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Do Developers Have A Statistics What Mechs People Use?


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#1 Kshahdoo

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Posted 15 January 2016 - 03:27 PM

I've been playing EVE Online for 8 years, and in that game CCP watch regularly for what ships are popular and what aren't. If people don't use some ships, it usually means those ships suck and should be buffed.

I've being playing MWO for a month, and I've seen Ice Ferret the whole one time for this period of time. And it was me, who tried that piece of ****.

I've seen Summoner perhaps 4 or 5 times, the same can be said about Gargoyle. And I'm not sure, have I ever seen all those Clan lights, whose names I don't remember (of course I don't mean Cheetah).

Considering how "rich" the Clan mechs' range in the game is, it's just crazy, that half of them are a totally useless bullcrap.

I mean developers ask players all the time, what new mechs do people want. It looks like a derision, that they think about new mechs, while they haven't fixed old ones.

Edited by Kshahdoo, 15 January 2016 - 03:31 PM.


#2 FupDup

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Posted 15 January 2016 - 03:31 PM

They do have the data. They have even used this data in the past to determine which mechs to quirk, e.g. their first wave of Clan quirks was given to the least played chassis in each weight class.

The biggest problem is that they just don't do anything with that data. I dunno if it's just apathy or something else, but they just sit on it all day and never put it to use.

The second problem is that when they do finally decide to do something, they don't always do a good job at it...

#3 Lorian Sunrider

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Posted 15 January 2016 - 03:34 PM

Probably do, but they are pretty stingy at releasing statistics outside of certain events, or if they do they do it in an abstract way. For example Russ posted on twitter the other day that if you combined the steam users and the players still using the client, the game would be 45th on the most played list of steam.

#4 Alistair Winter

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Posted 15 January 2016 - 03:36 PM

I'm pretty sure they've been having weekly meetings on how to fix the Mist Lynx since it was released. Which I really appreciate, being one of the people who paid real money for it...

#5 Lorian Sunrider

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Posted 15 January 2016 - 03:38 PM

View PostAlistair Winter, on 15 January 2016 - 03:36 PM, said:

I'm pretty sure they've been having weekly meetings on how to fix the Mist Lynx since it was released. Which I really appreciate, being one of the people who paid real money for it...


The Mist Lynx has the distinction of being the only light mech in the game I do not own after this weekend (grinding for on sale Spiders as they are the only other ones I'm missing at the moment). As they stand right now, I have zero interest.

#6 Deathlike

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Posted 15 January 2016 - 03:38 PM

View PostFupDup, on 15 January 2016 - 03:31 PM, said:

They do have the data. They have even used this data in the past to determine which mechs to quirk, e.g. their first wave of Clan quirks was given to the least played chassis in each weight class.

The biggest problem is that they just don't do anything with that data. I dunno if it's just apathy or something else, but they just sit on it all day and never put it to use.

The second problem is that when they do finally decide to do something, they don't always do a good job at it...


Well... the famous quote "Lies, damn lies, and statistics" probably applies here.

Even then, not even our balance overlord truly understands what those numbers mean (which is why balancing for Tier Paul is a fruitless exercise).

How terrible weapons "excel" in Tier 5 and yet are totally ineffective at Tier 1 or weapons some seem to have massive trouble @ Tier 5 somehow are not a problem in Tier 1 is matter apparently totally indecipherable if we go by statistics.

So, just wait another 6 months for another rebalance... with our "favorite" Dartboard of Balance in use.

#7 FupDup

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Posted 15 January 2016 - 03:39 PM

View PostAlistair Winter, on 15 January 2016 - 03:36 PM, said:

I'm pretty sure they've been having weekly meetings on how to fix the Mist Lynx since it was released. Which I really appreciate, being one of the people who paid real money for it...

Captain Hindsight said:

You totally shoulda went for Hellbringer A'la carte instead of the Gargoyle pack.


#8 Lorian Sunrider

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Posted 15 January 2016 - 03:40 PM

View PostDeathlike, on 15 January 2016 - 03:38 PM, said:


Well... the famous quote "Lies, damn lies, and statistics" probably applies here.

Even then, not even our balance overlord truly understands what those numbers mean (which is why balancing for Tier Paul is a fruitless exercise).

How terrible weapons "excel" in Tier 5 and yet are totally ineffective at Tier 1 or weapons some seem to have massive trouble @ Tier 5 somehow are not a problem in Tier 1 is matter apparently totally indecipherable if we go by statistics.

So, just wait another 6 months for another rebalance... with our "favorite" Dartboard of Balance in use.


It's a common problem in multiplayer games.

League of Legends has had similar problems of late, where they balance for the LCS (pro player) level and disregard the lower level players, aka the masses.

#9 Alistair Winter

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Posted 15 January 2016 - 03:48 PM

View PostFupDup, on 15 January 2016 - 03:39 PM, said:

You totally shoulda went for Hellbringer A'la carte instead of the Gargoyle pack.

Posted Image

I bought the Hellbringer pack tho. Still a rip-off.

#10 Deathlike

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Posted 15 January 2016 - 03:49 PM

View PostLorian Sunrider, on 15 January 2016 - 03:40 PM, said:


It's a common problem in multiplayer games.

League of Legends has had similar problems of late, where they balance for the LCS (pro player) level and disregard the lower level players, aka the masses.


Well, a trickle down effort of sorts "should happen" when it comes to balance.

The thing is that some players are much better identifying when to or when not to do certain tactics (like NASCAR) and some such (includes builds and whatnot relative to MWO), and that's usually the difference between the casual and the pro more often than not.

#11 Champion of Khorne Lord of Blood

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Posted 15 January 2016 - 09:19 PM

View PostFupDup, on 15 January 2016 - 03:39 PM, said:

You totally shoulda went for Hellbringer A'la carte instead of the Gargoyle pack


I did just that, sometimes I regret not having the Gargoyle just to see how it was, then I remember that I would have also ended up with a Mist Lynx and Ice Ferret and could just buy the Gargoyle with Cbills if I get a little crazy one night.

Still sitting around happy with a trio of mastered Hellbringers though, so its all good.

#12 TyphonCh

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Posted 15 January 2016 - 09:33 PM

At the rate they continue to pump out mechs, chassis redundancy is bound to happen. It's been happening since... Forever. Orion, Victor, Highlander, Commando, Gargoyle, Summoner, Mist Lynx, Ice Ferret, Trebuchet... The list goes on and on.
Quirks were supposed to help bring those underperformers up to speed. Some quirks are spot on. While others seem like they're pulled out of a hat at random. Then others are just blatantly overpowered.
It doesn't take a certified lab technician either to watch the trends of the game, and see what mechs and weapons are performing well and which are not. Hell, all you have to do is play for a couple hours!
It blows my mind the lack of active balancing that goes on with this game. They're afraid to make something overpowered, but when it comes to a nerf, it often gets nerfed into utter uselessness! LRMS's, Assault jj's, mg's and flamers for example. All could be further tuned to have a place but I'm pretty sure the guy that is supposed to be watching trends and doing active balancing got fired or something.
It's frustrating.

Edited by Team Chevy86, 15 January 2016 - 09:34 PM.


#13 Davegt27

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Posted 15 January 2016 - 10:12 PM

PGI keeps very good stats and control

The game is so electronically controlled don’t use the Mech/weapon for a while and then use it you will wreck face


#14 El Bandito

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Posted 15 January 2016 - 10:27 PM

View PostKshahdoo, on 15 January 2016 - 03:27 PM, said:

Considering how "rich" the Clan mechs' range in the game is, it's just crazy, that half of them are a totally useless bullcrap.


Exaggeration. Only the Lynx, Kit Fox, Ferret, and Summoner can be argued as totally useless. The rest are all passable to good.

That's only 20% of the current Clan roster. PGI had promised the underperforming Clan mechs another quirk pass so we still need to see how that turns out.

Edited by El Bandito, 15 January 2016 - 10:28 PM.


#15 LordNothing

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Posted 15 January 2016 - 11:48 PM

i cant remember the last time i ran known good mechs almost exclusively. im leveling about 20+ right now. i know that the ones that level fast are keepers, and the ones that drag on endlessly are sellers. of course some mechs dont even start to shine until they are elited, usually by the time you finish the run from elite to master you can usually tell what you want to keep.

when everything i have is mastered i will probibly just go play another game, but of course in the prcoess of mastering some mechs will get sold, and the free bays will get allocated to new mechs, its an unending cycle.

#16 Mech Jager

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Posted 16 January 2016 - 02:08 AM

Trust me the IS has most overall worst mechs.

In all multi player games - L2GOOGLE

#17 Ghogiel

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Posted 16 January 2016 - 02:38 AM

View PostEl Bandito, on 15 January 2016 - 10:27 PM, said:


Exaggeration. Only the Lynx, Kit Fox, Ferret, and Summoner can be argued as totally useless. The rest are all passable to good.

The SMN is better than the MDD imo. Better at missiles no less.

#18 Satan n stuff

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Posted 16 January 2016 - 04:21 AM

View PostLorian Sunrider, on 15 January 2016 - 03:34 PM, said:

Probably do, but they are pretty stingy at releasing statistics outside of certain events, or if they do they do it in an abstract way. For example Russ posted on twitter the other day that if you combined the steam users and the players still using the client, the game would be 45th on the most played list of steam.

That would be in the mid to high thousands at peak times.

#19 Appogee

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Posted 16 January 2016 - 04:44 AM

They use the data principally to determine which Mechs to quirk, thereby incenting us to buy Mechs that usually we wouldn't.

Because their main interest is in working out how to milk the playberbase, not how to improve the underlying game.

Ironically, if they focused more on improved the underlying game, many of us whales would still be giving them more money.

Edited by Appogee, 16 January 2016 - 04:46 AM.


#20 Kshahdoo

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Posted 16 January 2016 - 07:20 AM

View PostEl Bandito, on 15 January 2016 - 10:27 PM, said:


Exaggeration. Only the Lynx, Kit Fox, Ferret, and Summoner can be argued as totally useless. The rest are all passable to good.

That's only 20% of the current Clan roster. PGI had promised the underperforming Clan mechs another quirk pass so we still need to see how that turns out.


So do you really think, that Gargoyle is ok? An assault mech with a load of medium one? Compare it to IS assaults like Stalker, Battlemaster, Banshee, Awesome?

And what about Nova, which is as fast as Timber, Jaguar and Hellbringer, but has 2 times less load? Executioner has the same load as Timber and Jaguar, but is bigger, than Atlas. Warhawk has a load of assault, but less hardpoints, than Cheetah.

It almost looks like a lot of clan mechs were intentionally worsened to the state of idiocy.

Of course there are players who can do a lot of damage even on Gargoyle. I know one. You can shoot off one leg of his mech before the match, and he still will own 90% of MWO players.

Edited by Kshahdoo, 16 January 2016 - 07:26 AM.






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