2. Does this very action create the inequality of the matchmaker that many complain about when a match result is one-sided?
My Thoughts
When groups get together and decide to game the matchmaker I feel that they do it out of greed of the Tier System, their personal gain of the Stat system, and to level their mechs in an immediate fashion.
I have noticed this to be the case mostly in online streams whereas the host would have their own private VOIP system set up exclusive to their viewership, and they would sync drop with a verbal countdown to ensure proper group syncing. It's been going on for some time and I have noticed that PGI turns a blind eye to it. The result of this action would be exclusive private communication within their sync-group, and lack of full team communication due to the snobbery of not issuing the same communication to the rest of the team either within in-game chat and in-game VOIP (ex: If 12 players try to sync drop together and only 9 succeed in doing so, and 8 end up on the same team, 4 anonymous proper PUG players are left with zero notion that 8 are privately communicating and what their communications consist of regardless of being told to go to an external link to do so).
We lobbied in these forums years ago for in-game VOIP and a separate queue for Team Drops for a reason...so people don't get "rolled" ('rolled' means a 12 - 6 or less victory or defeat). If people want to use an external VOIP service that's fine. If people want to drop in as a group using the game's internal system that's fine as well. But plain and obvious extensive abuse of the system is prevalent, is very active, and my testing of it since the start of this year proves that it's very easy to do across all Tiers (All the test streams I entered from merely viewing and doing so consisted of me turning on Night Vision and Heat Vision to screen check/blip a successful sync and striving to be the last alive to ensure the test included me within the online stream as a fact-check - Tested on Youtube, Hitbox, TwitchTV).
If PGI can't fix this problem (which I believe is a lost cause), then I suggest to solve this problem by removing the solo queue altogether, enforce private group drops with the entire existing player base, allow new players to the game to be given a dropship to drop in on private matches, and have the existing player-base that has been here longer than a year to be given the opportunity to purchase their own dropship to do the same. PGI has stated themselves there are clans/groups/guilds that are over 300 players in size that play as private groups often. Those that play within groups of less than 12 can have at least 1 player fly in and invade a match (use this as the guide to build that mode http://mwomercs.com/...asion-game-mode )
The "rolling" of teams was promised to be over by the CEO, and abuse of the player-base stats and Tier system is a problem which exists. If this can't be addressed/fixed in some way then I fear this problem will always exist.
EDIT:
Forgot to mention that gaming/fixing of the voting system in Quick Play is also a major side-effect of this.
Whether everyone here wants to accept these findings is clearly up to them. I on the other hand know exactly what I am talking about, and know that it is factual. If you don't believe me then go ahead and watch the popular Mechwarrior Twitch streams on Google Chrome with BetterTTV installed and compare the chat users with the game users and do the math yourself on any past or future broadcast. Heck, even include yourself in a live broadcasted game to see if the process is possible (which I guarantee it will be, which you and me both already know to be the case). It's a problem that needs fixing and those that want to be dismissive of this are choosing to be dismissive.
Edited by m, 09 January 2016 - 11:23 AM.