#1
Posted 07 January 2016 - 09:48 AM
#2
Posted 07 January 2016 - 09:50 AM
Ringmaster, on 07 January 2016 - 09:48 AM, said:
As far as I know there's no real good compilation of them. I was just having a convo about this very subject on our TS server the other day. PGI really needs a comprehensive list of the hitbox locations for all mechs that's easy to access and understand.
#3
Posted 07 January 2016 - 09:53 AM
#5
Posted 07 January 2016 - 10:12 AM
#7
Posted 07 January 2016 - 10:28 AM
#8
Posted 07 January 2016 - 10:52 AM
Narcissistic Martyr, on 07 January 2016 - 10:28 AM, said:
no it isn't
the best solution is PGI to simply put out a list
Do you have any idea how long it would take each player to individually go through every single mech and find every single hitbox designation?
#9
Posted 07 January 2016 - 10:54 AM
Sandpit, on 07 January 2016 - 10:52 AM, said:
the best solution is PGI to simply put out a list
Do you have any idea how long it would take each player to individually go through every single mech and find every single hitbox designation?
Fair enough... it's the solution I want.
I want to be able to systematically take every mech apart and know its every hitbox through shooting them.
#10
Posted 07 January 2016 - 10:56 AM
Sandpit, on 07 January 2016 - 10:52 AM, said:
the best solution is PGI to simply put out a list
Do you have any idea how long it would take each player to individually go through every single mech and find every single hitbox designation?
Well there really isn't any need since we have that list here:
TheCharlatan, on 07 January 2016 - 10:10 AM, said:
#11
Posted 07 January 2016 - 11:17 AM
Bilbo, on 07 January 2016 - 10:56 AM, said:
an out dated list that doesn't include hitbox revisions, recent mech releases, and such is not what I would call a "good" resource of information, especially in this regard.
#12
Posted 07 January 2016 - 11:36 AM
Sandpit, on 07 January 2016 - 11:17 AM, said:
That list was up to date as of Dec. 1 and as far as I could tell contained hitbox revisions through November. In that thread you will find a link to more recent mech releases as well. Russ has said on multiple occasions that you will not get such a list from PGI, so it's the best you are probably ever going to get. If Tamerlin and Taragato quit updating the threads I'm sure some kind hearted soul will continue the work.
#13
Posted 07 January 2016 - 11:48 AM
Bilbo, on 07 January 2016 - 11:36 AM, said:
It's a bit ridiculous that you a company is all "secret hush hush" regarding basic player information such as "Shoot them here to hit this location"
(I almost had a snarky response regarding some ancient stretch goals but I'm going to be good lol)
#14
Posted 07 January 2016 - 11:55 AM
Sandpit, on 07 January 2016 - 11:48 AM, said:
It's a bit ridiculous that you a company is all "secret hush hush" regarding basic player information such as "Shoot them here to hit this location"
(I almost had a snarky response regarding some ancient stretch goals but I'm going to be good lol)
I believe his reasoning had more to do with not wanting to tie up resources keeping such a list up to date more than trying to be hush hush. I can't be bothered to find the references though, so it's entirely possible I'm wrong on that account.
#16
Posted 07 January 2016 - 01:41 PM
Been grinding my way through guillotine for a long while now, and have noticed the apparent discrepancy...
#17
Posted 07 January 2016 - 01:48 PM
Sandpit, on 07 January 2016 - 10:52 AM, said:
OR add a tab in the Mechlab that just shows the damn hitbox of the Mech. With the Mechlab being accessible from the Store, we would be able to see the exact hitboxes of pretty much whatever Mech we wanted.
#18
Posted 07 January 2016 - 01:49 PM
Grey Ghost, on 07 January 2016 - 01:48 PM, said:
OR add a tab in the Mechlab that just shows the damn hitbox of the Mech. With the Mechlab being accessible from the Store, we would be able to see the exact hitboxes of pretty much whatever Mech we wanted.
Kudos.
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