Lrm Complainers
#21
Posted 15 January 2016 - 10:19 PM
The issue is, people get hit, look around, and go "DERP! DAMN LRMS! SO OPEEZ!". When what they should do, is say "Lights. LRMs from (insert grid reference here)". At which point the Arctic Cheatyfaces normally go "Nom?!? NOMNOMNOM!!!!".
#22
Posted 15 January 2016 - 10:22 PM
Apnu, on 15 January 2016 - 10:55 AM, said:
Just wait for this guy:

LRMs and ECM and 400 points of armor? The bitching will be legendary.
I don't normally pre-order, but this one...HELL YA!
Ran my LRM40 MAD-5D tonight and first match got 2 points for the event. LRM FTW. About to hit Tier 2, hope I still have fun there.
#23
Posted 15 January 2016 - 10:27 PM
And the other thing - LRMS are the ONLY weapon in the game to have a hard counter that essentially nullifies them - AMS and ECM. AMS only costs 2 slots and 1 ton for the gun and 1000 rounds. Combined in groups of 6 or more and you can leisurely stroll around in alpine peaks listening to the delicious chatter as the missiles get reduced to a few odd darts here or there
Edited by KingRock, 15 January 2016 - 10:32 PM.
#24
Posted 15 January 2016 - 11:12 PM
#25
Posted 15 January 2016 - 11:32 PM
#26
Posted 15 January 2016 - 11:46 PM

#27
Posted 15 January 2016 - 11:51 PM
Choppah, on 15 January 2016 - 10:59 AM, said:
That's just false. How do you attack an indirect fire mech? Kill his spotter... Be observant and kill the UAV. LRMs don't work unless there are eyes on the target, and those eyes are very vulnerable.
This game is already too linear, we don't need everything to be LOS. If, anything, I think LRMs need a boost, maybe getting rid of "radar dep," and making TAG visible only in night vision mode. All they're good at is punishing out of position noobs.
Madcap72, on 15 January 2016 - 10:12 PM, said:
Or worse, it's my buddies and I and we have 4 of the damn things and just run everyone ragged.
Did I stand behind you on the platform of Crimson in my Locust yesterday? That poor Catapault. I shot it just enough to keep it squirming. LOL. It was trying to scare me off with 10m volleys untile it droped down and got eaten. All his buddies were trying to get a shot on me and got eaten up by the rest of my team on their other side.
#28
Posted 16 January 2016 - 12:02 AM
Only issue is I haven't seen any LRM boats on the enemy team since I started running it... though I did get some missile warnings, but it seemed those were from streaks.
#29
Posted 16 January 2016 - 12:16 AM
Dakota1000, on 16 January 2016 - 12:02 AM, said:
Only issue is I haven't seen any LRM boats on the enemy team since I started running it... though I did get some missile warnings, but it seemed those were from streaks.
I never run AMS, whenever I did, I'd never face LRMs. I never bring NARC either, when I do, my LRM boats are noobs or I won't have any. It's all about firepower and positioning. AMS is better spent on armor, weapons and heat sinks.
#30
Posted 16 January 2016 - 12:39 AM
Apnu, on 15 January 2016 - 10:55 AM, said:
Just wait for this guy:

LRMs and ECM and 400 points of armor? The bitching will be legendary.
I hate Lurms.
But when I get my Archer Im going to Lurm so hard that after the tears have dried you'll be able to race dragsters there.
#31
Posted 16 January 2016 - 12:43 AM
9 LRM5s
GGclose.
#32
Posted 16 January 2016 - 02:01 AM
But the reason why I still think that LRMs are bad are the mechanics of LRMs themselves. While the idea of some "scout" popping up an UAV or Running around with NARC and LRM-Mechs jsut fire away seems appealing and easy to execute. The inability to focus on components, poking behavior of Pinpoint-Mechs can easily counter LRMS. "Spotters" usually have hard times to keep a lock because of returning fire. Lrms tend to have a feast or famine outcome, for instance having 2 stacked ECMs counters all narcs and tags, or a map with alot of lrm cover such as River City or Crimson Straight. At this point using AMS just seems to be a waste of tonnage. All put together this is the reason why you will never see LRMs in the competetive scene.
While there are people who think that aiming is not an actual skillset, literally all other weapons than lrms require proper aiming. Personally I do think that playing lrms is decremental to ones aiming.
#33
Posted 16 January 2016 - 02:07 AM
They are tasty.
When i'm in a light and i see lrms flying from behind the enemy team, i know i have an easy target.
Keep using them, please.
#34
Posted 16 January 2016 - 02:17 AM
They can be unfair if you get targeted first and die, even with AMS and cowering under the best cover you could find.
Its tedious to wait out the never ending barrages. The novelty wears thin after seeing it for the 1000th time.
Cover is not good enough. I think I'm covered, and then a stream of LRM20s clips the wall and rattles me for a few seconds. Not cool.
And for the record I do think they are too powerful against heavy mechs. I die repeatedly in a Direwolf from continuous streams of missiles that I cant run from in time due to lack of cover and AMS is useless against so many of them. I think the assault mechs should be the suppressing force on each side, instead they become preoccupied with cowering under a tree where as faster mechs can advance cover-to-cover. I'll put this out there: what if they had big defense bonuses against LRM?
#35
Posted 16 January 2016 - 02:20 AM
cSand, on 15 January 2016 - 03:40 PM, said:

"I really love listening to your little piss-ant soldiers trying to talk tough. They make me laugh. If Matrix was here, he'd laugh too."
#36
Posted 16 January 2016 - 02:54 AM
jjm1, on 16 January 2016 - 02:17 AM, said:
They can be unfair if you get targeted first and die, even with AMS and cowering under the best cover you could find.
Its tedious to wait out the never ending barrages. The novelty wears thin after seeing it for the 1000th time.
Cover is not good enough. I think I'm covered, and then a stream of LRM20s clips the wall and rattles me for a few seconds. Not cool.
And for the record I do think they are too powerful against heavy mechs. I die repeatedly in a Direwolf from continuous streams of missiles that I cant run from in time due to lack of cover and AMS is useless against so many of them. I think the assault mechs should be the suppressing force on each side, instead they become preoccupied with cowering under a tree where as faster mechs can advance cover-to-cover. I'll put this out there: what if they had big defense bonuses against LRM?
This sounds more like you got problems with proper positioning. Also if you're in the big slow fatties....get ams and radar derp
#37
Posted 16 January 2016 - 03:10 AM



Haters just gonna hate.
Edited by Novakaine, 16 January 2016 - 03:11 AM.
#38
Posted 16 January 2016 - 03:23 AM
Getting own Locks, with TAG and Atremis. That way i have much fun with LRMs.
Ps: Gimme my Crusader
Edited by Revorn, 16 January 2016 - 03:26 AM.
#39
Posted 16 January 2016 - 03:50 AM
jjm1, on 16 January 2016 - 02:17 AM, said:
They can be unfair if you get targeted first and die, even with AMS and cowering under the best cover you could find.
Its tedious to wait out the never ending barrages. The novelty wears thin after seeing it for the 1000th time.
Cover is not good enough. I think I'm covered, and then a stream of LRM20s clips the wall and rattles me for a few seconds. Not cool.
And for the record I do think they are too powerful against heavy mechs. I die repeatedly in a Direwolf from continuous streams of missiles that I cant run from in time due to lack of cover and AMS is useless against so many of them. I think the assault mechs should be the suppressing force on each side, instead they become preoccupied with cowering under a tree where as faster mechs can advance cover-to-cover. I'll put this out there: what if they had big defense bonuses against LRM?
Assault mechs already are suppressing forces on each side often times.
Dire wolf with UAC5s or UAC10s, King Crab with UAC5s, Maulers with some ACs, Awesome LRM15 boats, PPC or ERLL boats also put out some suppression. Assault mechs usually have the most room for weaponry so they have the most ability to put out heavily damaging suppression fire.
Issue is that the ones who can bring all that firepower also are countered by it, all of them being slow, clunky, large mechs. Their only hope to shine is teamwork, be it a good team of your own or a bad team of enemies. When you get destroyed by a wave of LRM rain that took someone spotting you to happen, when you have an ECM mech with you or multiple people running AMS systems in your general area that's your team helping you to use your firepower.
Currently though teamwork isn't something that is all too common, which is why you get people running forward and leaving behind the assaults, assaults not getting ECM cover, no one ever bringing AMS (I mean, really if everyone on the team had just 1 of them you'd have 12 AMS all together which is enough to block most LRM rains except the heaviest).
Guess all I can say about running the fatties now is that you have to really be cautious, try as hard as you can to stick with the team, stick to all the cover you can get, and try to get out as much damage as you can. Its not easy, a single light mech can come and ruin your day while you can't even fight back since it got behind you and you're too slow, a single light mech could also just look at you from far away and tell his LRM boat buddy to open fire, some NARC running mad man could do a drive by on you. You could just be on canyon network, trip on a pebble, fall into a valley, and die to heavy enemy focus fire. In a lot of cases assault mechs can't really fight back against taking damage, they can only try to continue putting out damage, once you get out of cover you usually have to commit. It ain't easy.
EDIT: as a side note, all the issues you have with LRMs, like being targeted first and dying, or waiting out barrages, or finding cover, they are even more impossible to counter when faced with other weapons, the LRMs just drag out their time and warn you about it. You can't shoot down lasers or ballistics with AMS to lower the damage you take, once you step out of cover there is no warning to get back in it the moment someone fires a ballistic or laser at you until you take damage, the barrages from lasers and ballistics are shorter, much shorter, but do much more damage in that time.
I mean, maybe we should make LRMs extremely high damage weapons and remove their warning, that way they are more similar to the other weapons. You don't ever have to wait to die for 10-20 seconds while LRMs rain on you, you never have to run to cover because you are getting a warning, instead you just die like with everything else.
Edited by Dakota1000, 16 January 2016 - 03:55 AM.
#40
Posted 16 January 2016 - 03:59 AM
Dakota1000, on 16 January 2016 - 12:43 AM, said:
9 LRM5s
GGclose.
As it's on order not tuber many players will play it.
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