Sereglach, on 14 January 2016 - 11:51 PM, said:
EDIT: to respond to . . .
There's been nothing mentioned about unit membership dues. There has been, however, mention of recruitment fees that units would need to pay in order to pick up new members. Those fees would grow in size based on the number of members in the unit (c-bill values and unit size correlations have not been revealed in any degree). That is, in fact, a form of logistics; because units would need to be wary of their size and managing recruitment to coincide with what they can afford to support/hire.
This isn't logistics by any stretch; You are mistaking who is paying the membership fee/due - its the *player* not the unit. The players have to pay this fee to join the unit, no mention of where those C-Bills go so it could be either going to PGI like a store purchase or to the unit coffers. Although since the reason for membership fee is for two things - 1 )
Put a cost on joining a unit to prevent people from exploiting the new planned unit/non-unit queues in CW Link ,and 2 ) Provide an incentive to join a smaller unit since the cost of entry is lower.
So I would expect these C-bills to just be gone, not to the unit coffers because it doesn't help case 1 if the unit gets to keep all the money. Also, griefing could be an issue - join then kick; thanks for the C-bills.
Who this damages the most is actually new players. They are space poor already, if they want to join a unit they are going to be forced to join a smaller unit. That isn't necessarily a bad thing, but larger units are going to be having more people online at any given time, so more people to help, and more groups running concurrently to help new people with the game.
Large units that are new player friendly are going to have a new player barrier for entry because the new players won't have the C-Bills to pay the fee.
Quote of relevant portion of above link:
Quote
[MS]-Xavier @yebgretzsky Jan 14
@russ_bullock what's to stop unit players from leaving a unit and dropping in solo queue? It would be real easy for unit players to sync up
0 retweets 0 likes
Russ Bullock
@russ_bullock
@yebgretzsky well for one the main unit could lose valuable MC tags and we are introducing a new Cbill recruitment cost that grows with size
Edited by EgoSlayer, 15 January 2016 - 03:51 PM.