Sandpit, on 05 January 2016 - 04:16 PM, said:
it's called a video game and visual representations are important for any number of reasons. I've never understood the whole "but science" thing when you're talking fiction.
I don't care what real world physics say, I'm playing a video game that includes things like
FTL travel
galactic warfare
big stompy robots
To be clear - I'm not sure how you read my comment re: real laser beams being invisible - it was meant to be showing how absurd it is to say "X element of how this thing looks is unrealistic!" when it's a magic space ray; given
any element of how they look will be "incorrect" because the reality is that you can't see
any laser beams in the first place. Previous and following comments reiterated the silly fictional not-even-close to realistic nature of Battletech to begin with
I definitely agree, though. While I understand that you want things to make sense within the given fictitious reality (elsewise all is chaos) arguing how things should look/be Because Science/Present-day Real Military Hardware/Whatever else is pointless.
Battletech in particular is
really bad this way - it's not set in a hard-scifi sort of universe where things are supposed to work as per real science at all. Hell, the very nature of battlemechs as war machines is pretty silly. As such.... trying to use that as an argument quickly fails.
But... People will never stop. There will ALWAYS be huge megathreads of people complaining about how a weapon works, because this US tank has a gun that big and shoots that far and whatever and the whole thing displaces this many tons blah blah blah.
Magic Space Robots shoot Magic Space Rayguns.