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Add In Mech Explosions "stackpoling"


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Poll: Add in Mech explosions "Stackpoling" (125 member(s) have cast votes)

Should mechs explode?

  1. Yes (61 votes [48.80%] - View)

    Percentage of vote: 48.80%

  2. No (50 votes [40.00%] - View)

    Percentage of vote: 40.00%

  3. Don't care (14 votes [11.20%] - View)

    Percentage of vote: 11.20%

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#1 Imperius

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Posted 07 September 2013 - 07:27 AM

I think we should have this added to the game.

#2 Tynan

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Posted 07 September 2013 - 07:33 AM

This has been brought up numerous times and while I don't disagree, they've already said it's not going to happen, at least not anytime soon. (I'm assuming you're talking about the reactor-critical mininukes we've seen in some previous MW games)

#3 Imperius

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Posted 07 September 2013 - 07:34 AM

View PostTynan, on 07 September 2013 - 07:33 AM, said:

This has been brought up numerous times and while I don't disagree, they've already said it's not going to happen, at least not anytime soon. (I'm assuming you're talking about the reactor-critical mininukes we've seen in some previous MW games)

Yup loved those little explosions :D They were... satisfying.

#4 scJazz

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Posted 07 September 2013 - 07:40 AM

Commando Homicide Bomber says NO!

YEEEEEAAAAAAAAA!!!!!!!!!!!!!

FWUMP!!!

#5 Imperius

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Posted 07 September 2013 - 07:46 AM

View PostscJazz, on 07 September 2013 - 07:40 AM, said:

Commando Homicide Bomber says NO!

YEEEEEAAAAAAAAA!!!!!!!!!!!!!

FWUMP!!!

The Japanese would love it :D

#6 AntiCitizenJuan

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Posted 07 September 2013 - 08:50 AM

I'd like it to be in the game. People cant really say its not in the lore at this point considering its been in as many BT-based games as it hasn't.

I think it would be interesting if there was a really small percentage chance of it happening, like 1% chance if you get cored.

#7 Donnie Silveray

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Posted 07 September 2013 - 08:53 AM

I wouldn't mind seeing more explosions coming from the mech, possibly a plume of flame. As for mininukes and damage, no thanks. It'd cause problems for brawlers. Reminds me of the utter pain I had in MW4 SP where a mech would explode on a mission critical target.

When exploding mechs start to do damage, we can probably expect this to happen:
Posted Image

#8 Lord Perversor

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Posted 07 September 2013 - 08:56 AM

View PostDonnie Silveray, on 07 September 2013 - 08:53 AM, said:

I wouldn't mind seeing more explosions coming from the mech, possibly a plume of flame. As for mininukes and damage, no thanks. It'd cause problems for brawlers. Reminds me of the utter pain I had in MW4 SP where a mech would explode on a mission critical target.

When exploding mechs start to do damage, we can probably expect this to happen:
Posted Image

Are they playing with EVE-O ships?

i would love the chance to explode some mechs, but being a extremely extremely rare happening, since that explosions was kind of hard hitting even for heaviest assaults.

Also they are uncommon and a very rare happening in TT if i recall.

#9 Donnie Silveray

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Posted 07 September 2013 - 09:12 AM

View PostLord Perversor, on 07 September 2013 - 08:56 AM, said:

Are they playing with EVE-O ships?


Novus Aeterno's alpha. Was on their facebook joking about self destructing by having the enemy shoot at them and damaging them.

#10 Hexenhammer

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Posted 07 September 2013 - 09:24 AM

I'd like to see ammo explosions that actually exploded.

Some that would be cool is if an over heatedmech is cored then all its torso ammo detonates.

#11 Taemien

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Posted 07 September 2013 - 09:24 AM

MWLL had this and it was annoying as hell.

For it to be tolerable here, the chance would have to be low enough that it happens maybe once every 3-5 games. And at that chance, why have it? MWLL had it as I said, and it happened way way too frequently. The chance was low, but because of the multiple kills per match, it happened alot.

We only have 24 mechs in a fight here. For their to be at least one occasion per match (to make it meaningful). It would have to be a 4% chance. Which means only 4 out of a 100 mechs would do this across many games. You wouldn't see it every game. Increasing it to 10% means 2 mechs per game do it and it would actually be alot more. One match may not have it and another will have 5. The one that has 5 out of 24 mechs do it would be freaking ridiculous.

Two things that did far more damage to me in MWLL than the enemy ever could. Turrets, and Critical Explosions. I'd rather not see either in this game. If damage is going to be done to my mech, let by through opponents skill. Not random chance and not NPCs.

Edited by Taemien, 07 September 2013 - 09:25 AM.


#12 Scav3ng3r

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Posted 07 September 2013 - 09:29 AM

Just say NO to Stackpole!

#13 Thorn Hallis

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Posted 07 September 2013 - 09:31 AM

Well, certain PGI members said there won't be any 'Mech explosions in the game...so expect it to be delivered in the next patch.

#14 Mechteric

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Posted 07 September 2013 - 10:34 AM

View PostImperius, on 07 September 2013 - 07:34 AM, said:

Yup loved those little explosions :D They were... satisfying.



Griefingly annoying is how I'd word the MW4 version of this. As for MWLL its interesting only cuz its a respawn game.

#15 Mackman

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Posted 30 September 2013 - 12:23 PM

NO RANDOM EXPLOSIONS WHAT IS WRONG WITH YOU.

If it happened every time under a set of particular circumstances, fine. But you can't have a potentially game-changing event like that happen on a random basis.

#16 Appogee

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Posted 30 September 2013 - 12:31 PM

View PostTaemien, on 07 September 2013 - 09:24 AM, said:

MWLL had this and it was annoying as hell.

MWLL had this and it was GREAT!

Every now and then, you'd see the first shards of light start spilling out of a downed Mech, and you'd have maybe 5 seconds to get the hell away from it before it stackpoled.

If you didn't get away, you'd take some damage - not usually a huge amount, but enough to make you want to avoid it. If you were already critically damaged, it could be enough to take you down, too.

No-one was deliberately blowing up their Mechs. It added a cool extra dimension to the situational awareness you needed in the game.

#17 BourbonFaucet

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Posted 25 February 2014 - 05:13 AM

Heh heh, no.

'Mech explosions made using short ranged weapons such as small lasers and machine guns dangerous in MW4 and it shaved off a lot of armor. In MW2 the weird DOT 'Mech explosions acted as a temporary fire which annoyingly yellowed your entire paperdoll if you were at full strength, and frequently blew off a limb if you weren't.

It's "awesome" but annoying. But if it was only a visual effect, I might be fine with it.

#18 Prezimonto

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Posted 25 February 2014 - 05:17 AM

If the chance was low, and the radius not very huge, I'd be in favor of it. I'm talking about once every 4 or 5 games you see a reactor critical.... caused by rolling the dice once and engine takes 4 or 5 crits... so it's have to take extra crits on the hit that killed it.

I'm much more in favor of high heat having a chance to cook off ammo. Hit 120% heat... significant chance for your ammo to cook.

I'd love if ammo only had 1 hp and much more regularly exploded... making ammo carry mechs more risky. Heck, just AC ammo even (or if we ever get inferno rounds).

#19 Levi Porphyrogenitus

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Posted 25 February 2014 - 06:23 AM

There is only one way that Stackpoling would be worth adding. Have it be flashy and dump a bunch of heat on any mech at point-blank range, but have it do no damage. It'd look good, and would represent the flash steam eruption transferring a bunch of heat to anyone caught in the blast, but would also reflect the entirely non-threatening (to battlemech armor) nature of the steam burst.

#20 Joseph Mallan

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Posted 25 February 2014 - 06:43 AM

I would personally love watching even my own Mech Blow Up. But only if I have ammo hit or instant engine destruction.

Posted Image





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