Armando, on 25 January 2016 - 11:31 AM, said:
The current state of the game farks over every assault pilot as it is, this suggestion would eliminate assault pilots for CW altogether. But hay, as long as light, medium, and heavy pilots can take anything and everything they want all is right in the world.
Assault pilots are not screwed over. Most drops in CW feature each team running at about 1000 tons for the first two drops, which averages out to 83 tons. Assaults are the main tool for CW. Right now mediums are way underused in CW. CW is the reason I joined this game and because of CW's setup I only own 2 medium mechs. That seems stupid.
Bumping the deck below 250 insures that players cannot bring two 100-tonners (soooo slow). God-forbid you have to bring a 85t and 100t instead. As it is now, there are two strategies in CW: ton-up and roll in heavy 2 by 2 following the 100t assaults (I think people call it the ball of death?) or... people snipe in battlemasters. I have never seen flanking maneuvers by a medium lance, guerrilla ambush, etc. The large drop weight forces everyone to go with heavier mechs and it dumbs down tactics.
It is sad that I have seen more advanced maneuvering by pugs on polar highlands than I see on any map in CW. (Caveat: normally people are mentally challenged on PH, but there are moments of glory. I have been part of a double envelopment there and it was awesome.)
Sandpit, on 26 January 2016 - 09:28 AM, said:
Then you should play quickplay, that's exactly what it's designed for. CW matches are designed to be longer. That's their ENTIRE purpose.
Sandpit, you could not be more wrong. CW was never built to be longer, if they built it for that they would just call it "long mode". It was built to bring an immersive community experience to the game. We get to form units and fight over planets. And yes this is best achieved with longer than 15 minute matches, but that does not make length the goal.
I am perfectly fine with CW being longer than quick-play, I think they need to be longer than QP. I pointed out that adding more time to CW matches makes them take up inordinate amount of time. If you made matches 40 minutes, it is quite reasonable to assume you will only get 1 match in per hour (see above). I should be able to fully fit at least 1 CW match and start another within an hour, I am only dropping four mechs per match. Since we get around 7.5 hours per attack window, PGI wants to make ensure that a planet can be taken without realistically
needing two full squads attacking. That means we want the matches to last 35-50 minutes from first in que to battlestats. Adding matchtime compromises that.
Outside of match, I would love to see time saving things like faster que time; 5 minutes is plenty. There is nothing worse that spending 40 minutes of your life doing 3 ghost drops. If they arent going to show up then they should loose the planet quicker. It also sucks having so many AFK's because people wander off during their 20 minute wait in a CW que. If we cut time here, longer matches could work in the attack windows. That being said, I still appose them for the reasons mentioned above to Armando.
Edited by Cato Zilks, 28 January 2016 - 01:25 PM.