Stalker Weapon Geometry Pass?
#1
Posted 01 January 2016 - 06:58 AM
#2
Posted 01 January 2016 - 07:04 AM
#3
Posted 01 January 2016 - 07:08 AM
I'm scared. Hold me.
#4
Posted 01 January 2016 - 07:09 AM
#5
Posted 01 January 2016 - 07:12 AM
Why do I know this?
Look at Commando, Centurion, Dragon, Awesome, Spider, Raven, Cicada, Jager, Cataphract.
#6
Posted 01 January 2016 - 07:16 AM
#8
Posted 01 January 2016 - 10:30 AM
#9
Posted 01 January 2016 - 10:51 AM
That's a COM-2D with a SRM-2 and SRM-6 in the right arm, and a single ML in the left arm.
Notice how the SRM-6 does not have its own model, but instead uses two LRM-5 models with two tubes plugged on each.
Also notice how the single-energy hardpoint left arm has a dual energy mount - although only one of the five Commando variants even has dual energy hardpoints in the left arm.
The worst part? The Commando actually had both single and dual energy hardpoints, that even varied in size depending on whether it was a ML or LL. It didn't adjust with the loadout, but why not make use of those art assets?
#10
Posted 01 January 2016 - 11:14 AM
Scared of the vcr launchers.
Scared of the ugly brown missile dots
Scared of bulky arms.
Scared of the blocky energy hardpoints that might not fit in the arm boxes.
Scared of mini ppc (since it has to fit in the arms)
They kan make it better with the dynamic hardpoint pass but theres a lot of chance that they can make it worse
#11
Posted 02 January 2016 - 07:27 PM
Modified the stalker and gave it dynamic hardpoints.
its not perfect and it was quickly done but i tried to keep the old design as much as possible.
tried to incorporate all availible hardpoints (only ones missing are the misery balistic and the double st missile slot)
arm missile pods are slightly smaller because the energy had to be a bit bigger.
for clarification this is armed with:
right arm: lrm 20, 2x laser
right st: lrm 15, ppc
center: laser
left st: laser, no missile
left arm: srm 6, 2x ppc
opposite (relative to view) missile pod bay door is closed
Edited by mark v92, 02 January 2016 - 07:38 PM.
#12
Posted 02 January 2016 - 09:57 PM
#13
Posted 02 January 2016 - 11:04 PM
mark v92, on 02 January 2016 - 07:27 PM, said:
Modified the stalker and gave it dynamic hardpoints.
its not perfect and it was quickly done but i tried to keep the old design as much as possible.
tried to incorporate all availible hardpoints (only ones missing are the misery balistic and the double st missile slot)
arm missile pods are slightly smaller because the energy had to be a bit bigger.
for clarification this is armed with:
right arm: lrm 20, 2x laser
right st: lrm 15, ppc
center: laser
left st: laser, no missile
left arm: srm 6, 2x ppc
opposite (relative to view) missile pod bay door is closed
This is actually rather nice. The second missile hard points could be applied further along the nose. If PGI does anything other than this I truly weep for the Stalker.
#14
Posted 02 January 2016 - 11:13 PM
mark v92, on 02 January 2016 - 07:27 PM, said:
Modified the stalker and gave it dynamic hardpoints.
its not perfect and it was quickly done but i tried to keep the old design as much as possible.
tried to incorporate all availible hardpoints (only ones missing are the misery balistic and the double st missile slot)
arm missile pods are slightly smaller because the energy had to be a bit bigger.
for clarification this is armed with:
right arm: lrm 20, 2x laser
right st: lrm 15, ppc
center: laser
left st: laser, no missile
left arm: srm 6, 2x ppc
opposite (relative to view) missile pod bay door is closed
That actually looks good, nicely done.
#15
Posted 03 January 2016 - 06:44 AM
Sigilum Sanctum, on 02 January 2016 - 11:04 PM, said:
tried some different 2nd missile slots:
not all lrm 20 but you get the idea
pic 1: missile launcher extended to outside
pic 2: missile launcher extended to inside
pic 3: missile launcher on top warhawk style
Edited by mark v92, 03 January 2016 - 06:46 AM.
#16
Posted 03 January 2016 - 06:57 AM
Okay maybe the ballistic hardpoints was a little off..
The energy torso points could have used a little love...
RUN FOR YOU LIFE!!
#17
Posted 03 January 2016 - 07:05 AM
#18
Posted 03 January 2016 - 07:15 AM
Mister D, on 01 January 2016 - 07:12 AM, said:
Why do I know this?
Look at Commando, Centurion, Dragon, Awesome, Spider, Raven, Cicada, Jager, Cataphract.
Don't forget the Blackjack! They ruined that wonderful AC/20 arm that glowed after you fired it several times.
#19
Posted 03 January 2016 - 09:15 AM
Like your Stalker? Here, let's get rid of those missile doors and add some ugly black plastic launchers with extra holes blocked. And hang extra crud onto the sides. That new Highlander worth the money yet?
#20
Posted 03 January 2016 - 06:12 PM
Malleus011, on 03 January 2016 - 09:15 AM, said:
Like your Stalker? Here, let's get rid of those missile doors and add some ugly black plastic launchers with extra holes blocked. And hang extra crud onto the sides. That new Highlander worth the money yet?
I highly doubt that.
My guess is that its easier to just use the same geometry for weapons to save resources and to give it all the same art style. Its easier to just stick a standart premade ppc on a mech instaid of making all the weapons custom made per mech. Only thing they have to do now is scale the weapons a bit and done.
only the missile launchers still require some time i guess and even with those they try to make it quick and cut corners (looking at the commando for example)
Edited by mark v92, 03 January 2016 - 06:15 PM.
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