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Hiding Is Against Toc


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#161 adamts01

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Posted 09 January 2016 - 10:25 PM

View PostAnonyTerrorNinja, on 09 January 2016 - 01:08 PM, said:

Just implement a function after a set amount of time a mech has been powered down or stationary where it gets picked up by an orbital satellite and its location broadcasted to the enemy team. It would have to move a substantial amount in order to not get picked up by such a satellite.

No more mechanics to help noobs and dumb down the game. Sneaky ECM mechs are already getting another nerf and will soon have a red dorito like everyone else.

View PostMystere, on 09 January 2016 - 01:14 PM, said:

Cut and dry?
What about someone hiding and waiting for an ambush and/or divide-and-conquer opportunity that unfortunately never materializes?
Yeah, cut and dry. Lone light had a plan that could win the game, executed the plan, and it didn't pan out.

View PostAnonyTerrorNinja, on 09 January 2016 - 01:55 PM, said:


Actually, no. In the past week I sat and watched for about 8 minutes as my two remaining teammates tried to find the last two guys on the enemy team who were essentially unarmed, and their lone DCd-at-start teammate.

At the end of those 8 minutes they finally found these last two players hanging around their DC teammate with around 11 seconds left. We lost as a result because they were 1 'kill' ahead of us in a skirmish despite there being zero chance for them to win beyond a timeout and our two teammates being ridiculously poor at systematically searching the map.

This wasted the other 10 members of our team's time where there were those of us with custom mechs who had to wait to be able to use the same mechs again while our teammates fumbled around and the enemy team quite literally just hid out the timer.
Good for them for beating a force that would have shredded them in straight up combat.

View PostZibmo, on 09 January 2016 - 02:07 PM, said:

The OP wants ACTIONDAMMIT! He wants SOMETHINGDONE!! Because he was discomfited, the same way Anthony Terrorninja was, it makes sense to punish everyone for something they don't like.

This game gets less appealing by the minute.
Running to powerdown in a corner with zero intention on trying to win the match is pretty widely hated, so much so that it's strictly prohibited in COC. It sounds like you're the one upset because you're not allowed to "punish everyone" by trolling because your **** team died in the first 5 minutes, you're butthurt and want to get back at them the only way you can.

View PostTed Wayz, on 09 January 2016 - 03:55 PM, said:

I think we all know where the line is for the most part, don't be coy. And I am sure PGI has a line in their mind.

99.9% of the time it is obvious when someone is not participating.
Nailed it

View PostTed Wayz, on 09 January 2016 - 07:54 PM, said:

Still it is pathetic that people want protection for wasting other people's time and general ***-hattery.
Nailed it again.

View PostFarix, on 09 January 2016 - 08:29 PM, said:

If you are so worried about "time" being "waited", you can simply disconnect and drop in a new match in another mech.
I don't know how long you've been playing but aside from being against COC there's an increasing penalty that keeps you out of the next match if you disconnect before the match is over.

#162 Mystere

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Posted 09 January 2016 - 10:43 PM

View Postadamts01, on 09 January 2016 - 10:25 PM, said:

Yeah, cut and dry. Lone light had a plan that could win the game, executed the plan, and it didn't pan out.


Well, failure is not a violation of the CoC.

#163 VinJade

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Posted 09 January 2016 - 10:49 PM

Adamt so you are saying you are for or against ambush tactics regardless if the enemy doesn't get close to my ER LL range?

oh and they are making the Jesus box less potent?

#164 adamts01

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Posted 09 January 2016 - 10:57 PM

View PostMystere, on 09 January 2016 - 10:43 PM, said:


Well, failure is not a violation of the CoC.

View PostVinJade, on 09 January 2016 - 10:49 PM, said:

Adamt so you are saying you are for or against ambush tactics regardless if the enemy doesn't get close to my ER LL range?

oh and they are making the Jesus box less potent?

Sorry for not being clear. I'm all for ambush attempts and hiding to spread out the enemy. If it's a plan, any plan, to win/tie the match, I'm cool with it, even if it involves no shots being fired.

Edit: It's said that info warfare changes are still upcoming. One of which that's still on the drawing board is making all mechs targetable with a red dorito, just with a considerable delay to ECM mechs.

Edited by adamts01, 09 January 2016 - 10:59 PM.


#165 VinJade

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Posted 09 January 2016 - 11:17 PM

Glad to hear that for both things, as Ambushes are just as much fun to set up and to spring, failed or not I think its funny to see some people's reactions.

a while back I powered up fired my Laser aimed for a Kit Fox, sneezed and accidentally shot an already heavily damaged Atlas in the eye destroying it, and then I died when the Kit Fox finished me off with it's AC.

never knew an Ambush could end in a funny and Ironic way..

Edited by VinJade, 09 January 2016 - 11:18 PM.


#166 Kjudoon

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Posted 09 January 2016 - 11:43 PM

Here you go vin. My classic "you should have been banned" non participation with ironic twist ending video.

This is why team traitors need to shut their gob and those who think Picketts charge is the only strategy woth playing need another game to play

https://youtu.be/Ix8YdVohFrk

#167 Sowdar

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Posted 09 January 2016 - 11:46 PM

I love playing light mechs, and i use ambush tactics or harrassment while running, but running away for 6 minutes1 vs. 10 enemies without firing a single shot is simple griefing, and i have seen that a lot lately.

There are debatable situations, but most of the time everyone should be able to tell the difference.
I for one would rather engage and take my chances than sitting around for 8 minutes, but then again i don't care for stats, and if my team wants blame me for loosing they should have stayed alive. ;)

#168 adamts01

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Posted 09 January 2016 - 11:54 PM

View PostKjudoon, on 09 January 2016 - 11:43 PM, said:

Here you go vin. My classic "you should have been banned" non participation with ironic twist ending video.

This is why team traitors need to shut their gob and those who think Picketts charge is the only strategy woth playing need another game to play

https://youtu.be/Ix8YdVohFrk

This post isn't about that at all dude. I'm all for sneaky light ****. If I'm going to hide for 5 minutes to spread out the enemy find a good target, I'll let my team know. Douchbag lights are very peominent and have given the rest of us a bad rep. Same goes for LRM boats and snipers, most don't contribute to the win.

#169 Mystere

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Posted 09 January 2016 - 11:57 PM

View PostCassildra, on 09 January 2016 - 11:46 PM, said:

I love playing light mechs, and i use ambush tactics or harrassment while running, but running away for 6 minutes1 vs. 10 enemies without firing a single shot is simple griefing, and i have seen that a lot lately.

There are debatable situations, but most of the time everyone should be able to tell the difference.
I for one would rather engage and take my chances than sitting around for 8 minutes, but then again i don't care for stats, and if my team wants blame me for loosing they should have stayed alive. Posted Image


View PostMystere, on 09 January 2016 - 02:37 PM, said:

I can no longer count the number of times I was threatened to be reported anyway after ambushing and taking down one or more of the enemy before end of timer.

Heck, I was once reported for hiding for 6 minutes (with 8 minutes left) before killing all 4 enemy mechs left with a few seconds to spare.

Edited by Mystere, 09 January 2016 - 11:58 PM.


#170 Kjudoon

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Posted 10 January 2016 - 12:18 AM

Adamst, i have been told by several people who cant handle looking for people that i should have been banned for non participation for that match because i didnt stay and brawl it out with the tbolt right away. I actually had planned to run out the clock in the dropship but then saw the blip and thought i had a chance with the turrets.

#171 adamts01

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Posted 10 January 2016 - 12:29 AM

View PostKjudoon, on 10 January 2016 - 12:18 AM, said:

Adamst, i have been told by several people who cant handle looking for people that i should have been banned for non participation for that match because i didnt stay and brawl it out with the tbolt right away. I actually had planned to run out the clock in the dropship but then saw the blip and thought i had a chance with the turrets.

Those people are ******* and have zero clue what it takes to do well in a light. They have absolutely maxed out the ********** scale. I just feel that drawing out a match just to spite them is equally asshattish. I didn't watch your video but I can imagine what it's all about and I encourage sneaky light ****.

#172 VinJade

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Posted 10 January 2016 - 12:36 AM

I will be the first to admit when my team kept threatening me or telling me to go kill myself that was when I parked it(only did that twice) and powered down.

granted there was only four minutes left and they annoyed me.

Edited by VinJade, 10 January 2016 - 12:37 AM.


#173 Kjudoon

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Posted 10 January 2016 - 12:48 AM

Might want to watch the video. Its a good drama filled 14 minutes of mechporn

#174 MrMadguy

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Posted 10 January 2016 - 01:15 AM

You "spoil" our game? Let me "spoil" yours. Then we will be even.

Ok. May be 1vs1 situation is tie, but 1 vs many - is not. LIGHTS ARE NOT SPECIAL. There is no rule, that treats Lights some special way. There is no rule, that says, that they have lower chance of killing other 'Mech, so they are allowed to use some special tactics, other 'Mechs can't use. In fact, most Lights have much more survivability, then any Assault 'Mech, so they are able to openly attack 3-5 other 'Mechs. There is no rule, that says, that only Lights are not obligated to engage with enemies. But there is a rule, that says, that being damaged - isn't valid excuse for avoiding engagement with other 'Mechs. So, all 'Mechs are equal.

And if you say, that giving win to enemies via attacking them with risk of being destroyed - is suicide and against COC, then this rule is applicable not only to you (you are not special, remember?) - but to both sides. So. We are not obligated to give you a win too. We are not obligated to risk of being ambushed, divided and killed one by one. So we are not obligated to chaise you or search for you around the map.

But, you should remember, that securing a win - isn't against COC, but needlessly dragging out a match, when it's loss for you anyway - is. If Light 'Mech runs away, hides and doesn't show till the time run out - he is non-participating and have to be reported and get banned. So, still - it's your duty to engage with enemies. It's pointless to play some "smart" game - run away and hide somewhere - just admit your loss. Deal with it.

Edited by MrMadguy, 10 January 2016 - 01:27 AM.


#175 TheoLu

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Posted 10 January 2016 - 04:18 AM

"Again, no. It's a system designed to discourage hiding, whether legitimate or not. I'd rather the onus of finding the enemy be placed on the player"

Christ almighty it's like people just can't read and/or can't use their heads.

The players would need to watch a map very keenly. The dropship would never highlight the enemy on their radars nor give them sensor information. All the players would have is delayed heat-map data.

In other words, at least one player still needs to sit there 'searching' for a mech. Worse, since their screen is constantly filled with a big ol' map for it they won't necessarily notice if the enemy runs right past the front of their mech since said map is in the way.

And here's the kicker. That mech hiding from the other mechs? It can use the same map to see whether they're advancing on its position. If it's a light mech it's going to generate less heat than an assault, so if it's a light specifically trying to hide from assaults, say, to ambush them before running off for a new hiding spot, it's going to have a much easier time of seeing where they're approaching from and choosing its escape route accordingly.

If you need a way to visualize it consider games where using a thermal vision mode allows you to see fading footprints where someone walked. The idea behind this is to work in a similar fashion; the dropship collects thermal data to translate into a map overlay. Where a mech moved or some other heat signature was present, whether missiles or other weapons-fire, the heat gets picked up and is added to a delayed aggregation of thermal data.

If a mech sits around in a particular spot for long enough while powered up it's going to create a hotspot on that overlay. If it's powered down and dissipating its residual heat it's eventually not going to show up or will at most be only a slight deviation on the heat of the map.

On maps like Frozen City with its already-cool temperature and apparent winds, mechs would cool down quicker, but actively-running mechs (especially larger ones) will be generating much more heat than ambient and thus show up better.

On maps like Caustic Valley on the other hand, mechs are going to stay hotter for longer but also have the benefit of much more general heat in their vicinity; they could hide near something hot so they aren't as visible on the map overlay. Conversely, if they run through a cooler area on the map, their hot-running mech is going to leave a more pronounced trace there.


But then I guess these explanations are pointless since the way some of you seem to be reading it is as though mechs would turn into concentrated beacons of "I'M HERE COME KILL ME" on maps, completely eliminating the idea of sneaking around altogether.

Edited by AnonyTerrorNinja, 10 January 2016 - 04:30 AM.


#176 Farix

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Posted 10 January 2016 - 04:21 AM

View Postadamts01, on 09 January 2016 - 10:25 PM, said:

I don't know how long you've been playing but aside from being against COC there's an increasing penalty that keeps you out of the next match if you disconnect before the match is over.

Incorrect. If you are already out of the match, you can disconnect from it without any penalties.

#177 Satan n stuff

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Posted 10 January 2016 - 04:24 AM

View PostAnonyTerrorNinja, on 09 January 2016 - 01:55 PM, said:


Actually, no. In the past week I sat and watched for about 8 minutes as my two remaining teammates tried to find the last two guys on the enemy team who were essentially unarmed, and their lone DCd-at-start teammate.

At the end of those 8 minutes they finally found these last two players hanging around their DC teammate with around 11 seconds left. We lost as a result because they were 1 'kill' ahead of us in a skirmish despite there being zero chance for them to win beyond a timeout and our two teammates being ridiculously poor at systematically searching the map.

This wasted the other 10 members of our team's time where there were those of us with custom mechs who had to wait to be able to use the same mechs again while our teammates fumbled around and the enemy team quite literally just hid out the timer.

This is quite explicitly allowed, as they were ahead on kills at the time and clearly it worked considering they won.

#178 MrMadguy

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Posted 10 January 2016 - 04:39 AM

View PostAnonyTerrorNinja, on 10 January 2016 - 04:18 AM, said:

"Again, no. It's a system designed to discourage hiding, whether legitimate or not. I'd rather the onus of finding the enemy be placed on the player"

Christ almighty it's like people just can't read and/or can't use their heads.

The players would need to watch a map very keenly. The dropship would never highlight the enemy on their radars nor give them sensor information. All the players would have is delayed heat-map data.

In other words, at least one player still needs to sit there 'searching' for a mech. Worse, since their screen is constantly filled with a big ol' map for it they won't necessarily notice if the enemy runs right past the front of their mech since said map is in the way.

And here's the kicker. That mech hiding from the other mechs? It can use the same map to see whether they're advancing on its position. If it's a light mech it's going to generate less heat than an assault, so if it's a light specifically trying to hide from assaults, say, to ambush them before running off for a new hiding spot, it's going to have a much easier time of seeing where they're approaching from and choosing its escape route accordingly.

Giving you position of last Light standing is pointless, unless you still have Lights too (but in this case enemy Light is unable to run away and hide in most cases), as Lights have speed advantage, so they can simply keep safe distance from you. Light, running around the map to drag out the match - is the most common case of this problem. It's just waste of time, if you don't have enough 'Mechs left to try to intercept him.

There are cases, when it's too hard for developer to prevent players from some abusive behavior - so it's better for developer to simply prohibit it via rules. I offered the best solution. As securing the win isn't against COC - you are not obligated to chaise him or search for him. Just stay together at safe position. If he won't show till time will run out - report him for non-participation. As simple as that.

Don't play his game - that's what he expects. Don't feed the troll. Without food it won't be interesting for him - so he'll stop wasting your time.

Edited by MrMadguy, 10 January 2016 - 04:43 AM.


#179 adamts01

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Posted 10 January 2016 - 04:40 AM

View PostFarix, on 10 January 2016 - 04:21 AM, said:

Incorrect. If you are already out of the match, you can disconnect from it without any penalties.
This is clearly a post about living mechs searching for powered down troll mechs. Pay more attention.

View PostAnonyTerrorNinja, on 10 January 2016 - 04:18 AM, said:

"Again, no. It's a system designed to discourage hiding, whether legitimate or not. I'd rather the onus of finding the enemy be placed on the player"
Christ almighty it's like people just can't read and/or can't use their heads.

What you're asking for pretty much nullifies the sneaky playstyle that you don't happen to like, and makes scouting a thing of the past.

#180 TheoLu

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Posted 10 January 2016 - 06:53 AM

"What you're asking for pretty much nullifies the sneaky playstyle that you don't happen to like, and makes scouting a thing of the past"

Based on what I propose, explain how you come to that conclusion.





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