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No Backses When Picking The Map


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#21 L A V A

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Posted 14 January 2016 - 06:38 AM

Vote once and have done with it.

100 years from now, no one will care... Posted Image

#22 Wildstreak

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Posted 14 January 2016 - 08:01 AM

I should note I have seen some oddities when it comes to the map a few times. Vote would show some map like Bog being picked but when the Loading screen for the match comes up, it shows Alpine and you get sent to Alpine when the vote showed Bog.

#23 Khobai

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Posted 14 January 2016 - 08:09 AM

PGI needs to make votes lock in

once you vote you cant change it

#24 Hit the Deck

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Posted 14 January 2016 - 08:11 AM

View PostWildstreak, on 14 January 2016 - 08:01 AM, said:

I should note I have seen some oddities when it comes to the map a few times. Vote would show some map like Bog being picked but when the Loading screen for the match comes up, it shows Alpine and you get sent to Alpine when the vote showed Bog.

I also noticed this when the number of votes changed just before the voting ended.

#25 Almond Brown

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Posted 14 January 2016 - 08:27 AM

Just do what all the other "Whiners and Crybaby's" do when they don't get their own way... disconnect. We really don't want too hear your Whining and Crying on Comms or in chat. Thanks. The 11 left over grown-ups can handle things. Posted Image

Edited by Almond Brown, 14 January 2016 - 08:27 AM.


#26 Roadkill

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Posted 14 January 2016 - 10:28 AM

View PostFlying Fox 333, on 14 January 2016 - 04:47 AM, said:

Definitely need something to stop those who love to click back and forth with their high multiplier causing mass confusion and panic as the seconds tick down.

If you vote for the map/mode that you want, what does it matter?

There's no confusion and panic unless you, also, are trying to game the system.

I like to park my 12 multiplier on something bland. Not Frozen City, not Terra Therma. Then at the last second, I deselect so that the people trying to farm and switch to Terra Therma at the last second get screwed. I'm the anti-troll troll.

#27 Nightmare1

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Posted 14 January 2016 - 10:35 AM

View PostHades Trooper, on 14 January 2016 - 03:23 AM, said:

This playing around trying to farm multipler has got to stop.

Once you pick a map to play in Quick play then, that's it, no swapping. I see it backfire some many times and teams end up terra therma or virdian bog cause people are trying to game the system.

How do other people feel about this then?


What's wrong with Terra? Second best map in the game right there...

I can sympathize about Viridian though. That's a frustrating map.

#28 Lictor

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Posted 14 January 2016 - 10:36 AM

personally I build my Mechs to be able to play on any map. . at any temperature. . . I experience an intense and sadistic glee when I can force people to play Terra Therma Conquest. The tears of people who have optimized their mechs for cold maps are delicious.

#29 sycocys

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Posted 14 January 2016 - 11:14 AM

I find it funny because I pick Terra and Bog just to annoy other people. They are my two worst maps, but nothing can damper the joy you get when 8 players start the match fully raged because they have to play their .75 heat efficient laser/ppc boat on Terra Therma.

#30 ProfessorD

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Posted 14 January 2016 - 11:20 AM

This is easy to fix: make it a blind vote. Don't show the result until after the countdown ends.

#31 Flutterguy

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Posted 14 January 2016 - 11:24 AM

View PostRoadkill, on 14 January 2016 - 10:28 AM, said:

If you vote for the map/mode that you want, what does it matter?

There's no confusion and panic unless you, also, are trying to game the system.

I like to park my 12 multiplier on something bland. Not Frozen City, not Terra Therma. Then at the last second, I deselect so that the people trying to farm and switch to Terra Therma at the last second get screwed. I'm the anti-troll troll.

I do this too. It's like a random select option.

#32 Tyler Valentine

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Posted 14 January 2016 - 11:29 AM

View PostHades Trooper, on 14 January 2016 - 03:23 AM, said:

This playing around trying to farm multipler has got to stop.

Once you pick a map to play in Quick play then, that's it, no swapping. I see it backfire some many times and teams end up terra therma or virdian bog cause people are trying to game the system.

How do other people feel about this then?


Those are my 2 favorite maps...

#33 CDLord HHGD

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Posted 14 January 2016 - 01:06 PM

one vote for each category and no changing!

#34 Bishop Steiner

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Posted 14 January 2016 - 01:09 PM

View PostHades Trooper, on 14 January 2016 - 03:23 AM, said:

This playing around trying to farm multipler has got to stop.

Once you pick a map to play in Quick play then, that's it, no swapping. I see it backfire some many times and teams end up terra therma or virdian bog cause people are trying to game the system.

How do other people feel about this then?

Eh, that would be good. Or just make the vote blind in the first place. I do sometimes click on the wrong map by accident, so being able to correct that would be nice, though not that big a deal (I don't bother voting half the time anyhow, because tbh I'll play any map any mode. I'd be ok with totally random again, tbh)

#35 Barantor

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Posted 14 January 2016 - 01:13 PM

I would rather it go back to how it was before with being able to opt-out of certain modes, but keep the map voting.

I think conquest is kinda a stupid mode with a lot of the maps.

#36 Roadkill

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Posted 14 January 2016 - 01:31 PM

View PostNightmare1, on 14 January 2016 - 10:35 AM, said:

I can sympathize about Viridian though. That's a frustrating map.

Only because everyone always migrates to the same two hills before the fight, and then tries to fight between them where there's a lot of shells and trees to get in the way. There are several good areas for fighting on Bog if people would just stop gravitating to the same bad location every game.

And they're not even that far away, actually. Instead of fighting on the side of those hills that's closer to the map edge, fight on the opposite side. It's mostly clear (for LOS purposes) but still has cover to make it tactically interesting.

#37 CDLord HHGD

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Posted 14 January 2016 - 02:02 PM

View PostRoadkill, on 14 January 2016 - 01:31 PM, said:

Only because everyone always migrates to the same two hills before the fight, and then tries to fight between them where there's a lot of shells and trees to get in the way. There are several good areas for fighting on Bog if people would just stop gravitating to the same bad location every game.

And they're not even that far away, actually. Instead of fighting on the side of those hills that's closer to the map edge, fight on the opposite side. It's mostly clear (for LOS purposes) but still has cover to make it tactically interesting.

VietBog is my favorite map. I pick it every time it comes up.

To reiterate all the good ideas though:
1. One vote per category, no changing.
2. Status of the votes is not shown.

#38 Khereg

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Posted 14 January 2016 - 02:05 PM

View PostHades Trooper, on 14 January 2016 - 03:23 AM, said:

This playing around trying to farm multipler has got to stop.

Once you pick a map to play in Quick play then, that's it, no swapping. I see it backfire some many times and teams end up terra therma or virdian bog cause people are trying to game the system.

How do other people feel about this then?


I think it's hilarious and I enjoy doing it. "I'll take Dakka Jager on TT for 1,000+ damage, please Alex."

That said, I don't care one whit if they changed it.

I think the multiplier is a good add-on, because it helps less popular maps at least show up once in a blue moon. But, I could see making the voting secret ballot, and/or non-changeable once cast. I'd be fine with either or both of those.

#39 Roadkill

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Posted 14 January 2016 - 02:16 PM

View Postcdlord, on 14 January 2016 - 02:02 PM, said:

To reiterate all the good ideas though:
1. One vote per category, no changing.
2. Status of the votes is not shown.

If 2 is done, 1 is not necessary.

And really, 1 by itself doesn't help (that much) because people will just wait until the last second to vote. 2 is really the best solution.

#40 Nightmare1

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Posted 14 January 2016 - 02:19 PM

View PostRoadkill, on 14 January 2016 - 01:31 PM, said:

Only because everyone always migrates to the same two hills before the fight, and then tries to fight between them where there's a lot of shells and trees to get in the way. There are several good areas for fighting on Bog if people would just stop gravitating to the same bad location every game.

And they're not even that far away, actually. Instead of fighting on the side of those hills that's closer to the map edge, fight on the opposite side. It's mostly clear (for LOS purposes) but still has cover to make it tactically interesting.


No, that's not why it's frustrating. It's frustrating because you can't move and you can't see. It's one of the worst maps for that. I'm so tired of getting stuck on everything I bump in my Assault, or having my Light Mech just barely catch its elbow on a bug shell and stop dead. It's one of the worst maps for ground clutter in the game.





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