Luminis, on 06 January 2016 - 08:56 AM, said:
Discussing weapon ranges is kinda funny
We've got a cannon that's three times as heavy as the L/55 120mm cannon used on the Leopard 2A6+ tanks but can barely engage targets at a quarter of the L/55's effective firing range. Then again, barraging an enemy 'Mech from more than two kilometres wouldn't make for an exciting game, I suppose...
Same with the lasers, I'd assume.
Personally, the believability of the weapon ranges is part of why I would have liked to see PGI use the BattleForce scale (1 hex = 180 meters) for weapon ranges and map sizes.
At that scale, for example, the AC/5 ("long" range of 18 hexes) would have an effective range of 3240 meters rather than 540 meters - which means that, for example, the 120mm
GM Whirlwind (the default AC/5 of the
Marauder) would compare much more favorably with the 120mm
M256 (the main gun of the Abrams MBT), with the latter having an effective range of roughly 3000 meters.
Likewise, LRMs (which we know are 8.33-kg, 75mm missiles with a "long" range of 21 hexes) would have an effective range of 3780 meters rather than 630 meters (bumped up to 1000 meters in MWO) - which would allow them to compare more favorably with the likes of the
FIM-43 Redeye (am 8.3-kg, 70mm missile with an effective range of 4500 meters).
The longest-range 3050-era weapon, the Clan LB 2-X (with a "long" range of 30 hexes), would then have an effective range of 5400 meters - which makes it (along with the other class-2 and class-5 autocannons) make a lot more sense as the main weapons of anti-aircraft 'Mechs like the
Rifleman and the
JagerMech.
With regard to the lasers, one then has the following effective ranges:
- Small Laser ("long" range 3 hexes): 540 meters
- Medium Laser ("long" range 9 hexes): 1620 meters
- Large Laser ("long" range 15 hexes): 2700 meters
- ER Large Laser ("long" range 19 hexes): 3420 meters
- Small Pulse Laser ("long" range 3 hexes): 540 meters
- Medium Pulse Laser ("long" range 6 hexes): 1080 meters
- Large Pulse Laser ("long" range 10 hexes): 1800 meters
With the longer weapon ranges would come a need for much larger maps. IMO, these larger maps should be at least 20 kilometers (20000 meters) across, in order to account for the weapons' maximum ranges (up to 10800 for the Clan LB 2-X), which also chas a couple of interesting side-effects:
- It makes scouting and screening more important, which provides tangible role-based incentives to faster (read: lighter) 'Mechs.
- It makes the inclusion of AI-driven non-'Mech units (especially airborne units) more interesting, and increases the relative importance of units fitted to addressing these non-'Mech units (such as anti-air 'Mechs outfitted with long-range smaller-caliber ACs).
- The larger maps would improve the tactical and strategic depth of the game, as options for ambushes (and the need to plan for any potential ambushes) and small-unit tactics (lance-based rather than company-based) would become more important.
Edited by Strum Wealh, 06 January 2016 - 02:01 PM.