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Wolfhounds Builds?


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#1 Black Ivan

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Posted 19 November 2015 - 03:35 AM

Since I haven't found many actual topics about it here is my question.

What are the actual most viable Wolfhound builds for all variants?

Should it mount XL Engine or not?

#2 Bud Crue

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Posted 19 November 2015 - 04:33 AM

The 1 I run as a hunter/harasser with an XL315 and 5 mediums. I had been running with a Beagle but it was giving my position away to often so I swapped it for AMS.

The 1A I run as a zombie brawler: Std210 with a LPL in center torso and 3 ML, plus AMS.

The 1B I haven't settled on. I am trying to utilize the dual AMS to make a dedicated support build for shadowing the assaults. ATM: Std200, 4 SL, and an ERPPC, 2 AMS and 1.5 tons ammo, and a Beagle. I tried running all medium lasers/pulse lasers but nothing felt right. This is more fun (I like ppcs). Could run a regular PPC but, meh.

The 2® I run with Std210, 5SL, 1 ERLL, a Beagle and AMS. I tried the stock build but over heated too much. If I stick with the PPC build above, I may turn this into a poor person's firestarter and just run it with small pulse lasers.

As you can guess I try to stay close to the pack with these builds and if an enemy ECM mech gets too close try and take it out or at least harass it so as to cancel its ECM. The WLF-1 is only build where I am willing to try scouting or stalking enemy lights given its speed (145kph). I tried XL in other builds than the 1, but died way to quickly. This mech seems to always get focused on the right torso so taking advantage of its zombie ability just seemed a better use of the mech, thus the std engine for most builds.

#3 SgtKinCaiD

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Posted 19 November 2015 - 05:31 AM

The WLF quirks on the PTS4 have been moderately changed, so you might want to check them before hand.

#4 dragnier1

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Posted 19 November 2015 - 05:37 AM

Will figure this out once i get them.

And the crabbies.

#5 DivineEvil

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Posted 19 November 2015 - 07:47 AM

WLF-1 : 4xML, 1xMPL, XL315, 13 DHS
WLF-1A: 5xSPL, 1xLPL, XL220, 13 DHS
WLF-1B: 4xSL, 1xPPC, 2xAMS, XL225, 13 DHS
WLF-2 : 2xERLL, 4xSL, XL255, 12 DHS

#6 Spetulhu

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Posted 19 November 2015 - 08:32 AM

So far I run mine with STD engines. I might not be fast enough to chase down other lights but it's enough speed to get around the heavier guys for some flanking fire. As for weapons I haven't even changed them on the 2® - arm-mounted ERLarge and the torso-mounted MLs seem to work for me. I did put in Endo-Steel to free tonnage for a Beagle probe though, helps me defend the fatties better. The 1 and 1A became a full ML boat and a LPL/SPLx5 ripper. Still waiting to see how that works out.

Edited by Spetulhu, 19 November 2015 - 08:33 AM.


#7 EmperorMyrf

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Posted 19 November 2015 - 08:47 AM

It's best to take an XL315 to take advantage of that high engine cap on the WLF-1, but for the others I definitely recommend STDs to maximize their tankiness. I know lots of people like to just cram them with exclusively MLs or MPLs (and they're definitely viable), but I prefer mixed, cooler loadouts to maximize my steady-state DPS. My builds:

WLF-1: XL315, 3 MPL, 2 SPL, 11DHS
WLF-1A: STD270, 3 ML, 3 SL, 12DHS
WLF-2: STD250, 4 ML, 2 SPL, 13DHS

#8 Robinhood78

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Posted 19 November 2015 - 08:26 PM

I have found that there isn't actually that much need for an XL engine in the wolfhounds. Speed doesn't seem to be as necessary for them as for other lights. In fact, I've found myself doing better when my speed is around 100-110 kph range. It seems to keep me closer to the group better and am therefore not deemed a threat. The urbie lives the same way, you aren't that fast so no one really is worried about you getting behind them and they leave you alone 'cause they think you don't pose a threat. And perhaps they are right, but slow lights are adding their shots in too, and with 5ML it isn't anything to ignore. All that being said, I run XL on the 1 anyway cause, honestly, I had one lying around that fit.

#9 Top Leliel

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Posted 19 November 2015 - 09:15 PM

http://mwo.smurfy-ne...135cfca15f02e3e

I've been running this and have been getting great results. The Wolfhound seems to be able to take a standard engine without cutting firepower. It's a beefier, gnarlier firestarter. (I can't speak for how well it does at higher tiers though)

#10 Leone

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Posted 19 November 2015 - 11:00 PM

I actually found my best wolfhound runs a standard 210 with small pulse. Tanky little thing, with a vicious bite.

~Leone.

#11 dragnier1

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Posted 21 November 2015 - 01:36 AM

View PostRobinhood78, on 19 November 2015 - 08:26 PM, said:

I have found that there isn't actually that much need for an XL engine in the wolfhounds. Speed doesn't seem to be as necessary for them as for other lights. In fact, I've found myself doing better when my speed is around 100-110 kph range. It seems to keep me closer to the group better and am therefore not deemed a threat. The urbie lives the same way, you aren't that fast so no one really is worried about you getting behind them and they leave you alone 'cause they think you don't pose a threat. And perhaps they are right, but slow lights are adding their shots in too, and with 5ML it isn't anything to ignore. All that being said, I run XL on the 1 anyway cause, honestly, I had one lying around that fit.

I haven't thought of it like that, perhaps it plays similar to the panther?

#12 WrathOfDeadguy

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Posted 21 November 2015 - 03:02 AM

WLF-1A. Two shield arms, max engine, 30 fast PPD all torso-mounted. Duel a Metastarter or Cheeto in this. I dare you. Go ahead, I'll wait right here.

It's a monster.

#13 Johny Rocket

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Posted 21 November 2015 - 08:36 AM

Speed is life and these mechs can still bring a lot of firepower with max xl. The slim design combined with speed make this thing nearly impossible to hit. When they do hit it, it can take a beating. Great hit boxes and the speed helps spread damage, a lot.
In the 2R and 1 I'll attack multiple opponents and if it gets too hot I'll run away. the 1 with an xl315 and elited is one of the fastest mechs in the game and can still sport 5 ml. Good Cheeto or Firestarter build and its 50/50 1v1, most other lights and mediums end up trying to run for help and well, rarely are they fatser, I can catch most even when they have JJs

Bigger engines have more internal heatsinks so require way fewer dhs.

Wlf1 Xl 315, 3 DHS, 5 ml, adv. zoom, radar dep, uav, airstrike, and both ml modules. Endo and FF. 160.3kph, heat 1.34

Wlf2R Xl295, DHS 1, 1 ERLL, 3 mpl, adv. zoom, radar dep, ERLL range, MPL range, uav, airstrike. Endo and FF. 150.1kph, heat 1.28

Wlf1A Xl275, 6 DHS, 6 ml, radar dep, both ml mods, uav, airstrike, Endo. 140kph, heat 1.33

Wlf1B Xl250, 2 ERLL, 0 DHS, BAP, adv. zoom, radar dep, both ERLL mods, uav, airstrike. 127.2kph, heat 1.42.

Edited by Tractor Joe, 21 November 2015 - 08:39 AM.


#14 Jyi

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Posted 01 January 2016 - 02:26 AM

I haven't seen anyone else use this, but I've had great success with it, and also the most fun in long time:

WLF-1A: XL280, 5 medpulse in torso, 2 shield arms, 10+2 DHS, max armor everywhere except arms (can take armor from head to arms, if required, but I dislike random headshot deaths). 1.3/2 heat efficiency. Endo-Steel but no FF. (I actually refined this further during the writing, so with FF you get 1 extra DHS by taking some armor from head, arms and legs - or you can max out armor).

This thing can tear bigger mechs apart in surprisingly short time, and takes a lot of punishment. I've surprised happy Crabs by actually having MORE weaponry than they do, while still being faster, harder to hit and capable of taking almost as much punishment.

This one doesn't exactly go by the number one mantra of light mechs, "speed is life", but it's not slow either.

I don't think it competes well in killing other lights, but it can hold it's own against most of them. What it shines at is killing bigger mechs.

Edited by Jyi, 01 January 2016 - 02:32 AM.






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