*** Adding to the listing as things come to me. ***
General
- Gameplay tips on the loading screen scroll too quickly. Maybe I’m a slow reader, but I’ve seen these things scroll by so fast as to not allow for a complete reading of the tip, let alone absorbing of the information provided. It seems inconsistent, too. Sometimes it will scroll by at a good three second clip, other times it seems the next one pops up within one second of the previous tip. This is ok for a one sentence tip, I’d guess, but for something longer it is almost a waste of time. Slow the tips down to maybe two for the loading screen. This will give the newer players a chance to read and absorb the information provided.
- The game could really use an in-game clock. Maybe it could be a new use for those screens in cockpit, or a new version of mounted/standing/hanging cockpit items? Lots of options for that, I’d say. Hey, PGI, you could monetise this!
- World of Tanks has a system where you can prioritize your tanks by marking one or more as ‘favourite’, which amounts to hiding non favourite tanks via a drop down menu selection. I think this could work for MechWarrior: Online, as well, lessening the clutter in the Select Mech screen.
- Update stats in the Mech hangar on mouse-over when skills that affect heat efficiency, speed or other factors have been purchased. Just bought Speed Tweak? Update the Mech mouse-over to match the speed increase.
- Instant button to get us from a Mech in the Mech Lab to the corresponding spend Mech XP panel for that same Mech. As it is now, it is a three step process to get from point A to point B, without so much as a highlight on the Pilot Skill Tree main page with all the different Mechs listed. This would be a great benefit for newer players as they have to hunt for the correct chassis as it stands now.
- Separate the Inner Sphere and Clan weapon modules, for the love of… good grief!
- There should be an easier option to upgrade an a la carte bundle to the parent bundle. It is possible, but you have to contact support and they’ll get you to purchase equivalent value in other bundles and packages in the gift store. C’mon, PGI, make it easier to take my money!
- If you get a bundle injected into your account, have the injected items screen indicate the availability of faction camouflage/colour selections as well as premium time injections. You’ll save your support staff time by not having to help out newer players who may immediately think they got shafted of some of their items.
PGI, I think you’ve been concerned with time to kill in the game, which you have stated is perhaps too low. If that is the case, here are two pretty minor changes you can make that essentially eliminate two of the tools in the min-maxer toolbox. Miner change, but any little bit would help.
- Signature Weapon Hardpoints that give weapon quirks to weapons mounted in them, but not elsewhere in the Mech chassis with similar hard-points. This would hopefully eliminate situations where the Hellbringer or future Warhammer may have their arms stripped of weapons and armour for migration of weapons originally mounted there into the torsos and their higher weapon hard-points.
- Match arm, leg and side torso armour values automatically. This is a minor change, but it will prevent stripping of an empty arm for half to one and a half extra tons that can be thrown into heat sinks or another weapon. As a side benefit, it will make working on armour in the Mech Lab slightly easier and/or faster.
- How long has this been going on… invisible terrain hit boxes blocking fire. You’ve even got, after years of development, these problems creeping into newer maps and props. This is so frustrating and immersion breaking, I cannot begin to tell you. You can shoot between the wheels of railcars in a game like World of tanks, but you’ll hit invisible geometry on the top of a building in MechWarrior: Online.
- Perhaps it is time to do away with Alpha Striking altogether. Every weapon in every group can only fire by itself, but on a quick .25 second delay. Longer face time with the enemy, but damage would be spread out from a single pixel for big weapon groups like we have now. The Medium Pulse Laser boats, anyone?
Edited by StaggerCheck, 13 January 2016 - 08:13 AM.