Petition To Save Alpine! = Verdict: It Stays
#41
Posted 01 January 2016 - 02:23 PM
#42
Posted 01 January 2016 - 03:11 PM
Assault is an abomination that needs a rework anyhow, and skirmish tends to play very similar 75% of the time on any map.
I would simply add some rocky cover to the big mountain (and elsewhere) to allow brawlers to close , but keeping the flavor of a longer ranged map with clear visuals.
Also, please make more clear visual maps. No more masses of trees / foliage / fog / blizzard. It just makes me play toggling thermal vision , which is annoying.
#43
Posted 01 January 2016 - 03:28 PM
#44
Posted 01 January 2016 - 04:32 PM
#45
Posted 01 January 2016 - 04:41 PM
#46
Posted 01 January 2016 - 07:09 PM
#47
Posted 01 January 2016 - 07:31 PM
Everyone seems to overlook the fact that each map forces a playstyle or set of playstyles due to its geography.
People like or dislike specific maps because they don't enjoy the playstyles (or countering the playstyles) that those maps encourage.
If you don't like long-range Alpine combat, then sneak around behind the other hills and engage at medium/close range.
If you're not geared for long-range combat then don't just stand in the open under candy mountain! Improvise!
Coincidentally, the last match I played in 2015 was in a medium-range Huchback with no tools for long-range combat. I still got 4 kills in the base behind the mountain after simply WALKING AROUND IT. If you hug the cliff-face then they either have to jump down to fight you (IE allowing you to engage close range) or just let you past. Hmmmm STRATEGY.
It's an open map so obviously stay in the low parts to avoid sniper fire and keep moving. Come on... Tactics, guys!
In any map you're not comfortable with (due to player preference or mech build) just stick with your teammates and do something other than what the enemy want you to do.
The variety of playstyles presented is what gives each map its unique flavour. Everyone has maps they love, and everyone has maps they hate. Removing ANY map makes ALL of the maps eligible for scrapping, in principle.
TLDR:
KEEP ALPINE AS IT IS, OR WITH JUST A FEW TWEAKS TO CANDY MOUNTAIN (Make I8 and I10 climbable).
IN THE GRAND SCHEME OF THINGS, IT'S A DECENT MAP.
PS: Which CW map is that with all those jagged red rocks everywhere and that HUGE blazin blue sun?
"OUCH MY EYES OUCH MY FEET IS THIS HELL???"
Edited by Generic Internetter, 01 January 2016 - 07:32 PM.
#48
Posted 01 January 2016 - 07:31 PM
#49
Posted 01 January 2016 - 07:37 PM
#50
Posted 01 January 2016 - 08:44 PM
#51
Posted 01 January 2016 - 08:53 PM
It is very hard to see for me, that on the very-very rare occasions when, MM put it to vote, almost no one vote for it.. I can't understand why many people don't like it.. Almost every map has a focus point like that "peak".. It's like Terra's crater.. And even newer maps have focus points.. Even on Bug or on the New Forest Colony we almost fighting on the same points.. every time...
If you don't like the "Go for H9!" gameplay, don't erase the map, just put ALL droppoints somewhere to the left side of the map. That will move the place of the battle surley. (And on Alpine you can't brawl? I could play there even with my LBX-30 Ilya!... And I am not a brawler.)
I admit, I don't like some of the maps (Bug, Minning..) and I really hate Snowstorm City.. but I play on those maps too, with the hope, that perhaps once in a week I can play on Alpine too.. Don't kill my hope!
So, please let Alpine Peaks stay alive...
#52
Posted 01 January 2016 - 09:09 PM
#53
Posted 01 January 2016 - 10:00 PM
#54
Posted 01 January 2016 - 11:22 PM
#55
Posted 01 January 2016 - 11:53 PM
I also like Alpine Peaks, and would dearly miss that too if/when it is removed. It has a lot of playing potential, often wasted on impatience and "common tactics". The map doesn't have much of an issue, it's the way players use it that leads to the issues. (There are areas that players could go to and spice up the game play, but instead they all go towards that one mountain predominant feature, and fight there.)
#56
Posted 02 January 2016 - 02:26 AM
On a different topic: would love to have all maps available in private lobby, incl. the old versions of river city / forest..
#57
Posted 02 January 2016 - 03:37 AM
What i would really like is to have the old conquest mode with one cap point in each corner of the map. With that layout, candy mountain was totally irrelevant.
#58
Posted 02 January 2016 - 03:42 AM
#59
Posted 02 January 2016 - 04:47 AM
#60
Posted 02 January 2016 - 05:27 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users