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Looks Like Your Qq Payed Off


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#121 GRiPSViGiL

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Posted 06 January 2016 - 12:54 PM

View PostSilentWolff, on 06 January 2016 - 12:50 PM, said:

Alpine is one of their better maps, glad it's gonna stay in the rotation.

Wow that is ironic and sad all at the same time.

#122 Mystere

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Posted 06 January 2016 - 12:57 PM

View PostKjudoon, on 06 January 2016 - 12:53 PM, said:

Too much ADD is why. It's easy to change the whole perception of the game by just not advancing and letting the other side's impatience destroy them.


No! It's a bad map because it does not comply with my "I want it now!" mentality.



<smh>

Edited by Mystere, 06 January 2016 - 12:58 PM.


#123 SilentWolff

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Posted 06 January 2016 - 01:04 PM

View PostGRiPSViGiL, on 06 January 2016 - 12:54 PM, said:

Wow that is ironic and sad all at the same time.


Your entitled to your opinion, but most of us don't like to brawl and Nascar all the time like what happens on most of the other maps.

#124 GRiPSViGiL

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Posted 06 January 2016 - 01:39 PM

View PostSilentWolff, on 06 January 2016 - 01:04 PM, said:

Your entitled to your opinion, but most of us don't like to brawl and Nascar all the time like what happens on most of the other maps.

Me either but only reason it isn't nascar'd is because there isn't anywhere convenient for it to happen or it would. Such a big map yet the same location is fought over i9 hill over and over and over, unless it is conquest then it is more or less around the three closest cap points mid map.

PGI really gave us lackluster map design early on. The forced choke points on every map kills it for me.

#125 Kjudoon

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Posted 06 January 2016 - 01:41 PM

View PostMystere, on 06 January 2016 - 12:57 PM, said:


No! It's a bad map because it does not comply with my "I want it now!" mentality.



<smh>

Yeah, players which make me want to say "Let me get the waitress for you. See what they have in a tranquilizer selection. Valium? Thorazine? How about something in a nice Haldol?"

#126 Clint Steel

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Posted 06 January 2016 - 01:47 PM

I've said it before, but a few small fixes would make Alpine, a pretty good map, great. Such as some cover to allow the assault up the hill, making the top of the hill not the be all that it is now.

#127 SilentWolff

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Posted 06 January 2016 - 01:56 PM

View PostGRiPSViGiL, on 06 January 2016 - 01:39 PM, said:

Me either but only reason it isn't nascar'd is because there isn't anywhere convenient for it to happen or it would. Such a big map yet the same location is fought over i9 hill over and over and over, unless it is conquest then it is more or less around the three closest cap points mid map.

PGI really gave us lackluster map design early on. The forced choke points on every map kills it for me.


The map certainly isn't perfect, but it's the only open map we have to really do some nice range fighting. I agree with the always fighting over that hill, but until we get something better, I'm glad it's stayed in the rotation.

#128 Lupis Volk

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Posted 06 January 2016 - 02:22 PM

Honestly. If a large map has one spot that's always been fought over it's an issue. Candy Mountain needs looking at and along with Spawns.

#129 Narcissistic Martyr

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Posted 06 January 2016 - 03:26 PM

Alpine needs to become conquest only and have the original base locations restored.

It's not like the old days where assault mechs were actually powerful enough that people proffered them to heavies... or when running an XL engine was a risky proposition...

everyone is fast now

#130 misterhodgekins

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Posted 06 January 2016 - 04:39 PM

Good map for long-range clanner hide and peek pew-pew or no-brain lrm rain - guess that's why some people like it - I save all my vote points just to vote against it every time it comes up - give me a hot map every time - some people need to learn to manage their heat - its a big part of a game that was supposed to be a "thinking mans shooter" Its a damn shame that so often the cooler maps win the vote...

#131 Mystere

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Posted 06 January 2016 - 04:41 PM

View Postmisterhodgekins, on 06 January 2016 - 04:39 PM, said:

Good map for long-range clanner hide and peek pew-pew or no-brain lrm rain - guess that's why some people like it - I save all my vote points just to vote against it every time it comes up - give me a hot map every time - some people need to learn to manage their heat - its a big part of a game that was supposed to be a "thinking mans shooter" Its a damn shame that so often the cooler maps win the vote...


LOL! Maybe you should actually read -- or better yet, comprehend -- what is actually written in this thread.

Edited by Mystere, 06 January 2016 - 04:42 PM.


#132 Moldur

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Posted 06 January 2016 - 04:56 PM

It is one of the worst solo queue maps, if nothing else, solely because so much of the map does not accommodate different styles of play. It's range or bust. This isn't the case in conquest because the teams are driven into each other usually, or when neither team has long range and has to close the distance.

This is a prime example of the vocal minority ruining it for everyone else.

Everyone likes Alpine Peak on the forums.
Everyone complains about Bog on the forums.
Some other sweeping generalization.

Huh. Forest Colony Snow (a map that doesn't exist anymore), Terra Therma, and Alpine Peak are my 3 lowest played maps.
Viridian Bog is my top played map, followed closely by river city, Tourma, and Canyon Network.

Given the power to vote, it's almost like people avoid it or something...

If it were up to me, Crimson Strait, HPG, and Mining collective would be my top played, but they seem rather infrequent on the voting menu.



Alpine Peak is very polarizing with what works well on it, which is bad given the nature of the game.

Edited by Moldur, 06 January 2016 - 04:56 PM.


#133 Pjwned

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Posted 06 January 2016 - 06:04 PM

View PostMystere, on 06 January 2016 - 12:57 PM, said:


No! It's a bad map because it does not comply with my "I want it now!" mentality.



<smh>


I wouldn't actually have such a problem with the map if it wasn't guaranteed for 1 side to be able to climb up a giant hill into an entrenched position with no consequences. That sort of maneuver should have some risks to it, such as needing to cross a more dangerous (lengthy) path to get up on the hill, but currently it's not risky at all to move like that and it's extremely lame. There may be other maps with a central area that people flock to, but at least in other maps those areas are fought over rather than 1 side being guaranteed to have it; the exception is Crimson Strait with the bridge and that is also flawed for similar (but lesser) reasons.

The problem with the map is because it's flawed and encourages extremely lame, repetitive, boring play. Blame the players all you want but that's not going to change the map's flaws.

Edited by Pjwned, 06 January 2016 - 07:41 PM.


#134 Stormie

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Posted 06 January 2016 - 07:01 PM

Why cant PGI find someone who can code multiple random spawn locations. set six spawns around the edge of the map. drop your company on one and then have to find the enemy who started at any one of the other 5. this should
a) mean theres a point to lights other than as spl brawlers.
B) mean the fight should be much more likely to occur in a different place each time

same thing would work on forest colony as 80% of that map doesn't t used currently (but less people complain about it?)

#135 BearFlag

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Posted 06 January 2016 - 11:09 PM

View PostMoldur, on 06 January 2016 - 04:56 PM, said:

It is one of the worst solo queue maps, if nothing else, solely because so much of the map does not accommodate different styles of play. It's range or bust. This isn't the case in conquest because the teams are driven into each other usually, or when neither team has long range and has to close the distance.

This is a prime example of the vocal minority ruining it for everyone else.

Everyone likes Alpine Peak on the forums.
Everyone complains about Bog on the forums.
Some other sweeping generalization.

Huh. Forest Colony Snow (a map that doesn't exist anymore), Terra Therma, and Alpine Peak are my 3 lowest played maps.
Viridian Bog is my top played map, followed closely by river city, Tourma, and Canyon Network.

Given the power to vote, it's almost like people avoid it or something...

If it were up to me, Crimson Strait, HPG, and Mining collective would be my top played, but they seem rather infrequent on the voting menu.

Alpine Peak is very polarizing with what works well on it, which is bad given the nature of the game.


I'm afraid your impression is off target here. User data is not of much value since you don't know the map presentation criteria prior to voting, during 1 for 1 voting or for weighted voting.

I tracked over thirty games during 1 for 1 voting. Alpine was popular but not among the most popular. My data set is small and so easily off by a few percent but it's the closest thing to objective unless PGI releases the 1 for 1 results.

HPG and AP actually won at about the same rate (over 50%) but this is almost certainly an example of small data set. AP lost twice to HPG when the two were pitted against each other. So clearly AP is popular but not as popular as HPG and Mining Collective in the set.

Unfortunately, Viridian was at the other end of the spectrum down there with Terra Therma, Caustic and Forest Colony. It gets worse.

Even from the small set it is apparent that maps were not offered in 1 for 1 voting randomly. The least popular maps appear again and again. Terra Therma, for example, was offered nearly 3X as often as HPG. TT was offered nearly half the time. VB was also offered frequently (not as high as Therma). It was offered about a third of the time.

Combined, the least popular maps (Therma, Forest, Caustic and Viridian) were offered abundantly but won only twice giving all of them a less than 10% selection rate (and two of them 0%). As already noted AP and HPG exceeded 50% along with Mining C. and Tourmaline.

So after months of debate as to what map is "popular" and which not, this is the closest thing I have to objective data. The set is small and PGI was apparently tweaking the offering rate, but the general impression is clear. Viridian is not well liked and AP is somewhat liked.

---
A note on River City is interesting. It won twice in its offerings but in both cases was up against the trio: Caustic, Forest and Bog. So RC is either somewhat liked or somewhat disliked depending on where you draw such a line. RC lost with strong regularity to Alpine and the other popular maps.





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