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Warhammer Model Update (From Russ' Livestream Earlier Today)


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#21 BD RAIDR

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Posted 08 January 2016 - 05:49 PM

It looks great! The changes they made to the head and arms make quite a difference.

Thanks to the people who requested the changes and to PGI for making them.

#22 Cyborne Elemental

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Posted 08 January 2016 - 06:14 PM

and no premature eclickulation.

#23 Elizander

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Posted 08 January 2016 - 06:23 PM

PGI might want to consider more specific quirks such as PPC Velocity Increase for PPCs equipped in the arms. Posted Image

Also 60% velocity will bring the ER PPC just 80m/s shy of the Goose Ripple at 1,920 m/s versus 2,000. If it has at least 25% total heat reduction from PPCs then it might be viable though all things considering:
  • 3 LL does 27 damage for 21 heat (or 18.9 if the bulk of the heat quirks is for PPC and only 10% is left for general energy weapons). 15 tons, 3 energy, 6 crits.
  • 2 PPCs (1,760 m/s) doing 20 damage for 15 heat (assuming 25% heat reduction). 14 tons, 2 energy, 6 crits.
  • 2 ER PPCs doing 20 damage (1,920 m/s projectile speed) for 22.5 heat (assuming 25% heat reduction). 14 tons, 2 energy, 6 crits.

Edited by Elizander, 08 January 2016 - 06:30 PM.


#24 Bishop Steiner

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Posted 08 January 2016 - 06:29 PM

Posted Image

I think I dig that picture so much because it reminds me of my first Btech exposure, Mercenary Star, and James Thorvald leading the resistance against Kurita in the swamps of Verthandi.

I have a feeling me and LordRed are gonna be filming a lot of MechPron featuring the "Hammer".

View PostElizander, on 08 January 2016 - 06:23 PM, said:

PGI might want to consider more specific quirks such as PPC Velocity Increase for PPCs equipped in the arms. Posted Image

Also 60% velocity will bring the ER PPC just 80m/s shy of the Goose Ripple at 1,920 m/s versus 2,000.

that's IF they don't fix the shared code thing.

Of course, with their heat, I still don't know if that would be a huge issue or not.

#25 Elizander

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Posted 08 January 2016 - 06:36 PM

View PostBishop Steiner, on 08 January 2016 - 06:29 PM, said:

that's IF they don't fix the shared code thing.

Of course, with their heat, I still don't know if that would be a huge issue or not.


The only way it can be made easier is to have each hardpoint on the mech have a unique ID that can be assigned to a specific quirk. It's not overly complicated to create from scratch though I don't know how hard it would be to redo the entire system for specific quirks to identify with specific hard points. Would be tedious at least if no backend for it is in place.

It has a ballistic point so it can do that with 300XL and 6 DHS.

ILYA MUROMETS Ilya pretending to be Warhummer 2x ER PPC Goose sniper.

If they do 25% heat then 14 DHS will handle pretty well even with ER PPCs. You'll need to wait an extra second or so for the Goose anyway. PPCs will have very manageable heat even with 0% heat quirks if people are okay with the slightly slower projectile speed.

The best thing they can do to alleviate it is to give it zero ballistic CD quirks.

Edited by Elizander, 08 January 2016 - 06:50 PM.


#26 Bishop Steiner

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Posted 08 January 2016 - 06:44 PM

View PostElizander, on 08 January 2016 - 06:36 PM, said:


The only way it can be made easier is to have each hardpoint on the mech have a unique ID that can be assigned to a specific quirk. It's not overly complicated to create from scratch though I don't know how hard it would be to redo the entire system for specific quirks to identify with specific hard points. Would be tedious at least if no backend for it is in place.

It has a ballistic point so it can do that with 300XL and 6 DHS.

ILYA MUROMETS Ilya pretending to be Warhummer 2x ER PPC Goose sniper.

If they do 25% heat then 14 DHS will handle pretty well even with ER PPCs. You'll need to wait an extra second or so for the Goose anyway. PPCs will have very manageable heat even with 0% heat quirks if people are okay with the slightly slower projectile speed.

I'm aware what can be done on paper but 16 DHS won't sustain fire from 2 ERPPCs more than a very short time. Even with heat quirks I doubt it's going to be all that fearsome, though I'm sure 2PPC/ERPPC in the torso with some sort of ballistics will be the Lemming Build

#27 Elizander

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Posted 08 January 2016 - 06:46 PM

View PostBishop Steiner, on 08 January 2016 - 06:44 PM, said:

I'm aware what can be done on paper but 16 DHS won't sustain fire from 2 ERPPCs more than a very short time. Even with heat quirks I doubt it's going to be all that fearsome, though I'm sure 2PPC/ERPPC in the torso with some sort of ballistics will be the Lemming Build


Sadly. That's why I wish they could link quirks to specific hard points to keep the arms. I'm guessing it won't be much of a thing given we already have the Marauder which has similar abilities (minus large heat reduction quirks).

Edited by Elizander, 08 January 2016 - 06:49 PM.


#28 Aethon

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Posted 08 January 2016 - 06:50 PM

View PostBishop Steiner, on 08 January 2016 - 03:16 PM, said:

my reply to all ya'll naked arm running Warhammer wannabes out there....
Posted Image
Posted Image


and that's why Quirks shoudl be tied to hit locations.


Reminds me of all the ******* running around in CN9-A's with nothing in the ballistic arm. A Centurion needs its arm-mounted autocannon just as much as a Warhammer needs its arm-mounted PPC's.

#29 LordMelvin

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Posted 08 January 2016 - 06:57 PM

The PPCs look longer in the in-game shot than they do in the mech lab, but that might just be my eyes.

Can't wait to walk around slapping people with my fat +60% velocity PPCs. It's gonna be a hit mech or I'd think about throwing ERPPCs in instead.

#30 Sader325

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Posted 08 January 2016 - 06:58 PM

Meh.

Sorry but no ones gonna use those low slung arms for PPC's.

Edited by Sader325, 08 January 2016 - 06:59 PM.


#31 Hollow Earth

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Posted 08 January 2016 - 07:00 PM

Did a little digging in the forums to find the earlier WHM model from the last stream. lets compare!

Posted Image

And the new one:
Posted Image

the sunken head makes it look so much more meaner now.
(also i still like the hazard stripes on the machine gun points.)

#32 Steve Pryde

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Posted 08 January 2016 - 07:02 PM

View PostElizander, on 08 January 2016 - 06:46 PM, said:


Sadly. That's why I wish they could link quirks to specific hard points to keep the arms. I'm guessing it won't be much of a thing given we already have the Marauder which has similar abilities (minus large heat reduction quirks).

Otherwise the "pro meta g4m0rZ" will fit ppcs in torsos like always just like with Hellbringer and I hate it. >.<

#33 Sader325

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Posted 08 January 2016 - 07:04 PM

View PostSteve Pryde, on 08 January 2016 - 07:02 PM, said:

Otherwise the "pro meta g4m0rZ" will fit ppcs in torsos like always just like with Hellbringer and I hate it. >.<


Sorry, but why does putting PPC's in the torso where they will actually be useful bother you?

#34 Steinar Bergstol

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Posted 08 January 2016 - 07:07 PM

Oooh! I like! This does indeed look much better! Can't wait to try out my Warhammers. I truly loved piloting the Marauder, so if they've done as good a job on making this one equally enjoyable I'll be in Unseen Heaven!

#35 Metus regem

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Posted 08 January 2016 - 07:10 PM

View PostHit the Deck, on 08 January 2016 - 03:54 PM, said:

What a buff 'Mech!


Well it should be imposing... I mean the tag line for that Mech is "... Be able to kill or cripple any Mech."

#36 Steinar Bergstol

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Posted 08 January 2016 - 07:15 PM

View PostSader325, on 08 January 2016 - 07:04 PM, said:


Sorry, but why does putting PPC's in the torso where they will actually be useful bother you?


Because stripping the PPCs from the arms and putting them in the torso makes you a bad person who should feel bad. It also makes baby MechJesus cry.

#37 Gas Guzzler

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Posted 08 January 2016 - 07:16 PM

View PostBishop Steiner, on 08 January 2016 - 03:22 PM, said:

not a very GOOD thing, but it is, indeed, a thing.


So irritated that they wasted time with that build on the stream. Like seriously? So boring.

#38 Nostromodamus

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Posted 08 January 2016 - 07:16 PM

View PostSader325, on 08 January 2016 - 06:58 PM, said:

Meh.

Sorry but no ones gonna use those low slung arms for PPC's.


Incorrect.

#39 Sader325

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Posted 08 January 2016 - 07:20 PM

View PostCelticCross, on 08 January 2016 - 07:16 PM, said:

Incorrect.


Why would you put a long range weapon system in a position where you have to expose your entire Mech to fire them properly, putting your entire mech at risk?

#40 Bishop Steiner

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Posted 08 January 2016 - 07:27 PM

View PostSader325, on 08 January 2016 - 07:20 PM, said:


Why would you put a long range weapon system in a position where you have to expose your entire Mech to fire them properly, putting your entire mech at risk?

because some of us aren't here for the meta?

Don't worry if you can't comprehend it...there are plenty of us that can't comprehend making every mech ugly cookie cutter metavanilla, either.





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