Like A Champion - Mark Iii - Update (Event Fixed!)
#41
Posted 13 January 2016 - 11:27 PM
#42
Posted 14 January 2016 - 01:27 AM
#43
Posted 14 January 2016 - 02:43 AM
#44
Posted 14 January 2016 - 03:10 AM
#46
Posted 14 January 2016 - 04:21 AM
Edited by Lily from animove, 14 January 2016 - 04:22 AM.
#47
Posted 14 January 2016 - 06:29 AM
#48
Posted 14 January 2016 - 06:34 AM
thank you
Edited by IG 88, 14 January 2016 - 06:35 AM.
#49
Posted 14 January 2016 - 06:40 AM
#50
Posted 14 January 2016 - 06:54 AM
PFC Carsten, on 14 January 2016 - 06:29 AM, said:
how does that matter? one will always get the kill most damage. You just make it even easier for the opponent.
#51
Posted 14 January 2016 - 07:04 AM
There's going to be alot of trolling, alot of kill-stealing, and alot of screaming within the first 24 hours...
And why does Faction Play not count? Do you not want people playing CW?
Edited by Commander A9, 14 January 2016 - 07:06 AM.
#52
Posted 14 January 2016 - 07:10 AM
#53
Posted 14 January 2016 - 08:10 AM
Firestarters and Oxides should be able to rack up 1-2 KMD a game...
With a smaller Queue since so many will skew heavy/assault
Edited by MovinTarget, 14 January 2016 - 08:10 AM.
#54
Posted 14 January 2016 - 08:16 AM
Serpentbane, on 13 January 2016 - 10:58 PM, said:
Try here. It figures it out for ya.
https://mwomercs.com/clock
#55
Posted 14 January 2016 - 08:20 AM
2nd - PLEASE tell us what is "Kill most damage done" - you need to get last hit on damaged by you target OR just deal most damage to destroyed enemy mech?..
3rd - Get rid of "kill" in MWO - we are not killing opponents here, we are focused on destruction of enemy mechs.... (except headshots of course).
#56
Posted 14 January 2016 - 08:31 AM
MGA121285, on 14 January 2016 - 08:20 AM, said:
2nd - PLEASE tell us what is "Kill most damage done" - you need to get last hit on damaged by you target OR just deal most damage to destroyed enemy mech?..
3rd - Get rid of "kill" in MWO - we are not killing opponents here, we are focused on destruction of enemy mechs.... (except headshots of course).
2nd - Most Damage on mech before it is destroyed.
3rd - Last I checked, in quick play we have no ejection system and each of us is sitting on top of a nuclear reactor so.... somebody is still dying...
#57
Posted 14 January 2016 - 08:49 AM
MovinTarget, on 14 January 2016 - 08:31 AM, said:
2nd - Most Damage on mech before it is destroyed.
3rd - Last I checked, in quick play we have no ejection system and each of us is sitting on top of a nuclear reactor so.... somebody is still dying...
most damage ok sounds like I need to brake out my BJ arrow with 6 MG's
#58
Posted 14 January 2016 - 09:25 AM
MovinTarget, on 14 January 2016 - 08:31 AM, said:
2nd - Most Damage on mech before it is destroyed.
3rd - Last I checked, in quick play we have no ejection system and each of us is sitting on top of a nuclear reactor so.... somebody is still dying...
Cockpit is most of the time intact, it's a separate module in mech with it's own life support. Should have it's own emergency power even if reactor fails. Except for head shots the pilot should be still alive, otherwise mech are walking coffins that by some reason operate in space (vacuum, radiation, extreme temperatures). I don't think anyone would desire to pilot those things in Battletech universe if they where not safe...
Well except those mech where I put ballistic ammunition in the head.
#59
Posted 14 January 2016 - 09:37 AM
#60
Posted 14 January 2016 - 09:52 AM
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