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...thinking It's Not The Tech...


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#1 AlmightyAeng

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Posted 05 January 2016 - 08:06 AM

I've seen a fair number of forum posts entitled "Clans are Dead!" "Clans are OP!" "Clan is unplayable!"

My merc company is currently IS, and we tend to fight on the Clan Borders. Last night, for fun, we decided to go pick a fight with Davion because...well...because f*** Davion, am I right? Push them outta Steiner space!

Anyway, we got in 3 games. One of which was composed mainly of pugs. The other two had a mix of pugs and a 5-man, and a 6-man.

Every one was a stomp. EPIC stomp. In each case the Davions, rockin' inner sphere mechs, performed WORSE than every CW Clan Pug I have seen for the last 3 weeks.

Just some food for thought. Teamwork remains the god of OP...as it should, in a multiplayer game.

It's not the tech, people.

#2 sycocys

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Posted 05 January 2016 - 08:28 AM

To be fair, Davion's have never really been all that good.

#3 AlmightyAeng

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Posted 05 January 2016 - 08:32 AM

View Postsycocys, on 05 January 2016 - 08:28 AM, said:

To be fair, Davion's have never really been all that good.


Shhhh...don't badmouth Russ's golden child! Lol.

#4 Dawnstealer

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Posted 05 January 2016 - 08:33 AM

Even in the pure pugstomps against the Clans, more often than not, their DAMAGE totals will be higher, the players just aren't as good at aiming (obviously I'm not talking about the seasoned players here). So an IS mech with a good match will have 1500 or so, whereas a Clan mech is around 2000+.

It's not the mechs. It's not the weapons. It's the population. It's where the elite players are at the moment. And it just so happens that the really elite players, who also drop in groups, tend to be in the big merc units.

#5 Anachronda

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Posted 05 January 2016 - 09:08 AM

View PostGhost Badger, on 05 January 2016 - 08:06 AM, said:

I've seen a fair number of forum posts entitled "Clans are Dead!" "Clans are OP!" "Clan is unplayable!"

My merc company is currently IS, and we tend to fight on the Clan Borders. Last night, for fun, we decided to go pick a fight with Davion because...well...because f*** Davion, am I right? Push them outta Steiner space!

Anyway, we got in 3 games. One of which was composed mainly of pugs. The other two had a mix of pugs and a 5-man, and a 6-man.

Every one was a stomp. EPIC stomp. In each case the Davions, rockin' inner sphere mechs, performed WORSE than every CW Clan Pug I have seen for the last 3 weeks.

Just some food for thought. Teamwork remains the god of OP...as it should, in a multiplayer game.

It's not the tech, people.


So YOU GUYS were the ones behind the Teutonic invasion! Posted Image
I agree with you it is teamwork. People on both sides often complain of tech, but I never really saw it, to be honest. What I have seen is teamwork winning every time. The side which is more organized and follows orders more closely tends to be the one that wins. Even skill is second to this because I know I have seen situations where an organized team where not everyone is at the same level can still win.

A couple of pretty strong units have recently moved to Inner Sphere from clans. To me that proves the inner sphere mechs are not as dead as complainers were saying, but if the remaining clan players are less organized than those guys are it would explain any current woes IMHO.

View Postsycocys, on 05 January 2016 - 08:28 AM, said:

To be fair, Davion's have never really been all that good.


I think there are plenty of good Davion players. I know some. Davion, however is a pretty popular faction for new players (it was for me), and often not as organized. I think if people are talking about Davion not being good they are thinking of matches against the resultant PUGs of people who are still learning - or who won't. Case in point, really, are the matches OP was talking about.

Edited by Anachronda, 05 January 2016 - 09:16 AM.


#6 AlmightyAeng

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Posted 05 January 2016 - 09:25 AM

View PostAnachronda, on 05 January 2016 - 09:08 AM, said:

So YOU GUYS were the ones behind the Teutonic invasion! Posted Image


Just the one golden nubbin' of Graham IV...pretty sure it didn't belong to you anyways ;)

#7 sycocys

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Posted 05 January 2016 - 10:34 AM

No doubt there are some good Davion players, but the vast majority is not so great. I tried wandering to their faction on a tour and had to cancel my contract after 3 matches - it was that bad of an experience playing alongside them.

#8 Hydrocarbon

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Posted 06 January 2016 - 10:33 AM

A particular leader of a particular Davion unit recently switched to 228, what does that tell you?

When I'm in a 12-man IS team that attacks IS, it's just as much of a stop vs IS-clan fights. The difference is a much juicier damage score & more assists.

It is mostly the pilots' fault - for failing at optimization. A c-LPL works virtually the same on a Dire as it does a cutefox. A LPL on a Raven 3L works COMPLETELY DIFFERENT than it does on a Raven 4X. Yet we see trainwrecks of IS builds all the time. A mix of general IS weapon buffs with mild yet specific quirks would really help the n00bs IMO.

#9 Murphy7

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Posted 06 January 2016 - 11:05 AM

Quote

To be fair, Davion's have never really been all that good.


Coming Soon ™ - House Davion drop deck tonnage raised to 340 tons.

#10 sycocys

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Posted 06 January 2016 - 11:23 AM

View PostMurphy7, on 06 January 2016 - 11:05 AM, said:


Coming Soon ™ - House Davion drop deck tonnage raised to 340 tons.

Probably should be 400 tons and a dropship per lance following them around. Though they'd probably still find a way to lose.

#11 Murphy7

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Posted 06 January 2016 - 11:35 AM

Well, I was going for 4 Battlemasters, in honor of Hanse.

#12 LordNothing

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Posted 07 January 2016 - 03:00 AM

whatever side has the most mercs usually wins. pgi is on to you.

#13 GI Journalist

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Posted 07 January 2016 - 05:00 AM

View PostDawnstealer, on 05 January 2016 - 08:33 AM, said:

It's not the mechs. It's not the weapons. It's the population. It's where the elite players are at the moment. And it just so happens that the really elite players, who also drop in groups, tend to be in the big merc units.


If MWO can't provide enough rewards to encourage elite units to go where they are needed, then contracts must be restricted.

If units had Dragoon ratings, the game would have a way of checking whether all the elite units are trying to take contracts in the same faction, and could limit which mercenary units come into the faction.

#14 Davegt27

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Posted 07 January 2016 - 05:46 AM

View PostGhost Badger, on 05 January 2016 - 08:06 AM, said:

I've seen a fair number of forum posts entitled "Clans are Dead!" "Clans are OP!" "Clan is unplayable!"

My merc company is currently IS, and we tend to fight on the Clan Borders. Last night, for fun, we decided to go pick a fight with Davion because...well...because f*** Davion, am I right? Push them outta Steiner space!

Anyway, we got in 3 games. One of which was composed mainly of pugs. The other two had a mix of pugs and a 5-man, and a 6-man.

Every one was a stomp. EPIC stomp. In each case the Davions, rockin' inner sphere mechs, performed WORSE than every CW Clan Pug I have seen for the last 3 weeks.

Just some food for thought. Teamwork remains the god of OP...as it should, in a multiplayer game.

It's not the tech, people.


You guys are Mech piloting gods


#15 AlmightyAeng

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Posted 07 January 2016 - 10:00 AM

View Postsycocys, on 06 January 2016 - 11:23 AM, said:

Probably should be 400 tons and a dropship per lance following them around. Though they'd probably still find a way to lose.

No. That would be a Steiner Scout lance.

View PostDavegt27, on 07 January 2016 - 05:46 AM, said:

You guys are Mech piloting gods


*snerk, not even close, dude. We've got decent teamwork, several good pilots, a bunch of average pilots and a LOT of alcohol. But more often that not, if we don't hit someone truly elite, on an even playing field, that's enough.

Edited by Ghost Badger, 07 January 2016 - 10:01 AM.


#16 Armando

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Posted 07 January 2016 - 10:57 AM

Teamwork > Tech (No doubt in my mind).

Also, most enjoyable IS House to fight for IMO....FRR.
Least enjoyable IS House to fight for, Liao (lack of Clan boarder is a large part of this).

and, most enjoyable Clan to fight for IMO....CJF.
Least enjoyable Clan to fight for, CSJ. (The can't hold anything for long after we leave)
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Why yes, I have played for every faction in both Clan and IS, thanks for asking. (Dammed Dirty Mercenaries)

Edited by Armando, 07 January 2016 - 11:15 AM.






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