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Unlock Pilot Mech Skills On Trial Mechs


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Poll: Unlock pilot skills on trial mechs? (81 member(s) have cast votes)

Do you agree?

  1. Yes (49 votes [60.49%] - View)

    Percentage of vote: 60.49%

  2. No (31 votes [38.27%] - View)

    Percentage of vote: 38.27%

  3. Abstain (1 votes [1.23%] - View)

    Percentage of vote: 1.23%

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#1 Neolisk

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Posted 22 April 2013 - 06:22 AM

...since you already gain mech XP for those. It would make trial mechs actually useful, even for experienced players, because then you don't need to buy a mech, to be able to unlock elite. For those saying that buying a mech is okay if you play often, here is the math.

You are planning to upgrade an Atlas. You buy stock (10M), XL engine (another 5M), do endo and heat sinks, buy weapons and may be well over 20M, which is 200 fights with 100K C-Bills average income.

Now if your average XP is 300 (I am not sure what the actual average XP is, this number may be higher), your total XP would be 60000, which is more than enough to upgrade your mech - you only need 14250 for basic efficiencies. So your whole campaign of buying that mech just for the sake of going for elite mech skills is not cost effective.

Besides, everyone is ranting on trial mechs right now, so why not make them useful?

#2 Deathlike

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Posted 22 April 2013 - 06:36 AM

It should be strictly limited to upgrade basic efficiencies.

The actual issue IMO is that most mechs feel really bad w/o the basic efficiencies, due to how effective these bonuses are..

In grinding in a light mech (or in most mechs for that matter), acceleration and deceleration is actually important... so the bonuses in both those upgrades are dramatic. People take it for granted IMO (and some even use that as evidence of something broken, in the current state of the training grounds).

I shouldn't have to mention Coolrun and Heat Containment bonuses, due to the duh nature of them...

Edited by Deathlike, 22 April 2013 - 06:37 AM.


#3 Neolisk

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Posted 22 April 2013 - 03:59 PM

View PostDeathlike, on 22 April 2013 - 06:36 AM, said:

It should be strictly limited to upgrade basic efficiencies.

This was exactly my plan. Thanks for your support.

Will it be the first of my polls that actually got more upvotes than downvotes? We'll see. ;)

#4 pjnt

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Posted 22 April 2013 - 05:03 PM

The pilot skill tree is there to indicate how much time you have spent in that Mech. Why when you use a trial mech this doesn't count is not realistic. You've logged the hours and increased your skill. And I agree with it only going up through basic level. That accommodates the personalization a pilot would become familiar with in his own mech.

I agree OP.

There must be some CB/MC reason IGP has not integrated such an obvious noobie helper. I say CB/MC reason since I can't come up with any other!

#5 Karl Streiger

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Posted 24 April 2013 - 05:18 AM

Sounds reasonable
Although, its highly dependend on the actual trial mechs. When you want to skill a Atlas...and there comes no Trial Atlas you can wait for a really long time.

Fighting in normal games with Stock Mechs....hm...stock only maybe...but the AS7- DDC as Trial...

#6 Cordel Ordo

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Posted 24 April 2013 - 05:25 AM

I like this idea, because I sometimes try out the trials for a different experience, if i can get basic efficiencies in them I might be more willing to buy more of that chassis to elite them since I will have invested time and effort getting the basic for that mech done. ergo more Mc purchases, to get more mechbays, to get more chassis, to line the devs pockets with cash, to get more stuff to make this game better.

#7 Neolisk

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Posted 24 April 2013 - 05:41 AM

View PostKarl Streiger, on 24 April 2013 - 05:18 AM, said:

When you want to skill a Atlas...and there comes no Trial Atlas you can wait for a really long time.

You don't want to wait - you pay, C-Bills or MC. So looks like a win-win for us players and PGI.

However, if you already have invested time into a trial variant, and want to start your elite career on that chassis, would be a little useful incentive to do so.

#8 Neolisk

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Posted 24 April 2013 - 07:17 AM

If you are downvoting, please provide some comments on why you think this is a bad idea.

8 downvotes and no comments so far. Looks like those people just had a bad day and so voted No.

Edited by Neolisk, 24 April 2013 - 07:22 AM.


#9 Tennex

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Posted 24 April 2013 - 07:24 AM

this is a great idea. trial mechs should have its own custom pilot tree. (one with significant heat management boosts)

Edited by Tennex, 24 April 2013 - 07:24 AM.


#10 SMDMadCow

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Posted 24 April 2013 - 10:48 AM

Yes, set the hook with basics to reel them in for elite/mastery. People will already feel invested with the mech.

#11 Neolisk

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Posted 24 April 2013 - 04:00 PM

bump

#12 Modo44

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Posted 24 August 2013 - 05:57 AM

I don't think you should be able to use trial mechs to unlock your other stuff -- that cuts into PGI's bottom line by circumventing the mechbay limit and possible MC sales of stock mechs.

I would be in favor of providing all trial mechs with unlocked basics, and useful build. (If the concept of trial mechs makes it past launch, they really need to be at least somewhat useable.)

Edited by Modo44, 24 August 2013 - 05:58 AM.


#13 Johnny Z

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Posted 24 August 2013 - 08:40 AM

I have nothing against the trial mechs, and this idea would bring them some balance. Well done.

#14 Pirate2Ninja

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Posted 12 September 2013 - 09:48 AM

I agree. I even think elite level should be unlocked (or master but you can't add mods anyways). For new players mech trials shoud give you the experience of what your mech will be able to do. I've had friends I've tried to get to play MWO but they stopped because they felt like they totally sucked in their first several matches. If new player retention is being focused on, their frist experience should reflect how awesome the gameplay can be not the initial grind. Have a taste of completion will make them more willing to start the grind of their own mechs.

#15 Whois123wensort

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Posted 14 September 2013 - 09:20 AM

Very upset bout others gold memebers show some respect ...sound like this, need more research BETA Omg
when did they make this mwo your withdrew from your pocket ..I remember mech4 was best ever now they need money for this Beta.

What did they do to mechwarriors I cant believe is the world is comming to blink of distruction, already loosing our rain forrest some distroyed by fire and lost stock income ..most lost there JOB ..Just imagine MWO never share unlock basic ..what kind of people will they be never if share anything.

I already read somebody complaint full members ..earn so much ..then nothing more weird ..others waiting on update patch.. I dont know I guess I give few more month ..nothing more happen I have to uninstall.

I play mechwarrior 4, MMLL laggy, ..maybe mw3 play with friend real people that dont empty your pocket for that fun of it all ..gaming world surpose to be that way.

#16 Infernal Combustifier

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Posted 14 September 2013 - 10:39 AM

View PostPirate2Ninja, on 12 September 2013 - 09:48 AM, said:

I agree. I even think elite level should be unlocked (or master but you can't add mods anyways). For new players mech trials shoud give you the experience of what your mech will be able to do. I've had friends I've tried to get to play MWO but they stopped because they felt like they totally sucked in their first several matches. If new player retention is being focused on, their frist experience should reflect how awesome the gameplay can be not the initial grind. Have a taste of completion will make them more willing to start the grind of their own mechs.


Just what I thought!

The unlocked masteries (2x basic, elite and master(unlocked for sake of consistency)) will really motivate people to try out new mechs! It will also give new players an incentive: "Imagine this mech with MY loadout instead of this stock loadout!"

Now it's somewhat painful to pilot them, personally I only do the first daily victory(if I have the time) to get some chassis xp.

#17 Arc Viper

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Posted 14 September 2013 - 03:04 PM

This is a great idea in my opinion and has no significant drawbacks for either PGI or the player.

#18 Deathlike

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Posted 10 April 2014 - 11:15 AM

This thread only gets bumped on votes, but this is a worthy update, hopefully.

The difference between an upgraded or non-upgraded trial champion mech EVEN IF IT IS THE SAME BUILD, there's a massive difference in how the mech plays. For instance, the trial Cicada in a previous rotation plays like garbage when Cool Run and Heat Containment are not in play... let alone all the movement quirks/buffs for the mech.

Why hinder the new player further when you could allow them to upgrade the basic pilot efficiencies and allow them to suffer LESS? The difference is that you will still need to "own/buy" the mech in order to get past the basics, which is what you already require anyhow (due to how the system is set up, AND a bug that causes that behavior to happen).

#19 Odanan

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Posted 25 May 2014 - 01:29 AM

Of course being able to buy skills for trial mechs is good for all players.
PGI, on the other hand, might think they will be losing sales with this. :o

#20 Galenthor Kerensky

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Posted 15 June 2014 - 07:18 AM

what I would like to see done for the trial mechs is to be able to set your firing buttons... part of the reason I rarely use the trial mechs is that I can't change the firing buttons to something that works for me... I have never used the default buttons in any ofthe games I have played, I ahve always redone them to suit my usage...





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