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What's The Point Of Cw?


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#1 Frosty7

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Posted 09 January 2016 - 11:49 PM

I've played a handful of matches for Clan Wolf now and, to be honest, it feels like a complete waste of time and money to me. I haven't won a single match so apparently, according to people I've asked in game, I haven't gotten a single drop of loyalty. I don't even know what loyalty does. It also feels like, because matches can take up to half an hour, my cbill income is pathetically low. I just want to get a second timber wolf and an arctic cheetah to run through the mech lab so I have a proper drop ship loaded. I feel like in all the time I just wasted in CW I could have bought both those mechs and geared them up 100% after maybe an hour in quick match. Also, the star map looks like there isn't any clan territory left at all, so that pretty much goes to show that there was no effort in balance here.

Anyone care explaining these things to me because, unless the rest of you know something I do not, I have pretty much proven that CW has no purpose other than to give you something different to do.

Edited by Frosty7, 09 January 2016 - 11:50 PM.


#2 Lukoi Banacek

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Posted 10 January 2016 - 12:02 AM

CW cbill earnings can be pretty high on a win, but overall in terms of cbills/minute earned, you'll see a better return on the regular queue.

CW also leans itself towards teams/units/groups and teamwork. It's atypical for a group of completely random people to win against people playing with teamwork in CW. Of course, pugs can use the VOIP to organize even if they weren't grouped before the match started, but people often fail to use it...or arguments develop etc. CW is PGI's endgame content and clearly still in beta.

Outside of the fun of respawn mode, different maps and a few other nuanced dynamics that change the way the matches go, yes CW doesn't provide much of anything different. Loyalty points due currently accrue every match (when you lose, you get no bonus points, as the big red screen announcing your 0 can attest), but whatever you shoot for your faction does earn you some LP. Accrued LP turn into ranks within the various factions and there are little rewards there as well, cbills, mech bays etc.

Units that take planets/defend planets successfully can get their tag associated with the planet for bragging rights, but outside of that....there's no meta layer currently that people find compelling. It's really just a different mode for folks that enjoy something outside of the TDM's we have in regular queue.

Group up with some folks in the hub Teamspeak servers or use VOIP (you don't have to join anyone's unit to group with folks) and you'll see an uptick in performance and therefore rewards. Also, try to build a fully kitted drop deck with the right modules, at least elited (if not mastered) and without using Trial mechs in one of your four slot and you should see faster, more regular gains.

CW is really a pita for solo players, especially when they are new to the game.
As for the clan vs IS debate...I wouldn't use the map as a clear indicator of that really. Yes, there are some serious niche quirks that make certain IS mechs damned near god-like, but the Clan mechs also enjoy durability and weight saving advantages that can be well harnessed. The current map is more a reflection of where the largest units are playing (more IS than Clan, indicating MAYBE a slight IS edge), but the reality is the Clans are underpopulated. CSJ has almost no one in CW these days and hasn't for awhile, minus the occasional spike in activity for example.

#3 Frosty7

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Posted 10 January 2016 - 12:13 AM

My issue with clan/IS balance was more like it seems there's just too many IS players vs too few clan players. With that said, at least we get something for losing still. I've mostly just been following around people who are in a unit and listening to their orders. Just lost another game on that snow map: Got spawn camped after our first wave of mechs died.

#4 DarklightCA

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Posted 10 January 2016 - 12:22 AM

I think Lukoi pretty much covered it and you covered a extra reason in your original post. Don't play CW with trial mechs, if you don't have a proper loadout than you are essentially playing at a disadvantage which means your team is playing at a disadvantage. Get some good CW mechs, outfit them for CW and do what you say you are doing which is listen to what Unit's and or a drop caller tells you to do.

Right now Clan's are getting there teeth kicked in so going Clan Wolf prob was not the best choices if you wanted win's anyways.

#5 LordNothing

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Posted 10 January 2016 - 12:26 AM

my experience is that with premium time and during peak hours, pugging cw can be more profitable than pug queue. playing with a unit is even more profitable even without premium time.

faction loyalties are also a great way to get free mechbays.

#6 Triordinant

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Posted 10 January 2016 - 12:32 AM

Q: What's the point of CW?
A: None. PGI says there will be, Soon™

#7 Aresye

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Posted 10 January 2016 - 12:46 AM

View PostTriordinant, on 10 January 2016 - 12:32 AM, said:

Q: What's the point of CW?
A: None. PGI says there will be, Soon™


What's the point of solo and group queue then? Is there some magical end-game I'm unaware of?

#8 Triordinant

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Posted 10 January 2016 - 12:54 AM

View PostAresye Kerensky, on 10 January 2016 - 12:46 AM, said:

What's the point of solo and group queue then? Is there some magical end-game I'm unaware of?

The point of the solo queue is shooting up 'mechs when you have 30 or more minutes to spare. The fact that all matches are limited to 15 minutes and most last half as long makes the solo queue perfect for it. It's not supposed to have an endgame. According to PGI, CW is supposed to.

#9 Sandpit

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Posted 10 January 2016 - 01:19 AM

http://mwomercs.com/...-flaming-sword/
http://mwomercs.com/...80#entry4936130
http://mwomercs.com/...nt/page__st__20

and counless other units, threads, ts servers, friendships, players, etc. that enjoy bantering with one another and playing MWO. Plain and simple.

That's the point of CW. It's for us the community, get involved in the community and your CW experience will go up exponentially
promise

#10 Lupis Volk

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Posted 10 January 2016 - 01:48 AM

Is it me or is there a sudden rise in Clan Wolfers debating why they do CW?

Why do CW? Simple for the Cbills and rank rewards.

#11 Kjudoon

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Posted 10 January 2016 - 01:56 AM

If all you value in this game occurs between Launch and GG there is no purpose.

If you do as Sandpit illustrates there is plenty of reason as to why to play cw.

This game will flourish if pgi presents us more game outside the mechlab and the battlefield. Give us the tools to allow us creativity and function causality and consequence and there is a huge open vista in which this game could go.

Till then forum and ts role play is all we have and although its fun.... It is still paltry compared to what it SHOULD be.

#12 Sandpit

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Posted 10 January 2016 - 02:07 AM

View PostKjudoon, on 10 January 2016 - 01:56 AM, said:

If all you value in this game occurs between Launch and GG there is no purpose.

If you do as Sandpit illustrates there is plenty of reason as to why to play cw.

This game will flourish if pgi presents us more game outside the mechlab and the battlefield. Give us the tools to allow us creativity and function causality and consequence and there is a huge open vista in which this game could go.

Till then forum and ts role play is all we have and although its fun.... It is still paltry compared to what it SHOULD be.

I may not agree with you on some things sir, but this plus 1000%

I'm hoping Phase 3 gives us some much needed framework for this

#13 Kjudoon

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Posted 10 January 2016 - 02:26 AM

Phase 3 must provide somenof these improvements or evidence they WILL be implemented in Phase 4 with placeholders or first step features.

To fail in this will severely hurt those players on emotional life support

#14 Sandpit

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Posted 10 January 2016 - 04:19 AM

View PostKjudoon, on 10 January 2016 - 02:26 AM, said:

Phase 3 must provide somenof these improvements or evidence they WILL be implemented in Phase 4 with placeholders or first step features.

To fail in this will severely hurt those players on emotional life support

Phase 3 will be one of those bigger "make or break" issues with many of the "old timers" honestly. We've seen many faces filtering back in. Phase 3 has got them curious.

#15 Barantor

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Posted 10 January 2016 - 11:44 AM

View PostSandpit, on 10 January 2016 - 04:19 AM, said:

Phase 3 will be one of those bigger "make or break" issues with many of the "old timers" honestly. We've seen many faces filtering back in. Phase 3 has got them curious.


It's got me curious but I am still loathe to touch CW until I see something worth my time. I like the community I am a part of, but beyond group queue there isn't a pull to hang out without a meaningful CW that highlights the difference between mercs, loyalists and solo folks.

#16 Nerdboard

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Posted 10 January 2016 - 12:26 PM

The problem is that the clan factions other than Jade Falcon are quite dead. There are hardly ever enough people to attack a planet (without you having tons of patience) and IS pugs are used to defending. This results in lots of pug vs premade matches which are obviously not favourable.

#17 Karl Marlow

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Posted 10 January 2016 - 12:33 PM

Well in CW you earn better cbills, better mech xp, and you get to push your factions border. All for the low low cost of listening to a drop commander.

In pub drops you earn less cbills, less xp, have no effect on borders, and have to contend with the derpy pugs that can't cut it in CW. I.e. those that don't listen.

Edited by ThomasMarik, 10 January 2016 - 12:34 PM.


#18 Sandpit

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Posted 10 January 2016 - 01:05 PM

View PostBarantor, on 10 January 2016 - 11:44 AM, said:


It's got me curious but I am still loathe to touch CW until I see something worth my time. I like the community I am a part of, but beyond group queue there isn't a pull to hang out without a meaningful CW that highlights the difference between mercs, loyalists and solo folks.

I know exactly what you mean.

I'll tell you honestly just like this.

Some of the most fun I've ever had in MWO has been over the past couple of months with the PUGs we put together and drop in CW with. Not because of anything PGI has changed to CW or MWO or balance, etc. but because I've had fun hanging out in those drop decks, helping new players we pick up get advice and tips on mechs, how to understand how CW works, getting them on to our TS server, building OUR community in Marik.

In this regard (and this will sound a lot harsher than it actually is), screw PGI. I don't need PGI to build a community warfare for me. All I need are the forums, a map, and MWO to handle the drops. The rest comes from building those feuds, relationships, friendships, grudges, etc. with YOU and every other player here in our community.

Getting on the forums here and sending messages to other players to help coordinate units, friendly smack talk amongst ourselves to have some fun with it. CW to me isn't about anything PGI is ever going to do. CW is about grumble about 228 because they just kicked my group's tail across a map. CW is about hearing the other guys on comms in our group actually let out audible cheers because we just won a really hard fought game and had fun doing it.

That's what we're (hopefully) trying to build. A LOT of us remember the player run league days of MW2, mech commander, MW4, etc. We know how to run CW because we've been doing it for decades. Sorry PGI, in this particular case, we DO know better than you in a lot of cases because we've already done it.
Successfully
for just as large of, if not bigger, community than you have here and with far less capable tools and in our spare-time. That may be a hard truth and sound a bit arrogant, but the truth sometimes is. (Also another reason some of have been so dumbfounded on your resistance to let us help you)

Anyhow, that's my soap box on what CW really is, to me anyhow, and how we can all easily help improve it for one another regardless of what PGI does as long as they keep the servers running. That's the main reason many of us support PGI and MWO monetarily and get so upset when others seem to have no other intention other than trying to ruin the community experience, "get MWO shut down", post blatantly false information to new players, etc.

#19 Aiden Skye

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Posted 10 January 2016 - 01:09 PM

Whats the point in solo / group que?

#20 Sandpit

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Posted 10 January 2016 - 01:13 PM

View PostNerdboard, on 10 January 2016 - 12:26 PM, said:

The problem is that the clan factions other than Jade Falcon are quite dead. There are hardly ever enough people to attack a planet (without you having tons of patience) and IS pugs are used to defending. This results in lots of pug vs premade matches which are obviously not favourable.

as far as that goes, you guys still have plenty of players, grab your guys in faction chat and start there. Every single faction has players in the community who were gracious enough to open free TS servers to the public so you would have placed to congregate.
Take advantage of those things. When you're doing solo drops, advertise your websites and TS servers so new players interested have better places to find information and such.

Don't let others in the community paint the inaccurate picture of these "boogeyman premades and big unts" and let them know what we're really here trying to do is fill in gaps left by PGI in the game's development to help players have a better overall MWO experience.
It will do wonders for your numbers and increase your unit size a lot faster than anything PGI can do. In the past week since we started focusing on this kind of approach and we have had a MINIMUM of 20 new players come join us on the FWLM TS server.
housemarik.enjinvoice. com just in case anyone is interested FYI

and then send us applications to set up on our website and participate in the community we're building for Marik.
Pay attention to that last part especially.
Community we're building for Marik.
Not RMA
Not individual players
Not for "elitism"
simply for players looking to find other players to drop with and have some fun with.
No ulterior motives. No "master plans" to take over CW. No "do as I say" military mentalities. Just a friendly and stable place to come drop with other players in Marik who enjoy MWO.

View PostW A R K H A N, on 10 January 2016 - 01:09 PM, said:

Whats the point in solo / group que?

To play the game.
What's the point of playing
Angry Birds
CoD
Battlefield
Madden
any other video game

For entertainment. Some just forget that in this particular instance, their entertainment idea has to conform to certain rules because there are 11 other players who want their entertainment as well. If you want to drop anyway you like and play the game outside of publicly ruled drop queues, use private matches. :)





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