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Am I Crazy For Considering The Griffin?
#1
Posted 08 January 2016 - 12:37 AM
Am I crazy, or is this just a Mech that a lot of people overlook? And if I am missing something, what might be a better option?
#2
Posted 08 January 2016 - 12:46 AM
most Griffin variants have most of the weapons on one side like the HBK,
they can safely run STD or XL engines,
the arms make far better sheilds than the Hunchback arms,
all variants can jump, the cbill variants all have 6 hardpoints, a mix of energy and missile.
if you use a standard engine, and you know how to shield components (the HBK should have taught you that) they are somewhat more durable than the HBK
they have almost as much torso twist as the HBK.
so provided you can live without ballistics, if you enjoy the Hunchback, and do not hate missiles, you should like the Griffin
#3
Posted 08 January 2016 - 01:21 AM
#4
Posted 08 January 2016 - 01:49 AM
#5
Posted 08 January 2016 - 02:19 AM
Personally, I rate them higher than my shadowhawks.
Both have the same engine cap and speed, with griffin having higher JJ limit.
Griffin win out on agility and slightly better torso hitbox, the Shawk get access to ballistic, thus higher alpha.
Run most of my griffin as laser/SRM brawler.
The 2N with ECM and SSRM2+MPL as light hunter, 3M as LRM support with torso TAG, Sparky as PPC sniper/laser brawler.
#6
Posted 08 January 2016 - 10:27 AM
Griffin 1S was the first of the 3 mechs purchased, it's not the easiest but it's rewarding. Use the STD with 4 Medium Lasers and a SRM 6+4. Plays like a Centurion AH with Jump Jets.
Griffin 2N is a great ECM machine. Running the 4X SRM 4 with Artemis along with two medium laser, powerful alpha but I find chain firing the SRMs very satisfying
#7
Posted 08 January 2016 - 10:56 AM
#8
Posted 08 January 2016 - 10:58 AM
#9
Posted 08 January 2016 - 11:00 AM
Don't delay, get into your SRM murder machine NOW!
Edited by HelBound, 08 January 2016 - 11:01 AM.
#10
Posted 08 January 2016 - 01:11 PM
Weapons wise they are multi-role fighters sans ballistics. Depending on the individual model, you can easily slap on 2 ER PPCs for sniping, 6 MPlas for decent lazoring activities, 4 SRM4 for decent brawling or 4 LRM5 for long range support activities, just to provide some basic directions. Also makes a great medium scout, when sufficiently fast.
My personal favorite is this GRF-2N hidden lurmisher configuration. Despite the ongoing discussion about lurmz spread damage vs pin-point damage this one is such fun to play. Alternatively you can drop three tons of ammo to replace the 2 Mplas for an ER PPC, so that you can 'tag' ECM mechs from afar.
Visibility due to size is a minus, but the ECM variant greatly compensates for that.
Definitely an underrated and underestimated mech, that can be competitively played.
#11
Posted 08 January 2016 - 01:43 PM
Jody Von Jedi, on 08 January 2016 - 10:58 AM, said:
Considering the Sparky:
The torso mounts are at a nice height and the arms are good for tracking so 2 LPL + 4 Meds works good.
Or 2LPL right arm + 1 LPL right torso make an excellent corner humper with brilliant convergence.
All in all Griffins are solid Mechs if you like to be quick and agile while packing a punch.
#12
Posted 08 January 2016 - 03:39 PM
This was before a host of rebalancing that put lasers in the meta forefront. I believe pulse lasers are still the best performing weapon right now but with the ghost heat limit recently lifted to 4 srm alphas,(previously 3) and srm spread reduced, mechs like the Griffin took a big jump back into the meta spotlight.
If you do decide to take the plunge, you'll be learning a new play style (srm boating). You're a finisher. Save armor until the end of the match. And when the brawl starts, you can do an unfair amount of damage to distracted assault mechs with some of the most forgiving heat curves of any builds. Once you get the timing of your 'reveal', you'll start to see pretty high average damage number$. That's just the way srms are. You end up just doing higher damage due to the spread of missiles. It's the opposite effect of getting more kills for relatively low damage numbers when running dual guass builds.
So you'll have to be a little more patient and you'll also have to rely a little more heavily on your team on larger maps like alpine (no more so than any other short ranger build). But your mouth will water for brawly maps with lots of cover like river city, frozen city and hpg manifold.
#13
Posted 08 January 2016 - 03:55 PM
#14
Posted 08 January 2016 - 04:30 PM
#15
Posted 09 January 2016 - 12:16 AM
#16
Posted 09 January 2016 - 01:23 AM
#17
Posted 11 January 2016 - 07:55 AM
IMO since the price will be almost the same in the long run, get the Crow. Below is the exact same build on a Crow, added 1.5t of ammo as a tonnage place holder since the Crow cant carry ECM. Also, ECM is worth 400k.
SCR-PRIME
GRF-2N
Obviously this runs hot but a stock Crow with missles is a bit cheaper than a fully built GRF.
SCR-A
I have both Crows and Griffs master. I prefer the Griff simply because the Crow is soo strong, it becomes a bore fest.
Edited by mogs01gt, 11 January 2016 - 08:00 AM.
#18
Posted 12 January 2016 - 10:35 AM
The Storm Crow is a great mech if your going clan
#19
Posted 12 January 2016 - 10:46 AM
Steel Raven, on 12 January 2016 - 10:35 AM, said:
The Storm Crow is a great mech if your going clan
who cares if its a "clan" you go for what is the most efficient way of spending cbills. This is especially true when we are talking about new players.
#20
Posted 13 January 2016 - 10:20 PM
mogs01gt, on 12 January 2016 - 10:46 AM, said:
The original question is regarding the Griffin, a IS mech. Cavlyr mentioned he already owns a trio of Hunchbacks so maybe he is building a IS drop deck for CW which means a Storm Crow wont help.
Also Storm Crows cost more C-Bills, not only the mech but the Omni pods to build new layouts. That's allot more grinding unless your throwing money at PGI
If you have the C-Bills or MCs, go for it. Fun mech.
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