The Basilisk, on 17 January 2016 - 09:42 AM, said:
First thing is, IS tech is all but most based on things preserved over the centuries or found in starleague tech storages so cobbeled together old designs are not unusual in IS but the rule.
I rarely respond to posts but in this case I had to let my frustration with this be known. I have nothing against the Clans and the mechs that everyone one wants to vote for the mechs offered. If I didnt think it was so inconsequential I would vote myself. However my frustration comes from the above comment. Here is my explanation.
Let me make this clear.
IT DOES NOT MATTER AT THIS POINT IN MWO.
WHY? Its quite simple and it really is simple. The loadouts of all mechs completely ignore the physics and physical constraints of their construction. Particularly when it comes to ammunition and its placement, the requirements of energy based weapons vs the engine size used and the physical location of large weapons.
I know. What about critical hardpoint size? I am not talking about critical hardpoint sizes they are useless in the realm of the physical construction used in the TRO's. I am pointing out physical dimensions and physics limitations that are ignored.
First, HOW THE HELL DO RELOAD ROUNDS IN THE LEGS GET ALL THE WAY TO THE LAUNCHERS or THE GUN?
This means there has to be a transport mechanism in place to move the rounds. The mechanism would have to be unobstructed and infallible. NO mech in the entirety of the MW universe has this capability. That is why all launchers and ballistic weapons in the TRO's are installed with a set number of rounds and all reloads are adjacent to the launcher or gun and LIMITED to a number of reloads for the size of the adjacent compartment.
Above FACT is blatantly ignored.
Also ignored are energy usage of weapons.
SO, all weapons generate heat, thats great.
How do they generate the heat? They use energy created by an engine.
How much energy does an engine create? I dont know but from what I have seen they all make the same amount the only difference is the size of the engine.
But how much energy does each weapon use? Thats a good question?
Hmm, Im going to go out on a limb here and say zip, 0, zilch, none.
Lets say that a STD 200 engine produces 200kW of energy and can move a 75 ton mech. The mech has eight 25kW medium lasers. 100kW is needed to move the mech and 200kW is required to fire all 8 lasers simultaneously. Some simple math here shows us that 100kW+200kW=300kW. 300kW is needed to do those task. The extreme current draw should simply shutdown the mech immediately without warning not due to heat generation but due to...THERE IS NOT ENOUGH ENERGY TO FIRE ALL THOSE LASERS. But thats not how it goes in the realm of MWO physics. Like I said ignored.
Batteries you say. How often do you charge you cellphone? Everyday or just long enough keep a charge to leave the house for a few minutes. Also batteries are huge and heavy where you going to put those see my next point.
This is the last ignored point. The size of the mech and engine versus the weapons used. If the mech is a 20 ton light with an XL 320 engine and the weapons on it are 2 Medium Lasers installed in the torso. Leaving little space for anything else. You cant strip off all the armor and replace the Medium lasers with 2 ER PPC's in the same place. Physically, there would be no space for the PPC's on that mech. In order to do that you need to reduce the size of the engine and internals. Since endo steel only reduces weight and increase the number off critical hardpoints. Thats off the board. So now we have to change the engine size to make space.
Whaaaat...that makes my mech go slower. Now see my second point about physics. PPC's take a lot of energy and running a mech real fast also takes a lot of energy. UH-OH, we have a problem my engine wont let me fire my weapons cause it keeps shutting down and I cant run as fast to get away. Again this is also ignored. Just so you can stuff 2 ER PPC's that require significantly more energy than those medium lasers and also run at max speed.
Now, do you understand why it does not matter what mechs you vote for or what variants you get or if they can create a variant out of nothing. All input with a proven foundation will be ignored in lieu of what works best for the game and what is easier and faster to do. IF this were truly "a thinking mans shooter" all of the above would be addressed and you would not have to ask WHY not this mech or mech variant.