Stop Running After Lights Why Is That So Hard To Understand?!
#1
Posted 24 December 2015 - 05:17 AM
#2
Posted 25 December 2015 - 03:04 PM
ggclose
#3
Posted 25 December 2015 - 03:15 PM
As a point of honor, at least 6 of you should leave the line and hunt me down. Even better if you chase me across the map.
What? You afraid of a little Raven? Fraidy cats! fraidy cats! Nya nya!
#4
Posted 26 December 2015 - 11:08 AM
Fen Tetsudo, on 25 December 2015 - 03:15 PM, said:
As a point of honor, at least 6 of you should leave the line and hunt me down. Even better if you chase me across the map.
What? You afraid of a little Raven? Fraidy cats! fraidy cats! Nya nya!
This is the best tactic to win a game, don't let that damn Raven get away, for sure! You will probably score a 1:12. It's something, isnt it?
#5
Posted 27 December 2015 - 08:04 AM
#6
Posted 27 December 2015 - 08:26 AM
Fen Tetsudo, on 25 December 2015 - 03:15 PM, said:
As a point of honor, at least 6 of you should leave the line and hunt me down. Even better if you chase me across the map.
What? You afraid of a little Raven? Fraidy cats! fraidy cats! Nya nya!
It is a sad day when that little light is almost legged/dead and 3 out of the 6 mechs on the front line turn around to do a "tactile" retreat trying to get an easy kill. Of those 3 is a direwolf and a king crab, both at 90% health!!!! Total 8 turn to chase that light. Then the front line collapses as the reds decide to grow a few and take out said assaults through their rear armor....
Once that happens all I can do is put my pug face in my pug hands.....We were ahead 3-0....
Edited by Half Ear, 27 December 2015 - 08:49 AM.
#7
Posted 27 December 2015 - 08:54 AM
#8
Posted 27 December 2015 - 09:20 PM
Fun times, fun times. Just saying there are times when you do point too many guns at one target...
#9
Posted 27 December 2015 - 09:43 PM
But seriously, we don't always get to build the 12-mech company we want in solo or group queue. There's usually SOMEONE on the team, who knows it's his/her role to run the squirrels off. And, in agreeing with the OP, I urge y'all to LET THEM. Unless that someone is YOU, of course, in which case, go right ahead and chase the squirrels away (many recommend the Ruger 10-22 for this, but I personally prefer a good ol' 12-gauge shottie with #4 shot... really sends a message...). If you see two or three folks already chasing the squirrel away, then there's PROBABLY no point in joining them. UNLESS you don't really know where the enemy even IS yet, in which case, GET A SCOUT.
(That's a legit role, right? RIGHT? Guys, why do I hear crickets?)
#10
Posted 27 December 2015 - 10:16 PM
TheRAbbi, on 27 December 2015 - 09:43 PM, said:
But seriously, we don't always get to build the 12-mech company we want in solo or group queue. There's usually SOMEONE on the team, who knows it's his/her role to run the squirrels off. And, in agreeing with the OP, I urge y'all to LET THEM. Unless that someone is YOU, of course, in which case, go right ahead and chase the squirrels away (many recommend the Ruger 10-22 for this, but I personally prefer a good ol' 12-gauge shottie with #4 shot... really sends a message...). If you see two or three folks already chasing the squirrel away, then there's PROBABLY no point in joining them. UNLESS you don't really know where the enemy even IS yet, in which case, GET A SCOUT.
(That's a legit role, right? RIGHT? Guys, why do I hear crickets?)
Escort/Support
That is something most of my medium mechs are, just big enough engine to chase the light for one or two map grid before returning to the flock. Packing some MPL for legging and AMS/ECM to cover the fatties from missiles+light spotter.
#11
Posted 27 December 2015 - 10:53 PM
Jherek C, on 24 December 2015 - 05:17 AM, said:
It's because players know that lights will 1) harass them endlessly if ignored, and 2) are easy to kill if you can get hits on them. Since often they feel unable to engage other enemies - either because the teams are at an impasse across a choke point (such as the arch in Forest Colony) or because they don't know where the enemy is at all (remember Rabbi's crickets?) - they'll go after the obvious target. Mob mentality (the 'other guy' is responsible for breaking off, I can get him) does the rest - and the team is history. Assuming the enemy doesn't just sit there with their teeth in their mouth and let half your team hunt down their lights. I've seen it both ways.
Narcissistic Martyr, on 27 December 2015 - 08:04 AM, said:
Locusts, however, require no eye-gouging camoflage. I'm firmly convinced it does not matter how they are painted.
#12
Posted 28 December 2015 - 12:14 PM
#13
Posted 28 December 2015 - 12:30 PM
#14
Posted 28 December 2015 - 12:54 PM
#15
Posted 28 December 2015 - 05:30 PM
#16
Posted 28 December 2015 - 06:00 PM
Edited by Insufficient Skill, 19 January 2016 - 02:31 PM.
#17
Posted 28 December 2015 - 10:08 PM
#18
Posted 29 December 2015 - 01:32 AM
For example yesterday. I didn't turn my Misery on them for the chase but they turned up on our left and I had ofc been left behind as usual in a PUG. So no one else to fire at them for a while (the squirrel chasers did come ofc, chased off a couple more) but the two lights I took out really didn't know what they were doing. They facetanked my AC/20 and pulselasers at point-blank range, forgetting to move in their eagerness to score an aimed hit on my front CT. Not the way to do it, guys - my rear would have been an easy kill for you instead.
#19
Posted 29 December 2015 - 01:48 AM
If it works and the frontline collapses well done job light and bad job on our team. More rolewarfare could be an answer to this like escort or hunter and so on.
Edited by Black Ivan, 29 December 2015 - 01:49 AM.
#20
Posted 29 December 2015 - 09:57 AM
I also drive mostly lights and mediums, so there's that. Most of my builds fit nicely into the role of Team Flyswatter.
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