No, what I am talking about is in planning and building a mech. The problem I see is the units of measurement are not consistent. Smurfy and the mechlab have a "heat efficiency" listed. Smurfy uses a percentage and the mechlab uses a floating point number whose origin I have not determined. The in-game meter uses a percentage gauge to show how much heat you have built, and every weapon shows a certain number of "points" of heat. I think the cool shot description also talks about points. Meanwhile quirks and efficiencies modify the heat ceiling, build-up, and dissipation of heat.
I am thinking the points are something from tabletop, which is fine. It makes sense to me to have a weapon generate a certain number of points of heat, then have heat sinks dissipate a certain number of points of heat per second. Double heat sinks in this game dissipate more, and doubles internal to the engine dissipate even more.
What I am trying to figure out here is the relation all these disparate numbers have to one another, since there obviously is one, and how I could reasonably plan so that my weapons generate x amount of heat but it dissipates in x amount of time. As things are I am mostly going by feel, memory of how weapons and builds tend to react, and kind of looking at the heat efficiency numbers. What I would like to be able to do is the math behind it. I think new players are likely to be confused as well and heat management is very important to this game. Someone has a formula and I would love to see it.
Edited by Anachronda, 05 January 2016 - 06:24 PM.