Armando, on 04 January 2016 - 11:47 AM, said:
The Mech Academy needs a basic tutorial about how CW works IMO. Instructions on how to tell if the match will be an attack or defend....lesson on what map the match will be on based on the queue screen, etc.
Considering how long we had to wait for that Tutorial, asking them to add anything at all to it at this point would be an exercise in futility.
Still....perhaps some MANDATORY cut-scene type of movie/instructional video sort of deal that you have to watch before you're allowed to drop in CW? Or, if you want to take it down my "new guys never learn" personal viewpoint....make them watch it every time they drop as long as they have Trial Mechs in their drop deck.
One would think that by the time you own 4 mechs, you don't really need your hand held anymore.
Sandpit, on 04 January 2016 - 12:07 PM, said:
The map screens, queue screens, etc. are VERY difficult for anyone to just look at and figure out.
They have gotten better, though, you have to admit that. CW1 was an absolute nightmare to try to figure out.
The part that bothers me has to do more with basic visuals than actual mechanics. Being a solo player yourself, you've probably seen it, too. It's that whole "Pilot Receiving Orders" changing to "Transferring Pilot and Mechs" and back to Pilot Receiving Orders." We both know what's going on....we're solos, when a small group comes in and takes up those slots, you get put into another line. No biggie. It's just the visual of going back and forth that's so frustrating.
For what it's worth....I can't help but think that with the huge influx of new guys and solo players in CW, it almost makes you think there should be a "general militia" type of queue. Sort of a "I don't care which planet you send me to, just send me somewhere I can help my faction" kind of deal. First in, first out. If a 10 man needs 2 guys, they take 2 from the top and move on.
Or, alternatively, if a planet is about to be attacked with a ghost drop, then it can snag 12 guys from the pool to defend with, and so on.
Chameleon257, on 04 January 2016 - 01:30 PM, said:
I don't know how many times I've told our pugs when we are dropping less then 12 we're not worried about the van on hold territory when we have a clear kill advantage by more than a wave of 12.
We also have seen people because we sit and watch them hit the gun instead of the van behind the gun. We tell them to turn around and shoot the van and unless they just shoot at us will let them kill it until they get bored. The academy would be the perfect place to explain this!!
That's NOWHERE near as awesome as the trial mechs vomiting laser beams and ammunition at the closed gates after the turrets have been dropped. I used to tell them to shoot the generators, but if there's one thing I've learned since Closed Beta....new guys don't listen in game and they don't tend to learn very quickly. It's better if you can just sit back and have a good laugh at them.