Jump to content

Pgi And Clan Engines?


6 replies to this topic

#1 Defender Rococo Rockfowl

    Member

  • PipPipPipPipPip
  • The Spear
  • The Spear
  • 121 posts
  • LocationYou might be having more fun playing post-apocalyptic survival game Miscreated

Posted 12 January 2016 - 03:17 PM

Sure this topic has been raised many time before but didn't see it on the first page so decided to ask.

Up until the release of the Clans I really had faith that Piranha Games Inc would do their best to make this a BattleTech game as they have always stated that they love the BT/MW franchise.
.
And then the Clans were released and unlike every MW/BattleTech game that came before, an idiotic policy was implemented of "no changing Clan engine size."


Any chance they'll come to their senses and allow Clan engines to be swapped out for any engine size that'll fit? (this is the feature being suggested)




And on an unrelated note, I Rococo Rockfowl, do not own any Clan mechs.
Since the release of the Clans I really feel I can't bring myself to spend any more money until I feel like I'm playing a MechWarrior game again.

Nothing stings as much as potential almost realized.

Edited by Defender Rococo Rockfowl, 12 January 2016 - 03:35 PM.


#2 MMax

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 140 posts
  • LocationBavaria, Germany

Posted 12 January 2016 - 04:24 PM

In my opinion it works perfectly as it is. The clan mechs have a lot of advantages anyways. I am a big fan of the lore, too. Read all the novels, own practically all books, played the board game since 1991. But I think the fixed engine is a good idea. If you unfix it, you don't need different chassis of clan omnis at all except for maybe hitboxes. You could practically build any mech of that particular weight by changing pods and engine.

#3 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 12 January 2016 - 05:10 PM

I'd love to be able to drop engine size. It's the only way to keep the stock weapon loadout.

#4 Mannson

    Member

  • PipPip
  • Moderate Giver
  • 39 posts

Posted 12 January 2016 - 07:50 PM

I have never owned a clan mech, so my 2cent here may not be any wortwhile
But a compromise: Let clan mechs have limited selection of engines they can bolt to each mech. 2-3 different engines, but always the same type. So no going STD when it is designated with XL and vice versa

#5 Luceyn Terakis

    Member

  • Pip
  • Korpral Første Klasse
  • Korpral Første Klasse
  • 11 posts

Posted 12 January 2016 - 09:31 PM

View PostDefender Rococo Rockfowl, on 12 January 2016 - 03:17 PM, said:

Sure this topic has been raised many time before but didn't see it on the first page so decided to ask.

Up until the release of the Clans I really had faith that Piranha Games Inc would do their best to make this a BattleTech game as they have always stated that they love the BT/MW franchise.
.
And then the Clans were released and unlike every MW/BattleTech game that came before, an idiotic policy was implemented of "no changing Clan engine size."


Any chance they'll come to their senses and allow Clan engines to be swapped out for any engine size that'll fit? (this is the feature being suggested)




And on an unrelated note, I Rococo Rockfowl, do not own any Clan mechs.
Since the release of the Clans I really feel I can't bring myself to spend any more money until I feel like I'm playing a MechWarrior game again.

Nothing stings as much as potential almost realized.



irony here is that, traditionally speaking... IS battlemenchs should not be allowed to change anything. thats why there are variants and sooo dam many different mechs.

AND, clan mechs are even less varied. With omnimechs being the pinnacle of interchangeable tech. But that never extended beyond weapons, equipment, and armor. Not engines, nor structure.

So, there is way more tweakability going on now than there ever was in any prior game. You are just spoiled by those abilities in IS, and wanted to play with the cool shiny clan toys to min/max... If you really want to be able to tweak engines on clans... get teh origins 2c pack and go wild.

#6 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 12 January 2016 - 10:01 PM

Page 44 of the BattleTech TechManual:

"when an Omni is made, the designer must fi rst establish its base
confi guration. This base confi guration includes the OmniMech’s chassis,
engine, gyro, cockpit systems, armor, special myomer or speed
enhancements and—if desired—any additional weapons and heat
sinks “hardwired” into its design, leaving the remaining weight and
space open to pods that can mix and match additional weapons and
other components. “Fixed” equipment must be allocated to the Critical
Hit Table per normal rules and may not vary between alternative
confi gurations of the OmniMech."





In other words, you cannot change an omnimech's engine. This is a fundamental rule that previous MechWarrior games have completely ignored. In previous MW games you *could* change the engine on omnis, and it was wrong.

Edited by Tarogato, 12 January 2016 - 10:04 PM.


#7 Defender Rococo Rockfowl

    Member

  • PipPipPipPipPip
  • The Spear
  • The Spear
  • 121 posts
  • LocationYou might be having more fun playing post-apocalyptic survival game Miscreated

Posted 13 January 2016 - 04:07 PM

I appreciate explanation. I really do! Thank you :)

I still think that weapon ranges should just be set to original canon. Or at least MW 3 canon ;)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users