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Why Have They Killed Clan Mechs?


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#1 Kshahdoo

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Posted 10 January 2016 - 01:30 AM

I mean, it looks like most of them are just pieces of junk. Or at least, artificially worsened to the state of disaster.

Let's take Executioner. It has a firepower of Timber Wolf (or even less). Of course it can carry a lot of armor, and supposed to be very fast and agile. But it isn't. MASC sucks, it's nowhere as good as in Battletech, jump jets suck as well. So it's 12 tonns (and some slots) of suckage, I could use to mount more guns or heat sinks.

Yeah, at the first glance developers follow the canon, but actually this game doesn't have anything in common with the canon. Because if you follow the canon, you must literally follow it. But if you've changed it in many ways, it's just stupid to not change other things as well.

Edited by Kshahdoo, 10 January 2016 - 01:33 AM.


#2 Revis Volek

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Posted 10 January 2016 - 01:39 AM

View PostKshahdoo, on 10 January 2016 - 01:30 AM, said:


Let's take Executioner. It has a firepower of Timber Wolf (or even less). Of course it can carry a lot of armor, and supposed to be very fast and agile. But it isn't. MASC sucks, it's nowhere as good as in Battletech, jump jets suck as well. So it's 12 tonns (and some slots) of suckage, I could use to mount more guns or heat sinks.




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What ya saying about my big sEXE gurl? Posted Image

#3 VinJade

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Posted 10 January 2016 - 01:42 AM

lol thats one way to make a point

Edited by VinJade, 10 January 2016 - 01:43 AM.


#4 Mcgral18

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Posted 10 January 2016 - 01:45 AM

View PostKshahdoo, on 10 January 2016 - 01:30 AM, said:

Yeah, at the first glance developers follow the canon, but actually this game doesn't have anything in common with the canon. Because if you follow the canon, you must literally follow it. But if you've changed it in many ways, it's just stupid to not change other things as well.


If you'd have a look, you would see they keep next to nothing aside from names.


Omnimechs are, in general, inferior to a comparable Battlemech. If you don't need anymore hardpoints, swapping them is useless, but free floating slots and removable equipment=better.

Then you've got the handful of mechs who have the optimal engine, but could use better hardpoints. These make up the God Tier omnis.
The GladBag is not among those.


Yes, MASC sucks pretty badly, in about every iteration. HoverJets™ are also terrible, the MkIV being the only acceptable group.

#5 Lupis Volk

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Posted 10 January 2016 - 01:46 AM

Oddly i do okay in my Timber wolves.

maybe it's because i'm not a Clanner...but i enjoy my Clan mechs.

#6 Kshahdoo

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Posted 10 January 2016 - 01:47 AM

View PostDarthRevis, on 10 January 2016 - 01:39 AM, said:


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What ya saying about my big sEXE gurl? Posted Image


Man if you can shoot better or have better reflexes than your opponents, it doesn't make the mech any better. I know a guy, who owns anybody on any mech, and he still whines about, how IS mechs are better than Clans' ones.

Edited by Kshahdoo, 10 January 2016 - 01:49 AM.


#7 adamts01

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Posted 10 January 2016 - 01:49 AM

View PostKshahdoo, on 10 January 2016 - 01:30 AM, said:

Let's take Executioner. It has a firepower of Timber Wolf (or even less).

I think it's funny that you started your "IS OP" argument with one Clan mech being weaker than the original OP Clan mech.

I do think IS has a couple over the top quirks but Clan mechs are catching up. Kind of slowly, but they're catching up. The Nova re-size will be awesome.

#8 charov

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Posted 10 January 2016 - 01:52 AM

The EXE is my pet-mech. So much masochism LOL, it could be worse though.
MASC weights too much and uses too many crits, JJs could be much better as well, especially the initial kick.

This game has essentially two problems:
- armour is basically useless. Avoiding being hit is way better than any armour. You can usually safely trade armour for mobility if you how to move (no point in being a 100t monster.. at 50 km/h, especially in PUGs. Your team won't even wait for you).
- there's no role warfare at all. Most lights mechs can have the firepower of a medium (while back in CB they mounted nothing more than 4xSL + 2xSSRM2) so there's no point in using them as scouts only. Being a first line assault is again useless due to the low mobility (damn, we don't see dire wolves anymore and it can mount a crapton of weapons). Mediums should be the workhorses, but in MWO this role has been taken by heavies. Speaking again about the EXE, it could be a monster as a first line assault or flanker, but again, no role warfare → no point in using a low mobility timber.

@DarthRevis: it's not the mech, it's the pilot. My avg damage in my EXE is ~500 with 4xSPL, 1xGR, 1xER ML, 2xSRM6 which is the worst build I can imagine. But it's funny lol

#9 Kshahdoo

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Posted 10 January 2016 - 01:53 AM

View Postadamts01, on 10 January 2016 - 01:49 AM, said:

I think it's funny that you started your "IS OP" argument with one Clan mech being weaker than the original OP Clan mech.

I do think IS has a couple over the top quirks but Clan mechs are catching up. Kind of slowly, but they're catching up. The Nova re-size will be awesome.


Mad Cat is nowhere OP nowadays. I mean, it's one of a few Clan Mechs that on par with IS ones (but there are still better IS mechs than TW).

#10 Kshahdoo

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Posted 10 January 2016 - 01:57 AM

View Postred devil2, on 10 January 2016 - 01:52 AM, said:

The EXE is my pet-mech. So much masochism LOL, it could be worse though.
MASC weights too much and uses too many crits, JJs could be much better as well, especially the initial kick.

This game has essentially two problems:
- armour is basically useless. Avoiding being hit is way better than any armour. You can usually safely trade armour for mobility if you how to move (no point in being a 100t monster.. at 50 km/h, especially in PUGs. Your team won't even wait for you).
- there's no role warfare at all. Most lights mechs can have the firepower of a medium (while back in CB they mounted nothing more than 4xSL + 2xSSRM2) so there's no point in using them as scouts only. Being a first line assault is again useless due to the low mobility (damn, we don't see dire wolves anymore and it can mount a crapton of weapons). Mediums should be the workhorses, but in MWO this role has been taken by heavies. Speaking again about the EXE, it could be a monster as a first line assault or flanker, but again, no role warfare → no point in using a low mobility timber.

@DarthRevis: it's not the mech, it's the pilot. My avg damage in my EXE is ~500 with 4xSPL, 1xGR, 1xER ML, 2xSRM6 which is the worst build I can imagine. But it's funny lol


Yeah, it's what I think about the game as well. My English is just too sucky to find the right words.

Edited by Kshahdoo, 10 January 2016 - 01:59 AM.


#11 Sjorpha

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Posted 10 January 2016 - 02:02 AM

View PostKshahdoo, on 10 January 2016 - 01:30 AM, said:

Yeah, at the first glance developers follow the canon, but actually this game doesn't have anything in common with the canon. Because if you follow the canon, you must literally follow it. But if you've changed it in many ways, it's just stupid to not change other things as well.


Why do you have to either literally follow it or not at all? Where does that "either/or" principle come from?

Sounds like a really stupid rule, it's much better to be pragmatic and use what you like and change what you want to change.

#12 Sjorpha

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Posted 10 January 2016 - 02:06 AM

View Postred devil2, on 10 January 2016 - 01:52 AM, said:

- armour is basically useless. Avoiding being hit is way better than any armour. You can usually safely trade armour for mobility if you how to move (no point in being a 100t monster.. at 50 km/h, especially in PUGs. Your team won't even wait for you).


Strange how the IS structure quirks had such a massive impact on balance then, since structure is worse than armour.

#13 adamts01

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Posted 10 January 2016 - 02:08 AM

View PostKshahdoo, on 10 January 2016 - 01:53 AM, said:


Mad Cat is nowhere OP nowadays. I mean, it's one of a few Clan Mechs that on par with IS ones (but there are still better IS mechs than TW).

It was OP for a long time, now it's just really, really good. It gets out-poked by a few IS mechs with high mounts and also the Ebonjag. I'd argue it's still one of, if not the best, brawler for it's tonnage. I'm not afraid to go up against much in my 4xASRM6 6SPL Timby, including almost all assaults.

Also, comp matches are still full of Timbys, Stormcrows, Dires and Cheetahs. Not like it used to be, but they're still there.

View PostSjorpha, on 10 January 2016 - 02:06 AM, said:


Strange how the IS structure quirks had such a massive impact on balance then, since structure is worse than armour.

Only in some cases. Blackjacks have no weapons in their CT, so those structure quirks make it pretty OP at the moment.

#14 VinJade

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Posted 10 January 2016 - 02:09 AM

the thing is this --->Posted Image
See where they call it a Battletech Game?
it is miss leading as it is not a battletech game at all no where close to it, claiming to be means they should be following the lore, time lines, mechs, ect.

they however do not. they only take the names of mechs and the equipment and that's it.
nothing more.

so it should be ether or. drop the 'A battletech game' or follow what has been preset.

Edited by VinJade, 10 January 2016 - 02:10 AM.


#15 Champion of Khorne Lord of Blood

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Posted 10 January 2016 - 02:11 AM

I use Executioner all the time. I've won 6v1s with it as last man before, but that doesn't make it any better. MASC doesn't give it enough of a boost and the JJs really really need a large boost to be useful. Thats true on any mech though.

I'll be pretty happy when JJs get a good buff again, same with MASC, if they ever get a buff with how many people still get flashbacks from the poptart days.

#16 Deathlike

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Posted 10 January 2016 - 02:11 AM

The greatest indirect nerf to Clan Mechs is primarily the efficiency changes. Since their values are much less (and the values too high), the difference is felt on many mechs (IS and Clan) that don't have quirks. It just happens it's more noticeable on Clan Mechs (there are fewer of them, and you forget about crap mechs from both sides like the Mist Lynx, Commando, and others).

It's all relative though.

#17 adamts01

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Posted 10 January 2016 - 02:18 AM

View PostDeathlike, on 10 January 2016 - 02:11 AM, said:

The greatest indirect nerf to Clan Mechs is primarily the efficiency changes. Since their values are much less (and the values too high), the difference is felt on many mechs (IS and Clan) that don't have quirks. It just happens it's more noticeable on Clan Mechs (there are fewer of them, and you forget about crap mechs from both sides like the Mist Lynx, Commando, and others).

It's all relative though.

The Mist Lynx has been my favorite for a long time. It got some pretty kick *** quirks, is more powerful than ever, and I frequently tear it up in that thing. 2MPL 2SPL MLX OP.

#18 VinJade

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Posted 10 January 2016 - 02:22 AM

What do Lyrans call a commando?
A: protomech.

What does a Lyran call a hunchback?
A: scout mech

What does a Lyran call a War Hammer?
A: Medium mech.

hehe.

Wanted to lighten the mood up a little :)

#19 Sjorpha

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Posted 10 January 2016 - 02:35 AM

View PostVinJade, on 10 January 2016 - 02:09 AM, said:

the thing is this --->Posted Image
See where they call it a Battletech Game?
it is miss leading as it is not a battletech game at all no where close to it, claiming to be means they should be following the lore, time lines, mechs, ect.

they however do not. they only take the names of mechs and the equipment and that's it.
nothing more.

so it should be ether or. drop the 'A battletech game' or follow what has been preset.


It's in the battletech universe, it's licenced as a battletech derivative IP, it's based on battletech designs and the rules are inspired by battletech rules.

It does not have to be a literalist translation of the battletech board game to be a battletech game, battletech is just an umbrella covering all products related to a certain collection of stories.

[redacted]

Edited by Coryphee, 21 January 2016 - 09:37 AM.
redacted unconstructive


#20 VinJade

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Posted 10 January 2016 - 02:46 AM

saying it is n the same universe is very misleading, that would leave an impression that the game universe(which also means the liore) actually works like this and can and will confuse any that want to know more about the real battletech universe.

if it was in the same it would have to adhere to the very same lore, rules & timeline as the real universe does.
if anything it is a branch of a branch of a branch of a parallel universe.

Edited by VinJade, 10 January 2016 - 02:49 AM.






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