

When Did That Happen?
#1
Posted 02 January 2016 - 02:44 PM
#2
Posted 02 January 2016 - 03:26 PM
#4
Posted 02 January 2016 - 03:31 PM
#5
Posted 02 January 2016 - 03:35 PM
I would still take a 1 ton 7dmg 400m laser over a 5ton 9dmg 900m laser.
Edited by Monkey Lover, 02 January 2016 - 03:35 PM.
#6
Posted 02 January 2016 - 03:40 PM
keith, on 02 January 2016 - 03:31 PM, said:
Clans alpha larger,have 2 slot dhs ,are faster ,do more dps on most weapons and use a clan XL.
Ya starting to sound balanced to me.
#7
Posted 02 January 2016 - 03:41 PM
No one ever uses IS ER-LLs except, maybe, for sniper Ravens. Those are not a formidable force by any stretch of imagination.
#8
Posted 02 January 2016 - 03:45 PM
Quote
No kidding I remember getting hammered on Emerald Taiga
IS was on a hill outside the gate and we were on the hill at our spawn
This was over a month ago
#9
Posted 02 January 2016 - 03:54 PM
Winterburn, on 02 January 2016 - 03:41 PM, said:
No one ever uses IS ER-LLs except, maybe, for sniper Ravens. Those are not a formidable force by any stretch of imagination.
911m Effective WVR-6K:
http://www.twitch.tv...sguy/v/32568574
#10
#11
Posted 02 January 2016 - 06:31 PM
#12
Posted 02 January 2016 - 07:00 PM
Winterburn, on 02 January 2016 - 03:41 PM, said:
No one ever uses IS ER-LLs except, maybe, for sniper Ravens. Those are not a formidable force by any stretch of imagination.
CW has quite a few ERLL snipers on the IS side. I remember when I was with the clans an 8 man team resorted to hiding in spawn behind the hill for cover because of a Shadow Hawk ERLL sniper constantly putting out damage that they couldn't hit.
ERLLs aren't seen much in solo queue, but in CW IS has the advantage the moment they use them with a quirked mech, more range, less heat, and they can fire 3 at once instead of 2, allowing for more damage per alpha. Pretty deadly when you have a sniper picking parts off of people while his allies brawl.
#14
Posted 02 January 2016 - 07:14 PM
keith, on 02 January 2016 - 03:31 PM, said:
Exaggeration to the max. Those Sniper mechs are generally more fragile, runs slower, and has less firepower than Cheetahs, Crows, and Timbies, Warhawks in their respective class. There is a reason why those mechs received laser range quirks in the first place, cause otherwise they are not even worth bringing in CW.
Use the speed Clan mechs have and get close, or lose it.
Edited by El Bandito, 02 January 2016 - 07:22 PM.
#15
Posted 02 January 2016 - 07:21 PM
overall, laservomit has gone out of hand with this change for 3 large lasers ghost heat trigger.
it should count for more than 2 large laser/large pulse laser on clan and IS side and more than 4 on med/med pulses.
smalls at more than 6.
Edited by Alienized, 02 January 2016 - 07:25 PM.
#16
Posted 02 January 2016 - 07:21 PM
El Bandito, on 02 January 2016 - 07:14 PM, said:
Exaggeration to the max. Those Sniper mechs are far more fragile than Cheetahs, Crows, and Timbies, in their respective class. There is a reason why those mechs received laser range quirks in the first place, cause otherwise they are not even worth bringing in CW.
I wouldn't go near "far more" honestly. After factoring the structure quirks many of the IS mechs get blowing out just a side torso is nearly as hard as taking out a clan mech's CT. Not to mention that you are comparing sniper mechs such as the Raven and the Wolverine to the Cheetah and Crow, two mechs that are usually shorter ranged mechs than the snipers, not to mention clan ERLL is relatively pretty bad with its extra long duration, higher heat, and lack of quirks.
This is without factoring in that some IS builds do use STD engines because they can afford to run them and still have great cooling and a proper laser boating build. Infact, after eliting my Black Knights I swapped from XL360s to STD 320s while keeping the build pretty similiar.
#17
Posted 02 January 2016 - 07:25 PM
Dakota1000, on 02 January 2016 - 07:21 PM, said:
This is without factoring in that some IS builds do use STD engines because they can afford to run them and still have great cooling and a proper laser boating build. Infact, after eliting my Black Knights I swapped from XL360s to STD 320s while keeping the build pretty similiar.
1. Read my edited post.
2. CERLLs are relatively bad because CLPLs are already better than most if not all lasers, on both factions.
3. I personally think Black Knights make bad snipers. Grasshopper 5P on the other hand...
Edited by El Bandito, 02 January 2016 - 07:26 PM.
#18
Posted 02 January 2016 - 07:27 PM
#20
Posted 02 January 2016 - 07:40 PM
El Bandito, on 02 January 2016 - 07:25 PM, said:
1. Read my edited post.
2. CERLLs are relatively bad because CLPLs are already better than most if not all lasers, on both factions.
3. I personally think Black Knights make bad snipers. Grasshopper 5P on the other hand...
The speed differences between IS and Clan aren't all that much, a sniper can just as easily reposition as you could run up on his location. I especially notice a lot of light mechs for IS moving considerably faster than the ACH. My Black Knights I keep going over 80KPH at any given time which keeps up with the clanners nicely. Just look at the Battlemaster, that thing is an assault that gets over 80kph depending on loadout.
CLPLs have around 50% less range than a quirked up IS mech and still are only about 0.2 seconds shorter than IS-ERLLs without any duration quirks. Also only two can be fired at once instead of 3. The range matters a lot in CW mostly on lone mechs that stick away from the main group but support it from approximately a 1 KM distance where sensors don't pick him up and most lasers can't damage him and the ones that do deal greatly reduced damage while he pumps out nearly full damage alphas.
Black Knights aren't the best of snipers, but that was just an example of a mech I swapped to STD engines in. There are a considerable amount of mechs that are quirked for sniping and have good STD builds. You even thought of one in your own post.
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