've had a 1k plus damage with a marauder SRM12 build so they are certainly worth it just to escape the Lazor zzzzzz meta,
but its personal choice
I'd say it's pretty goddamned impossible to alpha a slow moving/stationary Battlemaster 3 times from 30 meters with 4 Clan ASRM6's for 0 damage and attribute it to missing 100% of the time. Or the Timberwolf earlier that registered 0 damage from 2 consecutive AC40 Alphas from my KGC plus two separate single shots all with a cherry red CT and Left Torso with no Right Torso from 80ish meters. Or the Marauder that took 4 Alphas from my Black Knight before it finally registered damage on the 5th shot.
No, it's not me being a 'bad shot'. It's the game's hit detection being unreliable as hell.
#17
Posted 31 December 2015 - 03:25 PM
#18
Posted 31 December 2015 - 03:25 PM
ArcturusWolf, on 31 December 2015 - 03:03 PM, said:
IS SRMs have extremely narrow spread and have 15% higher damage to compensate. It's much, MUCH easier to use them than C-SRMs, not to mention more lethal.
@OP: SRMs are pretty good now, especially CSRMs on lights.
It should be 25% more damage, at 2.5 damage per missile, for double the weight.
"Extremely" is apparently 1M difference.
4.5 "spread" on the isSRM6
5.0 "spread" on the cSRM6
Spread is a radius, so a 9M CoF and 10M CoF
Wow, much extreme, so significant
Artemis reduces spread 34%.
For half the weight, cSRMs are significantly superior. Change the damage, you can say isSRMs have a significant advantage.
As it stands, LOL, "advantage"
The opportunity cost just isn't there. Dat 10% advantage for 50% cost.
#19
Posted 31 December 2015 - 03:37 PM
you really don't want to go down that path.
here is why, 12 Vs 8 would only affect clanners not IS/merc units.
in lore IS/Mercs have access to Clan tech both machines and equipment, more so when the Diamond Sharks started selling clan tech & iirc training IS techs to up keep the technology.
IS factions could use Clan tech and wouldn't be forced to only use IS tech so it would be 12 vs 8 Clan tech all around as the IS doesn't play by clan rules.
ask any one from the actual battletech universe and they would tell you the same thing.
#20
Posted 31 December 2015 - 03:41 PM
VinJade, on 31 December 2015 - 03:37 PM, said:
you really don't want to go down that path.
here is why, 12 Vs 8 would only affect clanners not IS/merc units.
There is no 12v8 in Mechwarrior: Online.
Try to stay within the scope of this game when discussing Clan vs IS balance.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
























