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I Wish We Could Customize The Hud


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#1 Alistair Winter

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Posted 02 January 2016 - 06:26 PM

Whenever I disable the HUD, it just make the game look so much more beautiful, and it makes me wish we either had a more minimalistic HUD or at least the ability to customize it, to remove the clutter we don't want.

Personally, I would use the exact same HUD as seen in the original MWO / MW5 trailer if I could. It's so clean and simple and beautiful. Maybe not super-practical. The lack of colours makes it a bit harder to read speed and heat, sure. You can't see any geographical features on the minimap, it's just a radar. You can only see paperdolls when you or your target is taking damage. You can only see your weapons list when you're firing your weapons.

It's not perfect. But I would be so thrilled if I at least had the choice to minimalize the HUD. What we have now is quite practical and good, but it detracts too much from the visual experience. Any time you see people taking screenshots or making videos, they rarely include the HUD. They just show the cockpit with HUD disabled, because the cockpit has so much clutter. But the HUD in that trailer looks amazing!

And yeah, I know the trailer HUD wasn't designed to be functional in a game. But I would still love the option to customize my HUD.

Even Descent Freespace had this option in in 1998, I believe. You could even change the colour of the HUD. Amber, cyan or white, I think. And in Freespace 2, you could have any colour you wanted. My memory fails me, but my point is, I think it should be doable :)

Posted Image



#2 Navid A1

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Posted 02 January 2016 - 07:17 PM

Watch around 4:45

maybe PGI can borrow from TMC


Edited by Navid A1, 02 January 2016 - 07:17 PM.


#3 Deathlike

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Posted 02 January 2016 - 07:26 PM

Lostech.

It's real.

#4 Sadist Cain

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Posted 02 January 2016 - 07:36 PM

The HUD already chews up more FPS than it should. It's not that I'm against customisation of it just that i certainly don't approve of the idea to add more stuff atop a trashy system.

Cryengines scaleform ain't exactly up to snuff for a HUD the likes of mwos requirements. PGI would be better off working on their own system to manage the displays, to which they can add customisation and other things like a command wheel.

Something that needs reworking from the ground up I think.

#5 MischiefSC

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Posted 02 January 2016 - 07:49 PM

What do you think this is, the year 2000 or something?

The technology to modify your HUD is way beyond our abilities to provide!

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#6 TheArisen

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Posted 02 January 2016 - 07:53 PM

I don't think it's a matter of if PGI could do it, it's more about if they want to take the time & resources to do it.

#7 Xenon Codex

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Posted 02 January 2016 - 08:11 PM

I just want to change the color of my crosshair...

#8 sycocys

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Posted 02 January 2016 - 08:20 PM

I'd just be happy with changing away from the ugly yellow hud on my IS mechs. The only reason I even pilot the clan ones is because the hud is a million times sharper and easier to look at.

#9 Illuzian Pryde

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Posted 02 January 2016 - 08:35 PM

I would love to be able to customize the HUD to a reasonable degree. With cross-hair and colour as well as optional and positional elements.

One thing I would love would be transparent indicators at the centre of the screen that display heat, jump get capacity and coolant capacity.

Small transparent indicators to show consumables would be great as well.

Things that would make sense to be in the middle of the screen where the pilot needs it more just seem to make so much sense.

#10 JediPanther

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Posted 02 January 2016 - 09:36 PM

I like the hud. Only thing I really want to change are the colors since a lot of time the yellow-ish text blends into map textures.

#11 adamts01

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Posted 02 January 2016 - 09:45 PM

View PostTheArisen, on 02 January 2016 - 07:53 PM, said:

I don't think it's a matter of if PGI could do it, it's more about if they want to take the time & resources to do it.

How the hell hard is it to make a button that takes "nicknames" off when you select a player? I'm one of those players who likes to keep an eye on what mech is where on my team, but it gets so cluttered with "bridesmaid" and "little helper" that I can't see ****.

#12 Moldur

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Posted 02 January 2016 - 11:48 PM

When I disable the hud... I get about 20 more frames per second.

I really wish I could minimize the hud to the bare minimum.

#13 Davegt27

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Posted 03 January 2016 - 01:50 AM

I would be happy with a LCOSS instead of the WW1 gun cross

#14 MoonUnitBeta

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Posted 03 January 2016 - 02:33 AM

LINE WIDTH:
[1px] |[] - - - - - - - - - | [10px]

I'd take that slider all the way to the left.

#15 Imperius

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Posted 03 January 2016 - 06:26 AM

The HUD has never been good in this game most of us in closed beta thought it was a place holder like the golden eye pilot that drives our mech. It's sad when a switch on the cockpit has my polygons than the pilot flipping it.

#16 Alistair Winter

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Posted 03 January 2016 - 09:06 AM

View PostNavid A1, on 02 January 2016 - 07:17 PM, said:

Watch around 4:45
maybe PGI can borrow from TMC


Yep, great example. And again, it's fairly telling that they felt the need to design their own HUD for the video, because what we have in game just isn't very pretty.

View PostSadist Cain, on 02 January 2016 - 07:36 PM, said:

The HUD already chews up more FPS than it should. It's not that I'm against customisation of it just that i certainly don't approve of the idea to add more stuff atop a trashy system.
Cryengines scaleform ain't exactly up to snuff for a HUD the likes of mwos requirements. PGI would be better off working on their own system to manage the displays, to which they can add customisation and other things like a command wheel.
Something that needs reworking from the ground up I think.

I agree that you can't add more stuff and that it would have to be reworked from the ground up.

View Postadamts01, on 02 January 2016 - 09:45 PM, said:

How the hell hard is it to make a button that takes "nicknames" off when you select a player? I'm one of those players who likes to keep an eye on what mech is where on my team, but it gets so cluttered with "bridesmaid" and "little helper" that I can't see ****.

Totally agree. Another standard feature in other PVP F2P games.

View PostImperius, on 03 January 2016 - 06:26 AM, said:

The HUD has never been good in this game most of us in closed beta thought it was a place holder like the golden eye pilot that drives our mech. It's sad when a switch on the cockpit has my polygons than the pilot flipping it.

The golden eye pilot! Laughed my *** off at that!

#17 TheArisen

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Posted 03 January 2016 - 09:57 AM

View Postadamts01, on 02 January 2016 - 09:45 PM, said:

How the hell hard is it to make a button that takes &quot;nicknames&quot; off when you select a player? I'm one of those players who likes to keep an eye on what mech is where on my team, but it gets so cluttered with &quot;bridesmaid&quot; and &quot;little helper&quot; that I can't see ****.


I never said it was hard. /shrug

I was told by Denis that there's lots of moving parts in the HUD. They haven't put any real effort into it though.





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