Azurhoden, on 08 January 2016 - 08:11 PM, said:
Second things second: LOL, wow MechB, you mean to tell me that you never learned how to "dummy fire" LRMs? Cuz ya know they will fall where ever you put the reticle.
Matter of fact that used to be the go-to way to use LRMs back in the day (Before MWO - and, OH! I know, anything BEFORE MWO doesn't count does it? Just forget all that history and evolution of the game, and no I'm NOT talking about the LORE of BattleTech) because EVERYONE ran ECM so you couldn't get a lock anyhow... And guess what, it may not be quite as effective here in MWO, but it still works. I mean I have made dudes cry about me "Cheating" doing that, but yeah LRMs are "harder" than a gaussrifle (PPPPFFFFFFTTTT, whatever).
But, see, that's not the point. Rather, it's about how, as a missler, half the work is done for you by other mechs closer to the front line, so that all you have to do is figure for high obstacles in your line of fire, where as with a Gauss Rifle, you have to have line of sight (or have a good enough idea where the target is at least so that you can "precharge" your weapon for poptarting or corner peek-a-boo or something like that).
Consequently the gauss rifle is MUCH harder to use than LRM's because half the time LRMers don't suffer any enemy fire to get their own shots off, while the gauss rifle requires the same kind of timing as a real gun (for the bullet strike, not the charge-up for the trigger pull). Nerfs aside, the gauss rifle is OP in the hands of a good rifleman, but most poeple barely know which end to point at the enemy, let alone how to work with the charge mechanic (which I personally had to struggle with until my wife told me to think of it like a Bow-and-Arrow mechanic, then it seemed to get easier, but it was still far and above harder to hit and kill consistantly with a gauss rifle than with LRMs).
And while you may see 1 second as 'nothing' the truth is that in a combat scenario one second is an eternity, because most things on the battle field happen in a matter of micro-seconds, and in that enternity of infinitesimals death comes a-marchin. So 1 second more is one second too many.
But then there are many OP (Meta) builds, that's kinda why they call them "Meta". So getting down on G-rifle users was just a way to make the game more "player friendly" for the STEAM noobs, rather than say, making certain weapons unlockable at certain teir levels so that new players don't get overwhelmed by the learning curve. That is a format from other games that could stand to be seen in MWO, but that would require PGI to put in work approaching the level of Blizzard in its earlier days, and, well, PGI just doesn't have those kind of balls.
LRMs are quite OP when you have a competent spotter, and even if you don't the rest of the team can do that job in a pinch... with a G-rifle you don't get that kind of help... mostly because snipers should only ever have one spotter with them so they can be head down on the weapon, while the spotter keeps eyes on the rest of the field. Their position should be away from the group so that they can get a crossfiring angle on the enemy givning them no where to "rest", no cover to hide behind. This game doesn't like snipers because they are "unfair" and that's where the learning curve is an injustice to the noobs, not the weapons. But LRMs are still far and above easier to use than a gauss rifle is, more so now that they have nerfed it so badly.
That you for putting it so eloquently. It was music to my ears.
I expected to receive some negative comments for this post, but I wasn't prepared for someone to actually claim that LRMs took more skill than a direct fire weapon...it absolutely blew me away.
Every point you raised further describes this issue of imbalance. Most of all, the point of greed struck me as perhaps the real underlying problem. I never considered that, since from my perspective as a gamer I want a fun and fair game, but I suppose a company is indeed more concerned with money.
However, I had hopped this post would reveal that I am not alone in this argument, which I have proven, and I am still convinced there are more out there that have not spoken. It is likely that the anti-guass crowd may be the majority lowest common denominator that PGI seems to be catering to, which is very sad indeed, but understandable. They may lose me as a customer, but I guess that is the fate of competitive gamers as opposed to the unskilled newbs who want win buttons.
But I had to speak up and start a conversation about this in hopes that the guass rifle can still be saved. And I encourage everyone in favor of bringing back the guass rifle to speak up. I want to play MW online, not LRM online...
Bring back the guass rifle. Anyone with any sense understands the nerf is unacceptable.
Edited by Delpheus Merideus, 08 January 2016 - 10:17 PM.