PerfectDuck, on 08 January 2016 - 01:31 PM, said:
The point of this thread is to clear up misconceptions. People who disagree with #2, I can understand why, because it might be mentally taxing to try to view the world from others' viewpoints and to try to grasp that there are people who think and act differently from others. It's a fallacy to assume just because you do something or think a certain way, that everybody else will follow that same logic.
Chances are if you're hung up on #2, the concept of competitive play is foreign to you and that you yourself are not really a competitive player. That's fine but these baseless accusations are getting really offensive. I'm going to try to spell it out here.
Your first post was good, even though I am skeptical of some of the points you raised. And I understand your frustration with people like me, but if you are going to get insulting, I will just insult you back, and the thread will devolve just like all the others. Do you want to play that game? I would rather not, even though I'm pretty good at it. Forum wars are not going to solve anything. And as most my offensive nature is the result of *responding* to insults, I would ask nicely that you do your best to remain civil.
I'm glad you are trying to explain this from the comp team's pov, because it shows me the shaming about farming newbies in trial mechs has worked, at least enough for people like you to take it serious and respond with explanations to clear the air.
Problem you have, as others have mentioned upthread, is that the actions of many comp teams don't match your words. Too many of us have seen it firsthand. Russ has also said that his stats show comp teams are deliberately avoiding each other to farm newbies. And the new steam players I've talked to have told me the same - they aren't quitting CW (and even MWO) because they are getting stomped, they are quiting because they feel they aren't being allowed to play the game. They don't enjoy waiting 20 mins for a drop only to have their 3rd and 4th mechs spawncamped. Dead before they even hit the ground. Can't say I blame them. There are too many other games out there that are 1) more fun and 2) have less wait times
My position is that the Steamers are already playing CW, they are already here. They will be the last mass infusion of new blood we have in CW, and we need as many of them to stay as possible - for selfish reasons - I want more drops, less wait time, less ghost drops, and I want more people to play against. Many of you act like we can get a second and third shot at retaining these new players ("come back when you L2P and have joined a team"), I don't agree - I think this is our only chance and we are blowing it.
Now, we can go back and forth over all the above for 10 pages and get nowhere. I get that you have incentives to farm points - but I think that's short-sighted because you are killing the future of CW over what? Cbills and LPs that won't matter anymore if we run off the new players? I also get that its inconvenient to pair up against other comp teams, but then I remember all the other inconvenient things comp teams have done to game the system when they wanted to, so that doesn't fly with me either. And I think the "we can't control who we drop against" line is just an excuse - no you can't control that, but you can control whether you spawncamp the newbies or let them form up and play out their last two waves. It looks to be more about shaving 3-5 mins off your play time, at their expense.
But instead of hashing all that out all over again,
tell me what it would take to incentivize comp teams to seek each other out instead of blaming the devs for "making us" farm newbies in trial mechs? Give us some ideas of
changes that could be made to make it easier for you to find the competition and challenge your side claims they really want?
Edited by Fen Tetsudo, 08 January 2016 - 04:44 PM.