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Petition To Save Alpine! = Verdict: It Stays


154 replies to this topic

Poll: Should Alpine Peaks remain in rotation? (611 member(s) have cast votes)

With some tweaks to Alpine Peaks geometry, should it stay in rotation?

  1. Yes. (521 votes [85.27%])

    Percentage of vote: 85.27%

  2. No. Explain why. (90 votes [14.73%])

    Percentage of vote: 14.73%

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#81 Void Angel

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Posted 02 January 2016 - 09:16 PM

No, it's really not the same. Remember Mining Collective?

#82 Tesunie

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Posted 02 January 2016 - 09:21 PM

View PostVoid Angel, on 02 January 2016 - 09:16 PM, said:

No, it's really not the same. Remember Mining Collective?


I am lost and confused as to who's remarks this is being addressed to...? Posted Image

#83 Void Angel

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Posted 02 January 2016 - 09:32 PM

Yours. Being removed from rotation is not the same as removing the map from the game - Mining Collective had a bug for a while, and was removed, but you can play it again.

#84 Tesunie

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Posted 02 January 2016 - 09:47 PM

View PostVoid Angel, on 02 January 2016 - 09:32 PM, said:

Yours. Being removed from rotation is not the same as removing the map from the game - Mining Collective had a bug for a while, and was removed, but you can play it again.


That was specifically stated as being "temporarily being removed from rotation till we fix the bug". This is sounding like "Alpine is being removed, because we created a new map to replace it, because (and I mean nothing by this) we started to rework it, and decided to instead redesign it from the ground up". And by ground up, we literally mean they altered the ground! Posted Image

This leads me to believe that it isn't going to come back, but at the same given time I do hope that it does come back. It just isn't stated clearly one way or another here.


Let's just say, I hope you're right about this, and that it does make a reappearance.

#85 Duncan1dah0

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Posted 02 January 2016 - 09:54 PM

Remove it from skirmish, but it needs to stay in capture rotation.

#86 Tesunie

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Posted 02 January 2016 - 09:55 PM

View PostDuncan1dah0, on 02 January 2016 - 09:54 PM, said:

Remove it from skirmish, but it needs to stay in capture rotation.


With how the current voting for match mode and map is implemented... wouldn't work.

#87 Void Angel

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Posted 02 January 2016 - 10:16 PM

Until they actually say it's being removed, saying it's being removed is supposition.

#88 Tesunie

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Posted 02 January 2016 - 10:47 PM

View PostVoid Angel, on 02 January 2016 - 10:16 PM, said:

Until they actually say it's being removed, saying it's being removed is supposition.


Just to point out other features that were stated as "being removed", and was never placed back in:
- R&R
- Collisions
- Stuff Posted Image

Collisions was removed with a "we'll reintroduce it when it's fixed". R&R was removed "because it seems unnecessarily punishing"/people cried about it. (I actually liked the concept of R&R, but it probably could have been implemented in a better manner.)


As said, I'm not saying if it will come back or not. It is currently "unknown" if it will come back once it's removed. The road map leaves me with the impression that it isn't coming back once it's removed. However, the impression can be wrong, and I can only hope it will return.

#89 TheArisen

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Posted 02 January 2016 - 11:29 PM

However it goes, I hope they bring it back. Perhaps derp hill could go all Mt. St Helens & be a volcano surrounded by snow.

#90 Void Angel

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Posted 02 January 2016 - 11:52 PM

Repair and Rearm was removed, not "taken out of the rotation." Collisions were also removed, pending a hoped-for fix which never materialized (and might still be on a burner waaaay back of the kitchen.) We know these things because PGI told us they were doing them. Until they actually tell us they're scrapping Alpine, claims that Alpine has been scrapped are without substance.

#91 G SE7EN7

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Posted 03 January 2016 - 01:09 AM

Stop reworking maps, just stop it.

WE HATE YOUR NEW PEBBLE COLLISION THAT YOU KEEP PUTTING IN

#92 BoldricKent

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Posted 03 January 2016 - 02:19 AM

Numbers of maps in general isnt so great, so losing one is counter logical. I would prefer to see maps reused for different purpose, like big pugs maps for cw and vice verse. And Alpine is one of less problematic maps, less stumpy the Ice city, much less glitchy then all of newer maps with oversize stuck terrain.

#93 patataman

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Posted 03 January 2016 - 03:22 AM

View PostVoid Angel, on 02 January 2016 - 11:52 PM, said:

Repair and Rearm was removed, not "taken out of the rotation." Collisions were also removed, pending a hoped-for fix which never materialized (and might still be on a burner waaaay back of the kitchen.) We know these things because PGI told us they were doing them. Until they actually tell us they're scrapping Alpine, claims that Alpine has been scrapped are without substance.


I want you to be right about alpine being remade and rereleased. Really. But what Russ wrote doesn't give that impression to me. I'd be very happy to be wrong, because the map pool is quite small as it is, and deleting (aka storing it in a backup media) a map that is quite diferent to the rest of the maps would be a loss of variety.

Edited by patataman, 03 January 2016 - 03:23 AM.


#94 MrMadguy

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Posted 03 January 2016 - 05:19 AM

No. Reason: second worst map in a game after Therma.

#95 TheCaptainJZ

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Posted 03 January 2016 - 06:10 AM

View Postadamts01, on 01 January 2016 - 08:47 AM, said:

The map could be considered slightly unbalanced because of 1 of them. Just knock out that one mountain...

That's exactly what Russ said they started with, but by that point, they decided too much was gone and it made more sense to start over. Makes sense, because it's such a prominent feature, without it, you loose half the map. The part of Alpine I do like are all the hilly mountains in the bottom half of the map. Gives you the ability to move against an enemy without having to charge one hill from one angle with no cover. On the top half, there is little cover and not very many ways to get up and down the hills without JJ (mind you, the map came out before slopes affected mech speed. That's what killed the map the most). Spawn points on Alpine are pretty badly placed too. That's definitely part of the map's problem. There's just a lot of tweaking and at that point, you might as well start from the ground up.

#96 TheCaptainJZ

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Posted 03 January 2016 - 06:15 AM

View PostVoid Angel, on 02 January 2016 - 11:52 PM, said:

Repair and Rearm was removed, not "taken out of the rotation." Collisions were also removed, pending a hoped-for fix which never materialized (and might still be on a burner waaaay back of the kitchen.) We know these things because PGI told us they were doing them. Until they actually tell us they're scrapping Alpine, claims that Alpine has been scrapped are without substance.

Sorry, think that's wishful thinking on your part. They are going to remove Alpine in favor of this newly redesigned replacement. Sounds like it will offer some of the same long-range play while reducing the mountain issues (hope it's still hilly enough!) with more cover and crevices and such to move around the map without being exposed 1500+ m away with a clear line of sight the entire approach to the enemy (unless you like that kind of thing).

#97 adamts01

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Posted 03 January 2016 - 06:37 AM

View PostTheCaptainJZ, on 03 January 2016 - 06:10 AM, said:

That's exactly what Russ said they started with, but by that point, they decided too much was gone and it made more sense to start over. Makes sense, because it's such a prominent feature, without it, you loose half the map. The part of Alpine I do like are all the hilly mountains in the bottom half of the map. Gives you the ability to move against an enemy without having to charge one hill from one angle with no cover. On the top half, there is little cover and not very many ways to get up and down the hills without JJ (mind you, the map came out before slopes affected mech speed. That's what killed the map the most). Spawn points on Alpine are pretty badly placed too. That's definitely part of the map's problem. There's just a lot of tweaking and at that point, you might as well start from the ground up.

It's THE prominent feature, but it's still only 1/20 of an otherwise good map. I don't buy that cutting the mountain in half and adding 2 more slopes is too much work. And not rearranging spawn points is just lazy.

#98 Wildstreak

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Posted 03 January 2016 - 08:16 AM

Had a thought.
Why not convert Alpine Peaks into a new CW map?
F11/G11 area for Omega.
Gates at E8/E9, G9, H/I passes.
Tweak as needed, instant CW map.
Now it is not in Quick Play but in CW so not totally gone.

#99 Tapdancer

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Posted 03 January 2016 - 09:06 AM

I voted for it to stay.
I'm not overly fond of that map, but it is a good long-range map that breaks up the tedium of forests and cauldrons.
Some tweaks could be good.. but keep the map.

#100 Dagor1

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Posted 03 January 2016 - 09:18 AM

Maps should NEVER go away....ADD ADD ADD. I do not understand why old forest/river/caustic are not still in rotation.





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