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Suggestions Beyond Jagermech
#1
Posted 10 January 2016 - 10:05 AM
I've poked around the forums alot and have a basic understanding of options for ballistic mechs. I'm more looking for "experienced" players opinions on mechs with a similar playstyle or an even more satisfying Dakka Dakka Alpha strike that makes people run. Weight class really doesn't matter all that much to me.
Thanks in advance for any help or advice.
#2
Posted 10 January 2016 - 11:05 AM
#3
Posted 10 January 2016 - 11:10 AM
#4
Posted 10 January 2016 - 11:55 AM
#5
Posted 10 January 2016 - 12:18 PM
jordanfoy, on 10 January 2016 - 11:55 AM, said:
Clans have longer range and are bad for brawling because they tend to run a lot hotter than IS Mechs.
Clan weapons have higher DPS than IS weapons, but need more face time to deliver it, that coupled with the fact that many IS Mechs have better armor than the same weight Clan Mechs means balance is about as close as it is likely to get between the average IS Mech and the average Clan Mech.
as for Clan ballistics (other than the Gauss and AC2), they fire a number of shells in a short time frame, working like how Lasers work, but are not lightspeed, the AC5 fires 2 shells, AC10 fires 3 and AC20 fires 4
#6
Posted 10 January 2016 - 12:30 PM
My usual Clan Dakka is a dual UAC5, 4 ERML Ebon Jaguar. The ERML can alpha 43 times before you need to cool off and you even cool off while firing the Ultras.
Currently I run a mini-Jager-DD on 2 Hunchback IICs, both Base and C variants. I put more in this topic. If you wait for the Hunchback IICs to come out for CB, you can have the Base and C for Dakka then choose which of the A and B for the third to Master, the B is tricky to run.
I did run a Nova with UAC5 and 6 ERSL, I have seen others using a UAC10 instead.
You can also run a Kit Fox with Ultra 5 and 3 ERML / SPL.
There is an Adder that uses a big Ultra.
Edited by Wildstreak, 10 January 2016 - 12:42 PM.
#7
Posted 10 January 2016 - 12:36 PM
For Clan Ballistics, the only thing that works for me are Hellbringers with 3 or 4 ER Medium Lasers, and C-UAC 20, all in the torsos. Also the DWF 4x UAC10s is a beast. Most things that walk in front of you just die. You just have to understand that due to the stream of shots coming out of your guns you need a lot more face time. But if you get get a target around 300m away, the DWF and the Hellbringer will wreck.
#8
Posted 10 January 2016 - 03:56 PM
I settled on snagging the King Crab 000. I have to say topping 900 damage regularly and popping into that 1k range every once in a while feels amazing.
Now I just have to wait for that Rifleman and hope it doesn't suck.
#9
Posted 10 January 2016 - 04:42 PM
Telemachus Rheade, on 10 January 2016 - 12:36 PM, said:
I'll second that comment on the Mauler. I run the 3R with 3 x AC5 on chain fire. It will make the average pilot panic and start backing. It has high mounted ballistic hard points as well. Can carry an AC20 if you want too.
#10
Posted 10 January 2016 - 04:56 PM
jordanfoy, on 10 January 2016 - 10:05 AM, said:
Mauler.
Cataphract 4X.
Dire Wolf.
King Crab.
Banshee 3M (Think it was the 3M, the one with the 4 ballistics.)
Welcome to MWO.
In the mean time for the entertainment of anyone who looks this way:
Some Dakka Dakka.
My vids:
Lordred's chase cams of me
And finally: Epic Jagermech. Because epic. Who needs quirks, gimmicks, etc., when you've got flamers, machine guns, shotguns with an autocannon and some skill?
#11
Posted 10 January 2016 - 06:45 PM
Also, if you don't mind taking small standard engines you can fit dual Uac5s in a few Shadowhawks, the Hunchback 4G, There's a highlander variant that can do it. Oh you've options.
~Leone.
Edited by Leone, 11 January 2016 - 06:00 AM.
#12
Posted 10 January 2016 - 08:35 PM
jordanfoy, on 10 January 2016 - 03:56 PM, said:
I settled on snagging the King Crab 000. I have to say topping 900 damage regularly and popping into that 1k range every once in a while feels amazing.
Now I just have to wait for that Rifleman and hope it doesn't suck.
Rifleman will be alright, I think. But it's just Jagermech minus 5 tons. Nothing special. No variant with ECM or jump jets. No blinding speed.
To be fair, the Warhammer will have at least one healthy dakka competitor in its Black Widow hero variant. Not quite the same high mounts as the Jagermech, though.
Cataphract runs a similar problem with the mounts--too low.
Ebon Jaguar does dakka pretty well, but only has ONE high torso mounted ballistic hard point available. The arms are pretty WIDE, though, and close to cockpit level.
Really, though, the good autocannon-carrying mechs are already listed. I might add MAYBE the Shadow Hawk to that, for a high LT mount (and it's pretty cheap). Hunchback (IS or Clan, both CAN do some cool ballistic builds) is alright. Blackjack is OKAY, but doesn't really have the weight to do a lot. The BJ-1(C) kinda maxes it out with that AC/20, but I think that's better played on the BJ-1DC (25% generic ballistic cooldown, which also makes it a better Gauss mech). And the BJ-1/1(C)/1DC can do the dual AC/2 thing really well, but that's of limited value; that requires a LOT of face time to get decent damage. Marauder ain't a GREAT dakka mech, but two variants have multiple high torso ballistic mounts, and on the same side too. Dual-UAC/5 or triple-AC/5 is possible there, and asymmetrically too. Toss in JJs on the dual-UAC variant, because MOBILITY REASONS.
Timber Wolf CAN do dakka, but not particularly well I think.
That's about it.
#13
Posted 11 January 2016 - 07:49 AM
Leone, on 10 January 2016 - 06:45 PM, said:
Also, if you don't mind taking small standard engines you can fit dual Uac5s in a few Shadowhawks, the Hunchback 4G, There's a highlander variant that can do it. Oh you've options.
~Leone.
Tells you how long it's been since I used it. Lost all fun when quriks came because only one viable build after that.
Only listed mechs good for 3 or more big booms.
#14
Posted 11 January 2016 - 09:51 AM
Absolute savage and fun to play. More agile than the King crab anyway. Don't really know about other mechs cause I'm also pretty new to the game.
#15
Posted 11 January 2016 - 10:49 AM
So in short Clan ballistics are viable and usable but require more effort on the part of the pilot. Whether that effort is put toward getting into close range to make aiming easier or drawing and holding a bead is up to the user.
With that out of the way here's a few builds for you to check out. I mostly play Clan so apologies in advance if you were looking for Inner Sphere builds. (Also, my bad if you already knew the above about Clan ballistics - I only played one game during closed beta and let the game sit for a couple years before coming back and thought maybe you did the same)
Dual UAC10 Ebon Jaguar
Dual Gauss Ebon Jaguar
Dual UAC10 ER PPC Warhawk
Dual Gauss ER PPC Warhawk
Quad UAC10 Dire Wolf
Quintuple UAC5 Dire Wolf
Dual UAC10 Dual ER PPC Dire Wolf
#16
Posted 11 January 2016 - 10:59 AM
#17
Posted 11 January 2016 - 11:38 AM
0111101, on 11 January 2016 - 10:49 AM, said:
With that out of the way here's a few builds for you to check out. I mostly play Clan so apologies in advance if you were looking for Inner Sphere builds. (Also, my bad if you already knew the above about Clan ballistics - I only played one game during closed beta and let the game sit for a couple years before coming back and thought maybe you did the same)
I left the game at that point also so your post was extremely helpful. So there's actually no built in spread? its just a matter of steady hands? If that is the case I might actually look into clan dakka.
#18
Posted 11 January 2016 - 11:43 AM
jordanfoy, on 11 January 2016 - 11:38 AM, said:
I left the game at that point also so your post was extremely helpful. So there's actually no built in spread? its just a matter of steady hands? If that is the case I might actually look into clan dakka.
Yes. Just think of a laser with the pulses spread further apart. They break up into 1/2/3/4 pellets from AC 2/5/10/20 for clams. They used to be further apart and more pellets but an updated adjusted it to make it a little easier to use.
#19
Posted 11 January 2016 - 12:31 PM
Elizander, on 11 January 2016 - 11:43 AM, said:
Yes. Just think of a laser with the pulses spread further apart. They break up into 1/2/3/4 pellets from AC 2/5/10/20 for clams. They used to be further apart and more pellets but an updated adjusted it to make it a little easier to use.
Obviously clan dakka is going to use alot more ammo. What ammo numbers should I look to hit for say an C-AC5/C-UAC5 or a C-AC10/C-UAC10?
Also just noticing something as I'm playing with the King Crab more and more. It seems like Dire Wolves don't stand a chance 1 on 1 against my KGC-000. I'm not even torso twisting when fighting those guys solo because I wanted to test it out. So far even a fully(seemed fully anyway) dakka Direwolf just melted in a 1 on 1 face tank fight. Is it just that I'm facing people that can't aim or what?
#20
Posted 11 January 2016 - 01:03 PM
Fire one shot from an IS AC/5=(1) 5 damage pellet.
Fire one shot from a Clan AC/5=(2) 2.5 damage pellets.
So, Clans A/Cs don't use more ammo, they just break each shot into multiple pellets.
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