Repasy, on 15 January 2016 - 04:17 PM, said:
I don't think there's anything wrong with sub-units.
I never said there was.
You're missing the point.
The entire point of PGI making a separate queue for players without tags is so they won't get rolled over.
The entire point of PGI making a unit cap is so that large units can't dominate at will.
I just flat out and factually showed how it does neither of those things.
This isn't about my opinion regarding a queue separation, this is a factual discussion of how that queue sep doesn't fix the very reason it's being implemented according to PGI itself.
It's not going to stop that from happening. I just showed you exactly how and why it won't stop that from happening. I laid out a very simple way it circumvents the system to do that without ANY real effort other than creating a few alts. Do you really think the big units that are as coordinated as they are now can't think of these kinds of ways around it or will find it nothing more than a minor inconvenience to them?
Groups like MS did what they did to the IS map to point out and show PGI, "Hey, you're not listening to us, you're not listening to your community. Your sh*t is broken. There are many ways to fix this. Please look into it as now you have statistical and factual proof that it IS broken"
Then PGI looks at that, gets pissy and starts looking for ways to punish that group of players instead of actually trying to fix something that's broken.
Just like narc
Just like ecm
Just like collisions
Collisions is still the best example in my opinion. MONTHS players posted juggernaut threads regarding the broken nature and exploitation of knockdowns. MONTHS PGI ignored, downplayed, and dismissed the issue.
Then Paul gets caught live in front of the audience getting destroyed by it on purpose.
Guess what?
Collisions were taken out that day.
Not a week later
Not a month later
That day.
Then guess what?
They were never heard from again. Regardless of the FACT that just about every online game out there with combat has figured out how to manage physical collisions in their games, but we're to believe that somehow, in the magical world of "coding and netserver and hitreg", MWO is technologically incapable of implementing it.
SO moral of the story?
PGI has deaf ears until they're publicly embarrassed, which usually comes under the coordination of a big unit, then PGI overreacts and punishes that group of players for it. Then we spend the next 6 months trying to repair the damage it caused the community.
PGI doesn't look for solutions, it continues to look for punishments to groups like MS, 228, LOWTAX, LORDS, etc. because those groups use their coordination and community to do nothing BUT show the exploits many times. SOmetimes it's a minor thing and the uproar is small, sometimes
every once in a while
if you stop and listen
There's a HUGE uproar that's about to hit because some of the player base gets tired of being this whipping boy and scapegoat for the community and it's much larger than many seem to think or PGI remembers.
That's not any kind of "threat" or any other such foolishness so you trolling neckbeards don't even go there. It's a compressed history of PGI, MWO, and groups in general.
It's not made up.
It's simply a reflection of how this game gets changed. In lieu of the latest developments my prior stance of "Yea, but it's still dbaggy and you guys shouldn't do it" in regards to big units doing that kind of stuff..
I sadly admit that maybe you guys were right, maybe that is the only time PGI stops to listen and remember that even though MWO might be theirs legally, it's nothing without the community to support it, so that vision has to be tempered through the community's glasses.
Right now the perception is more smoky and hazy than it needs to be. Start a discussion about this with us before it comes to stupid nonconstructive things like community meltdowns.