Jalen, on 05 January 2016 - 12:28 AM, said:
Escort missions suck? Having to rely on an AI is frustrating? Enemy team going YOLO for the objective?
How about this...
Make it so the enemy wants the thing you're escorting, then they don't want to blow it up or face a penalty for blowing it up (making it win or lose based on not blowing up the escorted objective seems a little harsh, but maybe a c-bill bonus for not killing it or a penalty for killing it).
Another skirmish mode?
Jalen, on 05 January 2016 - 12:28 AM, said:
It could be a mech, it could be a train, it could be a convoy. You could make a train have multiple tracks and the defending team can switch the tracks at a crossing to make it go one of several ways. You could have the drop commander be able to give the mech or convoy directions to choose different paths.
Giving such a non reversible critical choice to a single player who becomes the commander either by accident or by trolling will never end well.
Jalen, on 05 January 2016 - 12:28 AM, said:
Tons of possibilities to make new modes that work, that don't completely avoid the inevitable collapse into mindless skirmish.
It is doable yes.
it could be done as a salvage the cargo type of match. An abandoned high value cargo with both teams intending to capture and escorting it to their home base (or a dropship with live weapons). The cargo exact location is not given directly (a rough area is is given). The cargo is an AI convoy. The convoy ownership can flip mid-match if the escorts are dead and the attackers get within a close proximity for X amount of time.
The cargo needs Y amount of time to get from its initial location to either teams' bases. This will prevent teams from killing the other team first and then do the objective. (if you spend too much time killing the enemy first, you wont have enough time needed by the convoy to get to your base)
Cargo needs at least one escort in close proximity in order to move.
Draw conditions:
cargo is destroyed (with ZERO rewards)
Win/loss:
Cargo is safely captured (rewards can be either one big sum, or depend on number of surviving cargo vehicles)
Killing the entire enemy team gives a boost to your final rewards.
match ends after the cargo reaches a home base (after say, a minute of cargo loading time).
Edited by Navid A1, 05 January 2016 - 01:27 AM.