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When Did That Happen?


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#1 DjPush

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Posted 02 January 2016 - 02:44 PM

IS mechs now out range clan mechs.

#2 Wolfways

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Posted 02 January 2016 - 03:26 PM

IS quirks.

#3 Aresye

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Posted 02 January 2016 - 03:28 PM

View PostDjPush, on 02 January 2016 - 02:44 PM, said:

IS mechs now out range clan mechs.


Believe it or not, but it's been that way for awhile, yet nobody will admit it, despite it being blatantly obvious.

Enjoy getting rekt on Boreal and Hellebore btw.

#4 keith

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Posted 02 January 2016 - 03:31 PM

well u see clan mechs were op... so now we have IS mechs that can out range, run cooler, take more dam, and shot faster. sounds completely fair right? pgi balancing at it best

#5 Monkey Lover

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Posted 02 January 2016 - 03:35 PM

Who is fighting at these ranges that is making the cda so op?

I would still take a 1 ton 7dmg 400m laser over a 5ton 9dmg 900m laser.

Edited by Monkey Lover, 02 January 2016 - 03:35 PM.


#6 Monkey Lover

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Posted 02 January 2016 - 03:40 PM

View Postkeith, on 02 January 2016 - 03:31 PM, said:

well u see clan mechs were op... so now we have IS mechs that can out range, run cooler, take more dam, and shot faster. sounds completely fair right? pgi balancing at it best


Clans alpha larger,have 2 slot dhs ,are faster ,do more dps on most weapons and use a clan XL.

Ya starting to sound balanced to me.

#7 Scar Glamour

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Posted 02 January 2016 - 03:41 PM

How exactly do IS mechs outrange Clans?
No one ever uses IS ER-LLs except, maybe, for sniper Ravens. Those are not a formidable force by any stretch of imagination.

#8 Davegt27

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Posted 02 January 2016 - 03:45 PM

Quote

well u see clan mechs were op... so now we have IS mechs that can out range, run cooler, take more dam, and shot faster. sounds completely fair right? pgi balancing at it best


No kidding I remember getting hammered on Emerald Taiga
IS was on a hill outside the gate and we were on the hill at our spawn
This was over a month ago


#9 Aresye

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Posted 02 January 2016 - 03:54 PM

View PostWinterburn, on 02 January 2016 - 03:41 PM, said:

How exactly do IS mechs outrange Clans?
No one ever uses IS ER-LLs except, maybe, for sniper Ravens. Those are not a formidable force by any stretch of imagination.


911m Effective WVR-6K:
http://www.twitch.tv...sguy/v/32568574

#10 Monkey Lover

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Posted 02 January 2016 - 04:08 PM

View PostAresye Kerensky, on 02 January 2016 - 03:54 PM, said:



Cool stuff but if you look at the range even stock at 740 he would have did about the same dmg.

#11 Bullseye69

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Posted 02 January 2016 - 06:31 PM

To be effective with the er large laser you have to hold the beam steady and that not tht easy when your getting hit with gauss rifles and the range boost is not on all mechs so to me it balances out a bit. You still have lighter weapons, 2 slot xl , 2 slot d heat sinks, and mostly longer range weapons across all clan mechs since the range boost thing is not on all inner sphere mechs. To me be able to at least repley to a clan mech firing at me and make him at least consider the fact that i can damage him right back seems fair to me. Beside the clans are seeming to counter it with different weapon system and tatics and that what is need not just set inside you base and snipe which is how it been for months now, now both sides have to work for it. The only reason clans are pushing the inner sphere around is some units jumped from clan side to IS and they will jump back once the event end and a new one takes place.

#12 Champion of Khorne Lord of Blood

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Posted 02 January 2016 - 07:00 PM

View PostWinterburn, on 02 January 2016 - 03:41 PM, said:

How exactly do IS mechs outrange Clans?
No one ever uses IS ER-LLs except, maybe, for sniper Ravens. Those are not a formidable force by any stretch of imagination.


CW has quite a few ERLL snipers on the IS side. I remember when I was with the clans an 8 man team resorted to hiding in spawn behind the hill for cover because of a Shadow Hawk ERLL sniper constantly putting out damage that they couldn't hit.

ERLLs aren't seen much in solo queue, but in CW IS has the advantage the moment they use them with a quirked mech, more range, less heat, and they can fire 3 at once instead of 2, allowing for more damage per alpha. Pretty deadly when you have a sniper picking parts off of people while his allies brawl.

#13 MonkeyCheese

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Posted 02 January 2016 - 07:12 PM

View PostWinterburn, on 02 January 2016 - 03:41 PM, said:

How exactly do IS mechs outrange Clans?
No one ever uses IS ER-LLs except, maybe, for sniper Ravens. Those are not a formidable force by any stretch of imagination.

Do you even CW?

#14 El Bandito

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Posted 02 January 2016 - 07:14 PM

View Postkeith, on 02 January 2016 - 03:31 PM, said:

well u see clan mechs were op... so now we have IS mechs that can out range, run cooler, take more dam, and shot faster. sounds completely fair right? pgi balancing at it best


Exaggeration to the max. Those Sniper mechs are generally more fragile, runs slower, and has less firepower than Cheetahs, Crows, and Timbies, Warhawks in their respective class. There is a reason why those mechs received laser range quirks in the first place, cause otherwise they are not even worth bringing in CW.

Use the speed Clan mechs have and get close, or lose it.

Edited by El Bandito, 02 January 2016 - 07:22 PM.


#15 Alienized

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Posted 02 January 2016 - 07:21 PM

no one has to fight at 900m range. you can use so much to avoid it that it hurts to see people crying for max range problems with all your 4 er large laser hellbringers that been out everywhere.

overall, laservomit has gone out of hand with this change for 3 large lasers ghost heat trigger.
it should count for more than 2 large laser/large pulse laser on clan and IS side and more than 4 on med/med pulses.
smalls at more than 6.

Edited by Alienized, 02 January 2016 - 07:25 PM.


#16 Champion of Khorne Lord of Blood

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Posted 02 January 2016 - 07:21 PM

View PostEl Bandito, on 02 January 2016 - 07:14 PM, said:


Exaggeration to the max. Those Sniper mechs are far more fragile than Cheetahs, Crows, and Timbies, in their respective class. There is a reason why those mechs received laser range quirks in the first place, cause otherwise they are not even worth bringing in CW.


I wouldn't go near "far more" honestly. After factoring the structure quirks many of the IS mechs get blowing out just a side torso is nearly as hard as taking out a clan mech's CT. Not to mention that you are comparing sniper mechs such as the Raven and the Wolverine to the Cheetah and Crow, two mechs that are usually shorter ranged mechs than the snipers, not to mention clan ERLL is relatively pretty bad with its extra long duration, higher heat, and lack of quirks.

This is without factoring in that some IS builds do use STD engines because they can afford to run them and still have great cooling and a proper laser boating build. Infact, after eliting my Black Knights I swapped from XL360s to STD 320s while keeping the build pretty similiar.

#17 El Bandito

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Posted 02 January 2016 - 07:25 PM

View PostDakota1000, on 02 January 2016 - 07:21 PM, said:

I wouldn't go near "far more" honestly. After factoring the structure quirks many of the IS mechs get blowing out just a side torso is nearly as hard as taking out a clan mech's CT. Not to mention that you are comparing sniper mechs such as the Raven and the Wolverine to the Cheetah and Crow, two mechs that are usually shorter ranged mechs than the snipers, not to mention clan ERLL is relatively pretty bad with its extra long duration, higher heat, and lack of quirks.

This is without factoring in that some IS builds do use STD engines because they can afford to run them and still have great cooling and a proper laser boating build. Infact, after eliting my Black Knights I swapped from XL360s to STD 320s while keeping the build pretty similiar.


1. Read my edited post.

2. CERLLs are relatively bad because CLPLs are already better than most if not all lasers, on both factions.

3. I personally think Black Knights make bad snipers. Grasshopper 5P on the other hand...

Edited by El Bandito, 02 January 2016 - 07:26 PM.


#18 Hit the Deck

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Posted 02 January 2016 - 07:27 PM

Those annoying unreachable IS snipers at the back of the enemy formation can really suppress you and your teammates while the rest of the enemy advances to **** your team.

#19 MauttyKoray

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Posted 02 January 2016 - 07:28 PM

View PostMonkey Lover, on 02 January 2016 - 04:08 PM, said:

Cool stuff but if you look at the range even stock at 740 he would have did about the same dmg.

Kintaro can do like 900m something too... just saying, 3 ERLL I think it was with like 1.4 something heat efficiency?

#20 Champion of Khorne Lord of Blood

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Posted 02 January 2016 - 07:40 PM

View PostEl Bandito, on 02 January 2016 - 07:25 PM, said:


1. Read my edited post.

2. CERLLs are relatively bad because CLPLs are already better than most if not all lasers, on both factions.

3. I personally think Black Knights make bad snipers. Grasshopper 5P on the other hand...


The speed differences between IS and Clan aren't all that much, a sniper can just as easily reposition as you could run up on his location. I especially notice a lot of light mechs for IS moving considerably faster than the ACH. My Black Knights I keep going over 80KPH at any given time which keeps up with the clanners nicely. Just look at the Battlemaster, that thing is an assault that gets over 80kph depending on loadout.

CLPLs have around 50% less range than a quirked up IS mech and still are only about 0.2 seconds shorter than IS-ERLLs without any duration quirks. Also only two can be fired at once instead of 3. The range matters a lot in CW mostly on lone mechs that stick away from the main group but support it from approximately a 1 KM distance where sensors don't pick him up and most lasers can't damage him and the ones that do deal greatly reduced damage while he pumps out nearly full damage alphas.

Black Knights aren't the best of snipers, but that was just an example of a mech I swapped to STD engines in. There are a considerable amount of mechs that are quirked for sniping and have good STD builds. You even thought of one in your own post.





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