Quicksilver Kalasa, on 10 January 2016 - 02:53 PM, said:
The overwhelming problem with deadsiding hasn't really been how vulnerable it is to getting stripped, it is that requires a STD engine to do it, which for a lot of mechs is the major liability over the deadside.
Clan mechs are a bit different since being able to deadside well is highly dependent on hitboxes, which are all over the place on the Clan side, but even things like the Hellbringer tend to be really strong despite usually using a deadside because of the value of being able to side poke well.
To be fair, the Hellbringer does not have much choice when it comes to deadsiding. The Right Torso is rendered just a DHS array. The overwhelming problem has been survival related, with deadsiding, yes. The overwhelming majority of pilots in this game, however, wouldn't know how to hit a target, let alone lead a target, if it stood still. There's also the patience thing, which is severely lacking in quantity. Countering deadside just requires good aim and being willing to wait until the target presents the torso to you.
Against competent enemy players, it is disgusting how quickly my HBR can be largely defanged. It's why I actually do keep lasers in the opposite arm.
Edited by Pariah Devalis, 10 January 2016 - 02:59 PM.