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Is The Summoner Worth Considering For Cw Drop Deck?


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#1 Calvyr

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Posted 13 January 2016 - 09:27 PM

I've been taking an interest in CW and looking at building a drop deck for Clans. I've elited Stormcrows, and plan to do Arctic Cheetahs, but I think I need a heavy. I'm wondering, because of the current sale, if the Summoner is a viable option. I generally like hit and run tactics and/or brawling, and I feel like the Summoner's speed and jumpjets would fit that fairly well.

#2 Champion of Khorne Lord of Blood

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Posted 13 January 2016 - 09:45 PM

View PostCalvyr, on 13 January 2016 - 09:27 PM, said:

I've been taking an interest in CW and looking at building a drop deck for Clans. I've elited Stormcrows, and plan to do Arctic Cheetahs, but I think I need a heavy. I'm wondering, because of the current sale, if the Summoner is a viable option. I generally like hit and run tactics and/or brawling, and I feel like the Summoner's speed and jumpjets would fit that fairly well.


Summoner *does* have more speed than the other clan heavies and jumpjets, but it doesn't have the tonnage left over to carry all that much compared to the other clan heavies. It can run a decent Gauss and quad ER medium laser build for mid range poking, Gauss and PPC for jump sniping, 5 ASRM4s or ASRM6s for brawling, or some other mix of a single heavy ballistic and lasers or some other odd builds.

It *can* do stuff, issue is what its good at isn't really all that powerful right now. The Gauss and quad ERML build has less firepower than what an Ebon Jaguar would and lower mounted laser hardpoints. The SRM build for brawling has all your firepower in the arms so you can't just use them to shield as much. The Gauss + PPC build puts out around 25 damage every 5 seconds or so, not too impressive. The other mixed builds either spread damage with SRMs a lot, run hot, run low on ammo, don't put out much damage, or suffer from the mech's geometry itself.

If you are looking for a Clan heavy for CW I would not recommend the Summoner. I'd recommend either the Hellbringer or the Ebon Jagaur. They are both 5 tons lighter and pack more firepower. The Ebon Jaguar is better at longer range poking with its high mounted weapons while the Hellbringer is better at hit and runs and brawling due to its mix of speed and ECM and its arms which don't pack as much as the torso.

You can actually bring up to 4 65 ton mechs if you are a Clanner in your drop deck, you could go full heavy if you liked the two mechs i mentioned alot.


You did say you elited Stormcrows though. the Timber wolf is 75 tons, so you could have two of those and two Stormcrows instead. The Timber Wolf is pretty good, I don't use it much though and never took the Timber or the Stormcrow into CW though, so you'd have to get info from someone else on those.

#3 Davers

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Posted 13 January 2016 - 09:48 PM

I found the low slung weapons to be really frustrating.

#4 Monkey Lover

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Posted 13 January 2016 - 09:52 PM

Just put it this way, never use a clan mech without endo other than the dire. (maybe Hellbringer because of ecm)

Edited by Monkey Lover, 13 January 2016 - 09:54 PM.


#5 Sigilum Sanctum

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Posted 13 January 2016 - 09:57 PM

Hellbringers, Ebon Jags, Storm Crows, Timber Wolves, MAYBE Shadow Cats?

And of course, Arctic Cheetahs.

Go to CW Clan mechs.

#6 Moldur

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Posted 13 January 2016 - 11:28 PM

Timbers + EBJ are your cream of the cream for clan heavies right now.

Mad dog is specific to missile boating, but outside of that, eh.
Hellbringer isn't bad, but due to ecm and gauss nerfs, it is in a rough spot compared to the EBJ.
Summoner would be my dead last pick. There was one time where I got killed by an srm boat summoner in CW though.

#7 627

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Posted 13 January 2016 - 11:39 PM

View PostDakota1000, on 13 January 2016 - 09:45 PM, said:


Summoner *does* have more speed than the other clan heavies and jumpjets *snip*


Wait, last time I checked, all OmniMechs had the same speed of 81 kph (untweaked). So why is the Summoner faster? And the MadCat can mount jumpjets, too.

#8 LordNothing

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Posted 14 January 2016 - 01:28 AM

i used one with a uac10, erpc and an srm6 quite effectively while i was still clan aligned.

you can alternate for a gauss and erll, but i think the summoner works best with pop shot weapons, and those would just slow you up and increase face time, which it really cant take.


View PostDavers, on 13 January 2016 - 09:48 PM, said:

I found the low slung weapons to be really frustrating.


they work better for taking the high ground. i know on hellbore i always stood on top of the mesas and fire down in the trenches, i could fire and be hidden before the spotted me.

Edited by LordNothing, 14 January 2016 - 01:34 AM.


#9 kapusta11

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Posted 14 January 2016 - 01:32 AM

Of course not, don't be a liability for your team. No matter how good or bad of a pilot you are you'll do better in a better mech.

#10 Wintersdark

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Posted 14 January 2016 - 02:28 AM

The summoner is a bad robot.

It doesn't have endo (strike one), it has few hardpoints (strike two) and the arm hardpoints are low slung (strike three).

You CAN do well with a summoner, but you CAN do well in anything given the right circumstances. The summoner's only saving grace is that it's still an agile 70t mech. Makes it... Usable, I guess, in the public queues. Don't take it to CW.

#11 Calvyr

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Posted 14 January 2016 - 08:19 AM

Thanks for all the feedback. I think I'm going to push for a deck of 2 Stormcrows and 2 Timber Wolves. That was basically my original plan, but I thought I'd see if the Summoner was a decent option, to save myself some C-Bills.

#12 mogs01gt

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Posted 14 January 2016 - 08:29 AM

View Post627, on 13 January 2016 - 11:39 PM, said:

Wait, last time I checked, all OmniMechs had the same speed of 81 kph (untweaked). So why is the Summoner faster? And the MadCat can mount jumpjets, too.

Summoner's CT's have 5% movement quirks.

#13 Tyler Valentine

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Posted 14 January 2016 - 11:33 AM

No.

I can build a decent Summoner, despite many saying it is impossible to make a viable one, but it will never be as good as the Hellbringer for CW. Plain and simple. Bring it for variety. Bring it because you like the way they look. Bring it because you just love Aidan Pryde. Don't bring it because you want the best drop deck possible.

Good luck. See you on the battlefield. <o

#14 Felbombling

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Posted 14 January 2016 - 12:31 PM

One day, in the distant future, PGI will open up Endo-steel for the Summoner, or produce some more Omni-Pods that will create greater diversity for potential load-outs. Until that day arrives, though, best leave them on the showroom floor.

#15 Torgun

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Posted 14 January 2016 - 12:38 PM

View PostStaggerCheck, on 14 January 2016 - 12:31 PM, said:

One day, in the distant future, PGI will open up Endo-steel for the Summoner, or produce some more Omni-Pods that will create greater diversity for potential load-outs. Until that day arrives, though, best leave them on the showroom floor.


At least the Victor will have some company. There are some mechs that the devs just want to keep being bad because of reasons.

#16 Deathlike

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Posted 14 January 2016 - 01:03 PM

Summoner is pretty limited for CW, and you'll not like your options.

I did run it before, but you could easily do better elsewhere with said tonnage.

#17 Alwrathandabout42ninjas

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Posted 14 January 2016 - 01:26 PM

View PostCalvyr, on 13 January 2016 - 09:27 PM, said:

I've been taking an interest in CW and looking at building a drop deck for Clans. I've elited Stormcrows, and plan to do Arctic Cheetahs, but I think I need a heavy. I'm wondering, because of the current sale, if the Summoner is a viable option. I generally like hit and run tactics and/or brawling, and I feel like the Summoner's speed and jumpjets would fit that fairly well.


Most people will tell you the summoner isnt worth it. What they fail to mention is it is actually a viable robot. How you ask? Simple, its how you build it, and wether or not you can use its higher mobility and jj's to your advantage. Its actually a great mech for cw because of its quirks. Load up on the proper + structure torsos and legs, grab the summoner c right arm, load up on quad CERLL and your good to go. Take shock absorbance and you can actually poptart with the ERLL due to quirks. It is actually quite tanky for a 70 ton clan mech if you torso twist and spread damage over your whole mech, and it will save you 5 tons over the timber.

Any pilot who cant successfully pilot ez mode 4 CERLL quirked clan heavy with the mobility of a medium needs to visit the testing grounds.

Edited by Alwrath, 14 January 2016 - 01:37 PM.


#18 MischiefSC

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Posted 14 January 2016 - 01:37 PM

3x TW, 1x SCR.

If you're good with them and enjoy them you can go 4x EBJ/HBR.

2x TW 2x SCR is leaving 20 tons on the table. IS is already coming heavier than you, don't leave that advantage aside.

If you're doing CW then your performance affects your whole faction. Bringing a bad deck hurts your whole team. It's a good thing you're asking, bringing the best tools you can to CW is better for you and your team.

#19 mogs01gt

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Posted 14 January 2016 - 01:55 PM

View PostAlwrath, on 14 January 2016 - 01:26 PM, said:

Most people will tell you the summoner isnt worth it. What they fail to mention is it is actually a viable robot. How you ask? Simple, its how you build it, and wether or not you can use its higher mobility and jj's to your advantage. Its actually a great mech for cw because of its quirks. Load up on the proper + structure torsos and legs, grab the summoner c right arm, load up on quad CERLL and your good to go. Take shock absorbance and you can actually poptart with the ERLL due to quirks. It is actually quite tanky for a 70 ton clan mech if you torso twist and spread damage over your whole mech, and it will save you 5 tons over the timber.

Any pilot who cant successfully pilot ez mode 4 CERLL quirked clan heavy with the mobility of a medium needs to visit the testing grounds.

LMAO this guy!! He has to be trolling!! The Summoner cant even cool down quick enough to use ERLL's! lets not ignore the fact the Thor will have to shreds its own legs in order to poptart.

Edited by mogs01gt, 14 January 2016 - 01:57 PM.


#20 StonedVet

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Posted 14 January 2016 - 02:02 PM

I run mad dog (2xcML), 6x SRM 6's with Artemis, Hellbringer (1 x lpulse 4 x cML), stormcrow (1x mpulse 4 x spulse 3 x SRM 6's) and trial timber because it's actually a decent mech and I'm working on IS mechs.

I'm going to run EBJ/summoner in my trial slot once I get my IS drop deck completed because I like having my own unique decks compared to cookie cutters everyone and their grandma pilots.

Edited by Lowridah, 14 January 2016 - 02:04 PM.






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