Warhammer Model Update (From Russ' Livestream Earlier Today)
#21
Posted 08 January 2016 - 05:49 PM
Thanks to the people who requested the changes and to PGI for making them.
#22
Posted 08 January 2016 - 06:14 PM
#23
Posted 08 January 2016 - 06:23 PM
Also 60% velocity will bring the ER PPC just 80m/s shy of the Goose Ripple at 1,920 m/s versus 2,000. If it has at least 25% total heat reduction from PPCs then it might be viable though all things considering:
- 3 LL does 27 damage for 21 heat (or 18.9 if the bulk of the heat quirks is for PPC and only 10% is left for general energy weapons). 15 tons, 3 energy, 6 crits.
- 2 PPCs (1,760 m/s) doing 20 damage for 15 heat (assuming 25% heat reduction). 14 tons, 2 energy, 6 crits.
- 2 ER PPCs doing 20 damage (1,920 m/s projectile speed) for 22.5 heat (assuming 25% heat reduction). 14 tons, 2 energy, 6 crits.
Edited by Elizander, 08 January 2016 - 06:30 PM.
#24
Posted 08 January 2016 - 06:29 PM
I think I dig that picture so much because it reminds me of my first Btech exposure, Mercenary Star, and James Thorvald leading the resistance against Kurita in the swamps of Verthandi.
I have a feeling me and LordRed are gonna be filming a lot of MechPron featuring the "Hammer".
Elizander, on 08 January 2016 - 06:23 PM, said:
Also 60% velocity will bring the ER PPC just 80m/s shy of the Goose Ripple at 1,920 m/s versus 2,000.
that's IF they don't fix the shared code thing.
Of course, with their heat, I still don't know if that would be a huge issue or not.
#25
Posted 08 January 2016 - 06:36 PM
Bishop Steiner, on 08 January 2016 - 06:29 PM, said:
Of course, with their heat, I still don't know if that would be a huge issue or not.
The only way it can be made easier is to have each hardpoint on the mech have a unique ID that can be assigned to a specific quirk. It's not overly complicated to create from scratch though I don't know how hard it would be to redo the entire system for specific quirks to identify with specific hard points. Would be tedious at least if no backend for it is in place.
It has a ballistic point so it can do that with 300XL and 6 DHS.
ILYA MUROMETS Ilya pretending to be Warhummer 2x ER PPC Goose sniper.
If they do 25% heat then 14 DHS will handle pretty well even with ER PPCs. You'll need to wait an extra second or so for the Goose anyway. PPCs will have very manageable heat even with 0% heat quirks if people are okay with the slightly slower projectile speed.
The best thing they can do to alleviate it is to give it zero ballistic CD quirks.
Edited by Elizander, 08 January 2016 - 06:50 PM.
#26
Posted 08 January 2016 - 06:44 PM
Elizander, on 08 January 2016 - 06:36 PM, said:
The only way it can be made easier is to have each hardpoint on the mech have a unique ID that can be assigned to a specific quirk. It's not overly complicated to create from scratch though I don't know how hard it would be to redo the entire system for specific quirks to identify with specific hard points. Would be tedious at least if no backend for it is in place.
It has a ballistic point so it can do that with 300XL and 6 DHS.
ILYA MUROMETS Ilya pretending to be Warhummer 2x ER PPC Goose sniper.
If they do 25% heat then 14 DHS will handle pretty well even with ER PPCs. You'll need to wait an extra second or so for the Goose anyway. PPCs will have very manageable heat even with 0% heat quirks if people are okay with the slightly slower projectile speed.
I'm aware what can be done on paper but 16 DHS won't sustain fire from 2 ERPPCs more than a very short time. Even with heat quirks I doubt it's going to be all that fearsome, though I'm sure 2PPC/ERPPC in the torso with some sort of ballistics will be the Lemming Build
#27
Posted 08 January 2016 - 06:46 PM
Bishop Steiner, on 08 January 2016 - 06:44 PM, said:
Sadly. That's why I wish they could link quirks to specific hard points to keep the arms. I'm guessing it won't be much of a thing given we already have the Marauder which has similar abilities (minus large heat reduction quirks).
Edited by Elizander, 08 January 2016 - 06:49 PM.
#28
Posted 08 January 2016 - 06:50 PM
Bishop Steiner, on 08 January 2016 - 03:16 PM, said:
and that's why Quirks shoudl be tied to hit locations.
Reminds me of all the ******* running around in CN9-A's with nothing in the ballistic arm. A Centurion needs its arm-mounted autocannon just as much as a Warhammer needs its arm-mounted PPC's.
#29
Posted 08 January 2016 - 06:57 PM
Can't wait to walk around slapping people with my fat +60% velocity PPCs. It's gonna be a hit mech or I'd think about throwing ERPPCs in instead.
#30
Posted 08 January 2016 - 06:58 PM
Sorry but no ones gonna use those low slung arms for PPC's.
Edited by Sader325, 08 January 2016 - 06:59 PM.
#31
Posted 08 January 2016 - 07:00 PM
And the new one:
the sunken head makes it look so much more meaner now.
(also i still like the hazard stripes on the machine gun points.)
#32
Posted 08 January 2016 - 07:02 PM
Elizander, on 08 January 2016 - 06:46 PM, said:
Sadly. That's why I wish they could link quirks to specific hard points to keep the arms. I'm guessing it won't be much of a thing given we already have the Marauder which has similar abilities (minus large heat reduction quirks).
Otherwise the "pro meta g4m0rZ" will fit ppcs in torsos like always just like with Hellbringer and I hate it. >.<
#34
Posted 08 January 2016 - 07:07 PM
#36
Posted 08 January 2016 - 07:15 PM
Sader325, on 08 January 2016 - 07:04 PM, said:
Sorry, but why does putting PPC's in the torso where they will actually be useful bother you?
Because stripping the PPCs from the arms and putting them in the torso makes you a bad person who should feel bad. It also makes baby MechJesus cry.
#40
Posted 08 January 2016 - 07:27 PM
Sader325, on 08 January 2016 - 07:20 PM, said:
Why would you put a long range weapon system in a position where you have to expose your entire Mech to fire them properly, putting your entire mech at risk?
because some of us aren't here for the meta?
Don't worry if you can't comprehend it...there are plenty of us that can't comprehend making every mech ugly cookie cutter metavanilla, either.
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