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#61 AEgg

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Posted 07 January 2016 - 03:11 PM

View PostMystere, on 07 January 2016 - 01:07 PM, said:


I was asking about the "1440p 120Hz monitor", not the Rift. Posted Image


They make 120Hz IPS panels now.

You can get a 120Hz TN panel for well under 600, a 120Hz IPS panel would be right around the price of a rift.

Edited by AEgg, 07 January 2016 - 03:11 PM.


#62 Clint Steel

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Posted 07 January 2016 - 03:32 PM

View PostMystere, on 07 January 2016 - 01:07 PM, said:


I was asking about the "1440p 120Hz monitor", not the Rift. Posted Image


Oops, sorry :P

#63 Holographic

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Posted 07 January 2016 - 08:56 PM

What about the Steam version?

#64 Clint Steel

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Posted 07 January 2016 - 09:44 PM

View Postsneeking, on 07 January 2016 - 02:56 PM, said:

One concern with oled is it burns, my oled phone has address bars burned into the top and sides of the screen from web browsing.

Hud features menus and score counters from video games would be an issue.


They say because of the way the display turns off between frames (low persistence), the screen is only dsiplaying about half time so it shouldn't suffer from burn in.

#65 Clint Steel

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Posted 08 January 2016 - 12:38 PM

View PostHolographic, on 07 January 2016 - 08:56 PM, said:

What about the Steam version?


HTC is making one (Vive), and partnered with Valve. It was stated that it was going after a higher end market, but I believe the were comparing themselves to the $300ish price range that Oculus was originally shooting for. That said, I would expect the Vive to be comparable in price to where the Rift sits now, but perhaps a bit more due to the inclusion of the motion controllers, I'd guess $700.

Edited by Clint Steel, 08 January 2016 - 12:38 PM.


#66 Instinct

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Posted 28 January 2016 - 04:01 AM

@Darth Hotz

That only 1% may have the oculus to play it could be exactly the point why to implement it in MWO. MWO is free to play, F2P lives by a few % making massive purchases, and guess who is more likely to buy MC, the broke free to play majority, or the 1% that just for MWO got the oculus rift, and a new rig? Those players are the perfect audience PGI should build a VR feature for. Motion sickness could even be an incentive for VR players to buy mc instead of grinding. :D

I might be wrong, but I think implementing VR is not very difficult, just fixing the hud, implementing 3d, adapting some controls, there you go. There doesn't even have to be immersive features such as getting all the hud info on the cockpit displays, making it interactive etc...
Cryengine should already have the basic VR work done. So a little investment to attract more then average high payers... be my guest PGI.





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