Because of this speed addiction, I've been playing MWO for a few weeks now, and I am just now purchasing my first medium and heavy mechs... may never buy an assault, who knows. Now that I can get these heavier mechs into the mechlab, I'm getting the feeling that properly building a good non-light mech requires a different approach than building for a light mech.
So my question to you, dear community, is this: How do YOU tend to approach the process of building a heavier mech to fit your own desires?
For example, do you figure out the weapons you want first, then tweak armor, engine size, ammo, JJ's, etc. around your chosen weapons? Do you cut other components to add space for extra heat sinks, or do you just jam in as many heat sinks as space and weight allows once other aspects are taken care of?
Coming from the limitations of building light mechs, my process tends to be the following:
1. Pick 2-4 weapons that fit the playstyle I want.
2. Click ferro, endo, and Double heat sinks
3. Drop in an XL engine that is at least 250+ for heat sink purposes
4. Fill in a reasonable amount of ammo, if applicable
5. Adjust Armor up and ammo down until I am happy
Of course, I revisit things several times from play experience, but this is my general mindset. Now that I am trying to build heavier mechs, I get hung-up in trying to figure out how to play with these extra tonnage and hardpoint options that were never an option for me in light mechs--it is a sort of "spoiled for choice" conundrum for me. If pressed, I think my #1 current issue is knowing when it is best to sacrifice other aspects to add in more heat sinks.
Anyways, that is where I sit at current. Would love to hear the personal build philosophies of experienced MWO players out there! And if worse-comes-to-worse, I can always keep riding high on the thrill of dropping mad SRM-4s on the backs of assault mechs from the psychotic comfort of my RVN-H
