Mouse Sensitivity
#1
Posted 05 January 2016 - 10:36 PM
#2
Posted 05 January 2016 - 10:44 PM
#3
Posted 05 January 2016 - 11:05 PM
#4
Posted 06 January 2016 - 12:52 AM
#5
Posted 06 January 2016 - 02:53 AM
~Leone.
#6
Posted 06 January 2016 - 04:14 AM
Mouse settings should be determined by the player, considering the computer rig, the FPS, the mouse, the players reflexes and so on.
So my advice to you (or anyone with this kind of question) is to take 2 hours from your time and devote to finding the best sensitivity and acceleration for your mouse for you and the mechs you use.
How to do this?
1 - Pick one mech and go to a testing map (most smaller maps are advised as the enemies as closer together)
2 - Aim your mech to the enemies leg, start firing and moving towards him (not in a straight line), jumpjetting - if available, and when close to the enemy mech, keep shooting just that leg while you run around it
3 - Notice if while you are moving and jumping, your aim keeps on target or not. If it's easy to keep it on target or not.
4 - Depending on the results of 3 you either chose another mech (from another class) and repeat steps 1-3 or go back to the settings, change the mouse settings and try again until you are happy with the results.
Some people have hardware that has a dpi setting (like yours) and you could also use that to switch dpi according to the mech you are using (always considering the ingame settings)
TL;DR - Some might say a low sensitivity works for them, others might say high works for them (because they lower the dpi a lot on the mouse, for example).
So it's better for you to figure the best config for yourself and your mechs and playstyle.
Have fun.
#7
Posted 06 January 2016 - 04:23 AM
Most mice can only go up to 4000-5200dpi.
Higher then 4000dpi (and some mie 5200dpi) is achieved my interpolating.
Interpolating doesnt do your sensor precision any good.
Next to that ALOT of mice cant even do above 2500dpi without resulting in a huge increase of jitter, errors and inaccuracy.
Many "elite" players use between 400-800dpi because that where most mice are most accurate and precise.
Also select "raw mouse input" if game offers that option.
I would do what Flipover said and dont listen/do what elitist do, its not about them.. its about how you handle your own mouse
Edited by Fannyclacker, 06 January 2016 - 04:25 AM.
#10
Posted 06 January 2016 - 06:04 AM
Rogue Jedi, on 06 January 2016 - 05:09 AM, said:
yeah sorry, I make self deprecating jokes about tier because we light pilots (especially scouts) didn't get much love in the damage based psr system I have a lot of really fun matches in Tier 4 though so I won't complain too much.
#11
Posted 06 January 2016 - 08:14 AM
3xnihilo, on 06 January 2016 - 06:04 AM, said:
Yes, I know, I also am a Light pilot who likes scouting,
I was t5 until the MAD and JR7-IIC helped me escape it
#12
Posted 06 January 2016 - 09:21 AM
... as I've progressed, I noticed I have had to revisit my sensitivity several times. Not sure if I'm gradually getting tiny steps better at targeting and such or if my hand-eye-mech coordination is evolving... just found that odd that I have to periodically tighten up my sensitivity every so often.
anyone else?
Edited by Morggo, 06 January 2016 - 09:21 AM.
#13
Posted 06 January 2016 - 12:19 PM
Anyhow, I keep the game setting at around 0.1, and I adjust the DPI on the mouse (Logitech something something something, with the glowing blue G on it) within the range of 250-600, depending on the mech and the situation.
I get awful FPS on anything but lowest settings, and it's on a 2011 21.5" iMac with Win7/64 on a partition via BootCamp. Couldn't honestly tell you what the system specs are beyond that, and that it was the LEAST expensive iMac I could get through BestBuy. Runs Crysis 3 just fine, so there's that...
Anyhow. Lower is generally better. And mouse acceleration can be a bit unpredictable in MWO, too, in my experience.
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