I would like to see something different before phase 3 drops. This might be a good time to experiment with variations:
1) factions vs mercs
- Tukkayid style battle where hose units are fed up with the machinations of powerful Merc units. Would not distinguish between clan/is, only between those on permanent contracts and those on temp contracts.
2) Coop mode. No group can be larger than four (i.e. one lance) and no more than for in the group for a given faction. Tukkayid style, Clan vs is
3) Switch. IS drives clan tech and vice versa. Collect data to see what tech used and what is op in hands of enemy...
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Next Big Cw Event...
Started by MovinTarget, Jan 11 2016 08:23 PM
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