Bonger Bob, on 09 January 2016 - 12:34 AM, said:
I can draw the lines.. the problem is many players are unwilling to accept them. I'll lay them out in "tiers" or specifically what you're "supposed to learn" in MWO.
Solo Queue:
Movement (aka not standing still or stay in the open)
Shooting (weapons)
Mechlab (building)
Torso Twisting
Double Teaming (shooting the same target the teammate next to them are shooting)
Notice that there are too many new players that don't even get that far, and SHOULD NOT EVER BE IN CW UNTIL THEY MASTER SAID BASICS.
Group Queue:
Movement->Tactical (includes NASCAR, knowing when to push)
Movement->Positioning (firing lines, not be directly behind someone, etc.)
Shooting->Focus Fire (shooting the same target vs shooting multiple different targets)
Shooting->Targeting (reading the paperdoll)
Mechlab->Actual Synergistic builds (for yourself - aka no STD engine Lights for instance)
Torso Twisting->Defensive Shielding (whether you sword and board or do symmetric builds)
Double Teaming->When To Engage (aka not chasing the squirrel and "strength in numbers")
Working Together (both in small teams or as part of a bigger team - arguably one of the more difficult things unless you're stacked with a high level group).
Notice that a lot of these things, I don't see them from new players, but a lot of the players that are probably the bulk of the constituency that have complained.
CW:
Movement->Waves (primarily in offense)
Movement->Tactics (more map specific stuff - learning all the nuances)
Shooting->Target Prioritizing (focusing on heavies/assaults like Atlases and Dires first and foremost)
Mechlab->Team Dropdeck (focus is more on making sure knows their role/purpose on each wave - having built a dropdeck for whatever is needed by the team)
Double Teaming->Being Efficient (it's a combination of shooting and positioning - you need to be in the right place at the right time)
Working Together->Actually Listening To Orders (by the drop commander or whoever decides to take lead)
I will say that many organized units/players usually get this far, but not in its entirety. The "lesser organized" players/units however don't. There's very little delineation beyond this (other more competitive units will probably do a bit more), but suffice it to say... this is the level REQUIRED for CW. Simply put... too many players that complain don't get this far, and are lacking in generally multiple areas... which ultimately prevents consistent success in CW.
I might have missed a few, but this is literally the core differences between the nuances of the various player types that are in this game. It's not perfect, but the level people NEED in CW are sorely lacking because they SKIP all the necessary foundations/understanding to actually succeed.