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Build A Pouncer(Omnimech) Challenge! Mwo Picture Finished! Discussion!


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#1 Andi Nagasia

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Posted 08 January 2016 - 11:26 PM

Pouncer,
Clan, 40Ton, 97Kph, OmniMech,
Endo, Ferro, 5JJ, 15.5FreeTons,

Posted Image
(FASA Original Art)


Posted Image
(Scaled to be Taller than an Adder, but Shorter than a ShadowCat, Perfect for a 40Ton OmniMech)


=In Timeline Pouncer Variants=
Prime Variant(3050)
LT- 1E...............1ER-SL,
LA- 1E..............1ER-PPC,
RA- 1E..............1ER-PPC,
-
A Variant(3050)
LT- 2E...............2ER-ML,
RT- 3E...............2ER-ML, 1ER-SL,
RA- 1M..............1LRM15,
LA- 1M...............1LRM15,
-
B Variant(3050)
RT- 1M...............1LRM10,
RA- 1E 1M..........1ER-LL, 1SRM4
LA- 1E 1M..........1ER-LL, 1SRM4
-
C Variant(3050)
LT- 1E...............1ER-SL,
RT- 1E..............1ER-SL,
RA- 1B..............1UAC10,
LA- 3E...............2ER-ML, 1ER-SL,
-
D Variant(3050)
LT- 1E 1M..........1ER-SL, 1SSRM6
RT- 1M..............1SSRM6
RA- 3E...............3ER-ML,
LA- 3E...............3ER-ML,
-
Anyway im looking over the Pouncer as a Possible Up and Coming Omni for MWO,
as it Fills the Clan 40Ton Slot, as well as gives options as an Over Weight Adder,


=The Build a Pouncer Challange=
the Challenge, What Omnipods and Builds would you use on yours,
What Pods and Weapons would you use on your Pouncer to Dominate?
(Assuming that the Clan Mech Russ Adds Next is the 40Ton Pouncer)


im thinking of making an In game MWO model of the Pouncer,
but i need your Help on which parts from which mechs i should use,
to Build the Pouncer, currently leaning to the Adder as a Base,

some of my previous work includes,
the Atlas II i did for Bishop,
Posted Image


and my SmokeFox Concept(Ebon Jag before the Ebon Jag came out)
Posted Image


Thoughts, Comments, Concerns?
Thanks,

Edit- Pouncer Picture Added

Edited by Andi Nagasia, 10 January 2016 - 08:57 PM.


#2 Andi Nagasia

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Posted 10 January 2016 - 08:59 PM

Just Finished and Added my Pouncer in MWO!
Please post your Thoughts on the Picture, Thanks!

Topic Changed to Pouncer Challenge!
Lets see what you can Do with 40Tons of Jumping Clan Tech!

#3 Pariah Devalis

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Posted 23 January 2016 - 11:12 AM

Great job with the art! I'd remove the non-Pouncer art, though, just to reduce clutter. >_>

You also left out the pod space: 15.5.

That said, boring ol' 6 ERMLas with 19 DHS and maxed out armor might be ideal under the current system, but a UAC10 with 3 ERMLas might be fun, too. Also 2x A-SRM6 (one per torso) and 6x SPLas or ERSLas (in the arms) could be fun.

Edited by Pariah Devalis, 23 January 2016 - 12:37 PM.


#4 Aleski

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Posted 23 January 2016 - 11:25 AM

This Atlas II makes me really sad............ ='(

#5 Andi Nagasia

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Posted 13 March 2016 - 11:14 AM

View PostAleski, on 23 January 2016 - 11:25 AM, said:

This Atlas II makes me really sad............ ='(

Sad as in want it in the game or sad as in i Screwed up? or Both Posted Image

Edit- FupDup
If you see this could you Make me a Table of Pouncer Variants Please?

Edited by Andi Nagasia, 13 March 2016 - 11:16 AM.


#6 Widowmaker1981

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Posted 13 March 2016 - 12:07 PM

totally depends on quirks lol.. given adder level PPC quirks? ERPPC in each ST, TC1, DHS. No quirks? Wouldnt use, probably.. but it does have the hardpoints for ERML/MPL vomit i guess.

#7 Narcissistic Martyr

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Posted 13 March 2016 - 12:11 PM

Well... if the adder is getting shrunk down PGI could slightly alter the current adder, call it the pouncer, and save themselves several months of modeling.

#8 Aleski

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Posted 14 March 2016 - 12:23 AM

View PostAndi Nagasia, on 13 March 2016 - 11:14 AM, said:

Sad as in want it in the game or sad as in i Screwed up? or Both Posted Image


Sad cause it shows the bad Hardpoints we have on the Atlas in game ! It should be so cool if the Atlas has this type of high mounted Hardpoints in game.

#9 Lupis Volk

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Posted 14 March 2016 - 01:03 AM

View PostNarcissistic Martyr, on 13 March 2016 - 12:11 PM, said:

Well... if the adder is getting shrunk down PGI could slightly alter the current adder, call it the pouncer, and save themselves several months of modeling.

that's a great time saving. But i'm not so sure that PGI would do that.

#10 theta123

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Posted 14 March 2016 - 01:16 AM

Excuse me that i ask...But the current adder, with full armor, has 16.30 pod space

So basically, you get an adder, with 1 ton less space but 5 JJ's, right?

#11 Metus regem

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Posted 14 March 2016 - 06:25 AM

View Posttheta123, on 14 March 2016 - 01:16 AM, said:

Excuse me that i ask...But the current adder, with full armor, has 16.30 pod space

So basically, you get an adder, with 1 ton less space but 5 JJ's, right?


More or less.

#12 Andi Nagasia

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Posted 14 March 2016 - 06:44 AM

@Theta123
Yes pretty much that,
However it's a 40 ton mech,
That isn't as hard point starved as the adder,
It can hold up to 11 energy if needed,

Edited by Andi Nagasia, 14 March 2016 - 06:45 AM.


#13 Narcissistic Martyr

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Posted 14 March 2016 - 06:55 AM

View PostLupis Volk, on 14 March 2016 - 01:03 AM, said:

that's a great time saving. But i'm not so sure that PGI would do that.


They really should considering the 2 mechs look the same, it has the adder as its origin, PGI already invested a crap ton of time into the current model of the adder which is good looking IMO, and PGI won't sell many pouncers (as it isn't a heavy or assault mech).

#14 Pariah Devalis

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Posted 14 March 2016 - 08:41 AM

View PostAndi Nagasia, on 14 March 2016 - 06:44 AM, said:

@Theta123
Yes pretty much that,
However it's a 40 ton mech,
That isn't as hard point starved as the adder,
It can hold up to 11 energy if needed,


This.

It loses one ton, but can more easily carry a variety of weapons that the Adder cannot come near to. 1 ton loss isn't hugely felt - especially since some minor armor shaving can bring that to 16 tons even. I believe it also comes with 12 total DHS, so 2 extra over the Adder. Jump jets and 12 DHS, and the hardpoints to utilize several lasers. You could easily do 6 ERMLas and 20 DHS (plus its jump jets), 1 LPLas 4 ERMLas, 18 DHS, and jump jets, 5 MPLas and 18 DHS w/ JJ, or 11 ERSLas and tons of DHS w/ JJ. And that is just sticking to the current meta's laservomit.

Alternatively, you could also go with a brawling splat build. In that case, you get the option for 4M 2E. So 4x ASRM6 2xSPLas works with one ton of ammo per launcher. Plus jump jets. Still sounds solid, there.

Want ballistics? Similarly as limited as the Adder, there. Still, a UAC10, 3 tons of ammo, and 5 ERSLas is entirely doable. Again, with those hardwired JJ. It's a nasty piece of work.

Edit:

Some of the lazvomit builds might not work as well as I expected due to crit slots limiting. Also, there was a miscalculation. After you max the armor out, you're at 14 tons even of pod space. You can still cram a lot into it, though. For example, 1 LPLas and 4 ERMLas works, but with 16 instead of 18 DHS.

Posted Image

Edited by Pariah Devalis, 14 March 2016 - 08:53 AM.


#15 Metus regem

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Posted 14 March 2016 - 09:23 AM

The Pouncer is a very solid 40t omni-mech for the clans, out of the four that would be available at 3053, it is, if you ask me, one of the better two.

The four that would be around for the Clan at this point:

Coyotl (the oldest Omni-mech, replaced by the Dragonfly [debatable on it being a step up, seems more like a step down]. 15t of pod space, 119km/h run speed, everything high mounted, Alpha has 7 JJ's. Only two variants ever build, PGI would need to make a third variant)

Pouncer (very solid, a little on the slower side, but just as fast as the Storm Crow and Adder)

DragonFly (3050 TRO classic Omni-mech. 129km/h, 8 hardwired JJ's but only 8t of pod space with max armour)

Phantom (ridiculously fast 151km/h, very under armoured stock 6t of armour out of a maximum of 8.5t. Stock Prime has 6.5t of weapons with 6t of armour, extrapolation at maximum armour leaves 4t for weapons and equipment.)

#16 Scout Derek

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Posted 14 March 2016 - 09:26 AM

View PostMetus regem, on 14 March 2016 - 09:23 AM, said:

Phantom (ridiculously fast 151km/h, very under armoured stock 6t of armour out of a maximum of 8.5t. Stock Prime has 6.5t of weapons with 6t of armour, extrapolation at maximum armour leaves 4t for weapons and equipment.)

I want this one, this would be a awesome mech to melt Endo in.

OFC it's underarmored, but what mech isn't underarmored stock?

And with 4 tons for weapons, I can slap 4 mediums running at 166KPH, close to a Locust's speed .-.

Tell me that wouldn't be fun to go around in.

#17 Metus regem

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Posted 14 March 2016 - 09:34 AM

View PostScout Derek, on 14 March 2016 - 09:26 AM, said:

I want this one, this would be a awesome mech to melt Endo in.

OFC it's underarmored, but what mech isn't underarmored stock?

And with 4 tons for weapons, I can slap 4 mediums running at 166KPH, close to a Locust's speed .-.

Tell me that wouldn't be fun to go around in.


It would be fun, don't get me wrong, I'm all for adding all the mechs, but I would like to see the stronger* ones per weight added first, if there are stronger units in that weight bracket. That goes for both IS and Clans.


*Stronger, meaning better placed on the triangle of Armour/Speed/Firepower.

#18 Pariah Devalis

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Posted 14 March 2016 - 09:44 AM

View PostMetus regem, on 14 March 2016 - 09:34 AM, said:


It would be fun, don't get me wrong, I'm all for adding all the mechs, but I would like to see the stronger* ones per weight added first, if there are stronger units in that weight bracket. That goes for both IS and Clans.


*Stronger, meaning better placed on the triangle of Armour/Speed/Firepower.


I'd also add I'd like to see more mechs that will remain strong even if the meta shifts away from lasers. Pouncer, Coyotl, and Huntsman are all flexible enough they can weather changes to the established meta and still be considered "good." Phantom looks like an insanely fun ride (and I'd probably load it to bear with ERSLas because why not), but is extremely limited to laser vomit. :(

#19 Scout Derek

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Posted 14 March 2016 - 10:06 AM

View PostMetus regem, on 14 March 2016 - 09:34 AM, said:


It would be fun, don't get me wrong, I'm all for adding all the mechs, but I would like to see the stronger* ones per weight added first, if there are stronger units in that weight bracket. That goes for both IS and Clans.


*Stronger, meaning better placed on the triangle of Armour/Speed/Firepower.

I agree on this one, I'd like to get them all in there, just that the Phantom is a favorite of mine, being that a majority of clan mechs so far have been slow.

View PostPariah Devalis, on 14 March 2016 - 09:44 AM, said:


I'd also add I'd like to see more mechs that will remain strong even if the meta shifts away from lasers. Pouncer, Coyotl, and Huntsman are all flexible enough they can weather changes to the established meta and still be considered "good." Phantom looks like an insanely fun ride (and I'd probably load it to bear with ERSLas because why not), but is extremely limited to laser vomit. Posted Image

The Coyotl is, to me, a flexible mech, as well as the Huntsman too. I don't know about the Pouncer as I've never paid too much attention to it, but I'd like to see how well it is in MWO standards.

Sadly enough, yes, the Phantom is restricted to laser vomit, makes me sad too, but, what light clan mech doesn't have laser vomit as a standard? *cough Cheeto cough*

#20 Metus regem

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Posted 14 March 2016 - 10:07 AM

View PostPariah Devalis, on 14 March 2016 - 09:44 AM, said:


I'd also add I'd like to see more mechs that will remain strong even if the meta shifts away from lasers. Pouncer, Coyotl, and Huntsman are all flexible enough they can weather changes to the established meta and still be considered "good." Phantom looks like an insanely fun ride (and I'd probably load it to bear with ERSLas because why not), but is extremely limited to laser vomit. Posted Image



And that is why I try to evaluate mechs on, I don't care about the meta, as the meta can and will change sooner or later. I also don't care about number of hard points, I care about hard point positions and tonnage for weapons and equipment, while being able to maintain a decent speed with good armour, even bad hit boxes can be mitigated by good piloting. That all being said, not everyone is meant to be good in every mech. I'm good with Dragons, but suck with Storm Crows, I'm beastly with Warhammers, but average with Timber Wolves





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