Khobai, on 04 January 2016 - 11:02 AM, said:
This. Quirks shouldnt be used for weapon balance and quirks shouldnt determine the meta. The whole point of quirks is just to help out inferior mechs and differentiate similar mechs. Both IS and Clan mechs need quirks for that purpose.
Weapons need to be completely rebalanced without quirks.
The problem is that in MWO you can't balance weapons just on their weapon traits like heat and damage. You need quirks to balance out the weapons how they perform on a particular chassis. Otherwise we are back to the xx weapon is useless unless you are running it on the one or few chassis that it's optimal to run them on. Quirks open up the number of optimal chassis.
With quirks we could say have Clan ER Mediums being TT values of 7 damage and 5 for heat, instead of the 6 heat we have now, but only on the specific chassis that didn't create the need to put it at 6 heat in the first place. Likewise the IS medium laser could have stock values as well.
The problem with trying to achieve weapon balance with only the raw values is that to curtail the top end of the scale that is considered OP you are directly nerfing everything else that isn't at the top of the scale. It widens the gap between the useful mechs and the garbage ones and creates a lot more garbage then it removes OP. It just doesn't work, as we saw for two years of attempted balance. There a a larger percentage of usable chassis now than before the quirks, remove quirks and a lot of mechs go back into the dumpster.
Edited by MrJeffers, 04 January 2016 - 01:41 PM.