#61
Posted 17 January 2016 - 12:20 PM
#62
Posted 17 January 2016 - 12:29 PM
xXBagheeraXx, on 17 January 2016 - 12:20 PM, said:
Only the 2 got a huge one (25%)
AC5 went from 1.5 (and 1.1 for the UAC5) to 1.67
10 remained, and 20 remained, did they not?
#63
Posted 17 January 2016 - 12:30 PM
Yosharian, on 17 January 2016 - 11:49 AM, said:
While I refer to powercreep, I'm saying to buff autocannons not nerf lasers. My reference to powercreep was just that I almost always recommend nerfing what's strongest rather than buffing what's weakest, but in this case it makes more sense to buff the autocannons. For a variety of reasons too, but most significantly that you can buff autocannons to be more consistent, but not actually do any more damage at maximum, while the only way you can nerf lasers is to basically flat out nerf their damage output, either directly by damage or by range.
A velocity buff for autocannons then is ideal, and while it'll make them more efficient in practice won't actually make them more powerful. Just more consistent and reliable.
#64
Posted 17 January 2016 - 12:30 PM
And since balance is entirely relative, nerfing lasers, is also a buff to autocannons.
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How does making a weapon more consistent/reliable not result in it being more powerful? lol...
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AC/5 rate of fire nerf was completely deserved. It was doing as much dps as an AC/20 which was stupid.
Edited by Khobai, 17 January 2016 - 12:36 PM.
#66
Posted 17 January 2016 - 12:34 PM
Khobai, on 17 January 2016 - 12:30 PM, said:
AC/5 rate of fire nerf was completely deserved. It was doing as much dps as an AC/20 which was stupid.
Ac20s just suck. Thats the only stupid thing about them.
#67
Posted 17 January 2016 - 12:40 PM
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increasing the AC20s velocity isnt gonna fix it anyway.
Anyone who thinks that clearly doesnt understand what the actual problem is.
The AC20s velocity isnt the problem. The problem is that brawling is basically dead in this game because the entire meta is dominating by mid-range and long-range laser vomit. The range on lasers needs to be massively reduced. CSPL needs to be nerfed as well.
Like I said before, balance is entirely relative, weapons like the AC20 can be made better just by reducing the range on lasers.
Edited by Khobai, 17 January 2016 - 12:46 PM.
#68
Posted 17 January 2016 - 12:45 PM
Toss in the high heat and the stupid ghost heat and its pretty much a weapon you only carry if its Uberquirked or for nostalgia...
in brawling situtations id rather have a battery of IS large pulse lasers over an AC20 anyday.
#69
Posted 17 January 2016 - 12:46 PM
Khobai, on 17 January 2016 - 12:40 PM, said:
increasing the AC20s velocity isnt gonna fix it anyway.
Anyone who thinks that clearly doesnt understand what the actual problem is.
The AC20s velocity isnt the problem. The problem is that brawling is basically dead in this game because the entire meta is dominating by mid-range and long-range laser vomit. The range on lasers needs to be massively reduced. CSPL needs to be nerfed as well.
Like I said before, balance is entirely relative, weapons like the AC20 can be made better just by reducing the range on lasers.
Brawling is completely dead, so you need to nerf the best brawling weapon in the game? lolwut?
#70
Posted 17 January 2016 - 12:48 PM
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AC40 crabs are a liability because theyre worse than jagermechs in every way.
assault mechs are way worse than heavy mechs. thats the problem with that.
I run my AC40 jagermech all the time and I have no issues whatsoever with the projectile velocity.
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Yes because if you wanna bring back brawling you still need to balance the brawling weapons. And the CSPL needs to be nerfed because it makes the AC20 look like a joke in comparison. If you wanna restore the AC20 then you cant have energy weapons that are way better than the AC20. The AC20 and to a lesser extent SRMs should be the undisputed kings of brawling weapons.
Edited by Khobai, 17 January 2016 - 12:53 PM.
#71
Posted 17 January 2016 - 12:49 PM
Khobai, on 17 January 2016 - 12:48 PM, said:
assault mechs are way worse than heavy mechs. thats the problem with that.
I run my AC40 jagermech all the time and I have no issues whatsoever with the projectile velocity.
Because you can run the thing with an xl 280. Derp in to point blank range, deck someone and run off...the crab has much wider guns, is much less accurate and the low velocty KILLS its shots...
#72
Posted 17 January 2016 - 12:50 PM
Khobai, on 17 January 2016 - 12:30 PM, said:
And since balance is entirely relative, nerfing lasers, is also a buff to autocannons.
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It makes it more consistent and reliable, but the maximum ideal damage output does not increase. That is, if you're great with ballistics now and rarely miss, buffing velocity won't make you appreciably better.
However, for the bulk of players, it'll make them hit more often. This will improve ballistic performance for them, but it will do so without actually increasing the maximum damage output. There's an important difference there.
It's way easier to balance weapons that perform consistently. This is, incidentally, why LRM's have been so terribly hard to balance over the years: They're so inconsistent, it's nearly impossible to balance them well.
#73
Posted 17 January 2016 - 12:57 PM
Khobai, on 17 January 2016 - 12:48 PM, said:
Nerf the only good brawling weapon? That's ridiculous.
They have shorter range than the AC20, FYI, and should be good in their niche, which they are.
#74
Posted 17 January 2016 - 12:58 PM
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They have shorter range than the AC20, FYI, and should be good in their niche, which they are.
Theyre too good. 6 damage for 1 ton is ridiculous. No other weapon in the game even comes close to that kindve damage to tonnage conversion except for the CERML which is 7 damage for 1 ton (but with longer beam duration). Overpowered crap like that is the whole reason IS now have stupid superquirks.
The only thing keeping them somewhat in check now is their limited range. But if we nerfed the range on the other lasers and got rid of the IS superquirks like I suggested then that limited range would no longer as big of a limitation.
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because heavies are better than assaults. I just said that.
assault guns are lower mounted, spread wider apart, they have worse pitch and arm movement, plus assaults are slow as hell, theyre easy to pinpoint, they have garbage torso twist, and theyre scaled poorly.
heavies completely dominate the game. if you check the usage % heavies are pretty much always used twice as much as the next weight class. And if you look at the tukkayid 2 stats. heavies were used twice as much as any other weight class for IS. And heavies were used more than ALL other weight classes combined for clans.
heavies have needed to be massively nerfed for a while now.
Edited by Khobai, 17 January 2016 - 01:04 PM.
#75
Posted 17 January 2016 - 01:04 PM
CLan brawling options are limited. if you allow a mech with Small lasers to close to effective range you deserve to die.
#76
Posted 17 January 2016 - 01:04 PM
Khobai, on 17 January 2016 - 12:58 PM, said:
Using CW for anything other than an example of a bad gamemode, why do people insist on such a thing?
Assaults are still pretty nasty, it has just become harder to find good ones. After all, up until a month ago, the Whale was the most dangerous and important mech to pilot.
Edited by Quicksilver Kalasa, 17 January 2016 - 01:06 PM.
#77
Posted 17 January 2016 - 01:05 PM
Have you thought about what this does to some of the superquirked mechs? Most of the ones with ballistic velocity aren't great, but there is a blackjack variant with nice velocity quirks. I use the ac10 as an ac5 on it and its amazing. Give me more speed with it and guass becomes complete rubbish.
#78
Posted 17 January 2016 - 01:06 PM
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Not really because 5 damage for 1 ton isnt the same as 6 damage for 1 ton or 7 damage for 1 ton
do you know the difference between 5, 6, and 7? most children learn that in kindergarten.
But its also the heat too.
CSPL is 6 damage for 3 friggin heat.
The ISML is 5 damage for 4 heat.
And the beam duration.
CSPL is 0.75 beam duration
ISML is 0.9 beam duration
Oh and it has a shorter cooldown
CSPL is 2.25 cooldown
ISML is 3.00 cooldown
So no theres no logic where the ISML needs a nerf.
Edited by Khobai, 17 January 2016 - 01:11 PM.
#79
Posted 17 January 2016 - 01:15 PM
Khobai, on 17 January 2016 - 01:06 PM, said:
CSPL is 6 damage for 3 friggin heat.
The ISML is 5 damage for 4 heat.
And the beam duration.
CSPL is 0.75 beam duration
ISML is 0.9 beam duration
Oh and it has a shorter cooldown
CSPL is 2.25 cooldown
ISML is 3.00 cooldown
Why do you leave out the biggest disparity between the two I wonder?
Let's talk about range, especially with decent quirks.
297m on the BJ-1X vs 165m on the SCrow. It may sound like a small gap but when you start including the range where it does 50% or more damage it starts to look worse. 446m on the BJ-1X vs 231m. With most quirks as well, the iML is around 3.6 heat because of 10% heat gen quirks. The comparison with general quirks (which are what the iML should have just in general) begins to look less one sided. Not to mention the cSPL can't be combined with other small or medium lasers to get around ghost heat, but iMLs can.
Edited by Quicksilver Kalasa, 17 January 2016 - 01:16 PM.
#80
Posted 17 January 2016 - 01:17 PM
Serously did a small laser nova touch you in your no no parts? Clan small lasers are fine, and I dont evne use the dam things. They have ONE niche, and that is spitting distance DPS. Other than that they are useless.
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